9a0f629973
Initial experiments did show that the 256 tile size fixed the hd2000 win7 nanobot failures. However it did not have any effect on other bots, so this change is to move back to the larger tile size on all bots expect for the hd2000. BUG=skia: Review URL: https://codereview.chromium.org/1022083002
96 lines
1.5 KiB
JSON
96 lines
1.5 KiB
JSON
{
|
|
"Perf-Android-GalaxyS3-Mali400-Arm7-Release": [
|
|
"--scales",
|
|
"1.0",
|
|
"1.1",
|
|
"--config",
|
|
"565",
|
|
"8888",
|
|
"gpu",
|
|
"nonrendering",
|
|
"angle",
|
|
"hwui",
|
|
"msaa4",
|
|
"nvprmsaa4",
|
|
"--match",
|
|
"~blurroundrect",
|
|
"~patch_grid",
|
|
"~desk_carsvg",
|
|
"--nocpu"
|
|
],
|
|
"Perf-Android-Nexus7-Tegra3-Arm7-Release": [
|
|
"--scales",
|
|
"1.0",
|
|
"1.1",
|
|
"--config",
|
|
"565",
|
|
"8888",
|
|
"gpu",
|
|
"nonrendering",
|
|
"angle",
|
|
"hwui",
|
|
"msaa4",
|
|
"nvprmsaa4",
|
|
"--match",
|
|
"skp"
|
|
],
|
|
"Test-Ubuntu12-ShuttleA-GTX550Ti-x86_64-Release-Valgrind_GPU": [
|
|
"--scales",
|
|
"1.0",
|
|
"1.1",
|
|
"--config",
|
|
"565",
|
|
"8888",
|
|
"gpu",
|
|
"nonrendering",
|
|
"angle",
|
|
"hwui",
|
|
"msaa16",
|
|
"nvprmsaa16",
|
|
"--loops",
|
|
"1",
|
|
"--samples",
|
|
"1",
|
|
"--nocpu"
|
|
],
|
|
"Test-Ubuntu14-GCE-NoGPU-x86_64-Release-Valgrind_CPU": [
|
|
"--scales",
|
|
"1.0",
|
|
"1.1",
|
|
"--config",
|
|
"565",
|
|
"8888",
|
|
"gpu",
|
|
"nonrendering",
|
|
"angle",
|
|
"hwui",
|
|
"msaa16",
|
|
"nvprmsaa16",
|
|
"--loops",
|
|
"1",
|
|
"--samples",
|
|
"1",
|
|
"--nogpu"
|
|
],
|
|
"Test-Win7-ShuttleA-HD2000-x86-Debug-ANGLE": [
|
|
"--scales",
|
|
"1.0",
|
|
"1.1",
|
|
"--config",
|
|
"565",
|
|
"8888",
|
|
"gpu",
|
|
"nonrendering",
|
|
"angle",
|
|
"hwui",
|
|
"msaa16",
|
|
"nvprmsaa16",
|
|
"--benchTileW",
|
|
"256",
|
|
"--benchTileH",
|
|
"256",
|
|
"--match",
|
|
"~gradient",
|
|
"~etc1bitmap"
|
|
]
|
|
} |