skia2/tests/sksl/shared/OperatorsES2.metal
John Stiles 639e812d9f Remove usage of sqrt() as an optimization barrier in tests.
In the majority of cases, a uniform is an equally good substitute, and
replacing `sqrt(N)` with `unknownInput` actually makes the test clearer.

Change-Id: I7bcb477571972d7aa2ce8c49b3674471f7310748
Bug: skia:12034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/411306
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2021-05-24 17:18:54 +00:00

39 lines
1.0 KiB
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Uniforms {
float4 colorGreen;
float4 colorRed;
float unknownInput;
};
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float x = 1.0;
float y = 2.0;
int z = 3;
x = (x - x) + ((y * x) * x) * (y - x);
y = (x / y) / x;
z = ((z / 2) * 3 + 4) - 2;
bool b = x > 4.0 == x < 2.0 || 2.0 >= _uniforms.unknownInput && y <= x;
bool c = _uniforms.unknownInput > 2.0;
bool d = b != c;
bool e = b && c;
bool f = b || c;
x += 12.0;
x -= 12.0;
x *= (y /= 10.0);
x = 6.0;
y = (((float(b) * float(c)) * float(d)) * float(e)) * float(f);
y = 6.0;
z = z - 1;
z = 6;
_out.sk_FragColor = (x == 6.0 && y == 6.0) && z == 6 ? _uniforms.colorGreen : _uniforms.colorRed;
return _out;
}