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Camera layers introduce a top-level 3d camera/view matrix based on their transform properties: * position - camera location * point of interest (stored as anchor point by BM) - camera direction * rotation - camera orientation The perspective degree is controlled by a "zoom" camera property (which corresponds to the view distance), and the composition dimensions. Current limitations: * single camera track/layer * affects all layers (not just 3d-tagged layers) * parent layer transforms are likely not applied correctly Bug: skia: Change-Id: Ifc1b8b699ff09fa13b4804d18546b444d02e81c2 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201651 Reviewed-by: Mike Reed <reed@google.com> Commit-Queue: Florin Malita <fmalita@chromium.org> |
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animations | ||
bench | ||
bin | ||
dm | ||
docker | ||
docs | ||
example | ||
experimental | ||
fuzz | ||
gm | ||
gn | ||
include | ||
infra | ||
modules | ||
platform_tools | ||
resources | ||
samplecode | ||
site | ||
src | ||
tests | ||
third_party | ||
tools | ||
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AUTHORS | ||
BUILD.gn | ||
codereview.settings | ||
CONTRIBUTING | ||
CQ_COMMITTERS | ||
DEPS | ||
LICENSE | ||
OWNERS | ||
PRESUBMIT.py | ||
public.bzl | ||
README | ||
README.chromium | ||
whitespace.txt |
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images. See full details, and build instructions, at https://skia.org.