..
ArrayCast.asm.frag
Add support for array-cast syntax in SkSL.
2021-08-11 12:56:40 +00:00
ArrayCast.glsl
Add support for array-cast syntax in SkSL.
2021-08-11 12:56:40 +00:00
ArrayCast.metal
Add support for array-cast syntax in SkSL.
2021-08-11 12:56:40 +00:00
ArrayComparison.asm.frag
Reland "Fix array-of-matrix/struct comparisons in Metal."
2021-08-10 21:05:20 +00:00
ArrayComparison.glsl
Reland "Fix array-of-matrix/struct comparisons in Metal."
2021-08-10 21:05:20 +00:00
ArrayComparison.metal
Reland "Fix array-of-matrix/struct comparisons in Metal."
2021-08-10 21:05:20 +00:00
ArrayConstructors.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
ArrayConstructors.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
ArrayConstructors.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
ArrayFollowedByScalar.asm.frag
Demonstrate parsing error with structs and arrays.
2021-08-25 17:26:54 +00:00
ArrayFollowedByScalar.glsl
Demonstrate parsing error with structs and arrays.
2021-08-25 17:26:54 +00:00
ArrayFollowedByScalar.metal
Demonstrate parsing error with structs and arrays.
2021-08-25 17:26:54 +00:00
ArrayIndexTypes.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
ArrayIndexTypes.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
ArrayIndexTypes.metal
Avoid short/ushort in MSL code generator.
2021-08-10 18:08:25 +00:00
ArrayNarrowingConversions.asm.frag
Add tests for array assignment with narrowing conversions.
2021-08-11 12:56:40 +00:00
ArrayNarrowingConversions.glsl
Add tests for array assignment with narrowing conversions.
2021-08-11 12:56:40 +00:00
ArrayNarrowingConversions.metal
Add tests for array assignment with narrowing conversions.
2021-08-11 12:56:40 +00:00
ArrayTypes.asm.frag
Fix array-of-struct name mangling in Pipeline stage.
2021-04-28 21:02:36 +00:00
ArrayTypes.glsl
Fix array-of-struct name mangling in Pipeline stage.
2021-04-28 21:02:36 +00:00
ArrayTypes.metal
Fix array-of-struct name mangling in Pipeline stage.
2021-04-28 21:02:36 +00:00
Assignment.asm.frag
Simplify SPIR-V matrix construction logic.
2021-07-09 13:32:36 +00:00
Assignment.glsl
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
Assignment.metal
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
Caps.asm.frag
Report an error if sk_LastFragColor is referenced without fbFetchSupport
2021-09-15 15:41:49 +00:00
Caps.glsl
Report an error if sk_LastFragColor is referenced without fbFetchSupport
2021-09-15 15:41:49 +00:00
Caps.metal
Report an error if sk_LastFragColor is referenced without fbFetchSupport
2021-09-15 15:41:49 +00:00
CastsRoundTowardZero.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
CastsRoundTowardZero.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
CastsRoundTowardZero.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Clockwise.asm.frag
Increase baked-in offset of RTFlip in skslc.
2021-08-12 21:04:45 +00:00
Clockwise.glsl
Reland "Don't key progams/pipelines on origin.""
2021-07-07 14:50:10 +00:00
Clockwise.metal
Reland "Don't key progams/pipelines on origin.""
2021-07-07 14:50:10 +00:00
CommaMixedTypes.asm.frag
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
CommaMixedTypes.glsl
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
CommaMixedTypes.metal
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
CommaSideEffects.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
CommaSideEffects.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
CommaSideEffects.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
ComplexDelete.asm.frag
Revert "Vectorize scalars in SPIR-V using ConstructorSplat."
2021-05-14 14:29:33 +00:00
ComplexDelete.glsl
Revert "Disable control-flow analysis in SkSL. (Performance experiment)"
2021-03-04 15:20:09 +00:00
ComplexDelete.metal
Reland "Fix array-of-matrix/struct comparisons in Metal."
2021-08-10 21:05:20 +00:00
ConstantIf.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
ConstantIf.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
ConstantIf.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
ConstArray.asm.frag
Enable proper testing of const arrays.
2021-05-14 13:37:12 +00:00
ConstArray.glsl
Enable proper testing of const arrays.
2021-05-14 13:37:12 +00:00
ConstArray.metal
Enable proper testing of const arrays.
2021-05-14 13:37:12 +00:00
ConstVariableComparison.asm.frag
Cleanup TODO for constant-expression handling.
2021-05-14 13:36:33 +00:00
ConstVariableComparison.glsl
Cleanup TODO for constant-expression handling.
2021-05-14 13:36:33 +00:00
ConstVariableComparison.metal
Cleanup TODO for constant-expression handling.
2021-05-14 13:36:33 +00:00
Control.asm.frag
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
Control.glsl
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
Control.metal
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
DeadDoWhileLoop.asm.frag
Perform the loop-exit test when continuing from inside a do-while.
2021-04-16 22:36:14 +00:00
DeadDoWhileLoop.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
DeadDoWhileLoop.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
DeadIfStatement.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
DeadIfStatement.glsl
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
DeadIfStatement.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
DeadLoopVariable.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
DeadLoopVariable.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
DeadLoopVariable.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
DeadReturn.asm.frag
Reland "Eliminate unreachable code during optimization."
2021-05-20 20:02:15 +00:00
DeadReturn.glsl
Reland "Eliminate unreachable code during optimization."
2021-05-20 20:02:15 +00:00
DeadReturn.metal
Reland "Eliminate unreachable code during optimization."
2021-05-20 20:02:15 +00:00
DeadReturnES3.asm.frag
Reland "Eliminate unreachable code during optimization."
2021-05-20 20:02:15 +00:00
DeadReturnES3.glsl
Reland "Eliminate unreachable code during optimization."
2021-05-20 20:02:15 +00:00
DeadReturnES3.metal
Reland "Eliminate unreachable code during optimization."
2021-05-20 20:02:15 +00:00
DeadStripFunctions.asm.frag
Revert "Add RelaxedPrecision decoration to function-call temp vars."
2021-09-08 17:06:07 +00:00
DeadStripFunctions.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
DeadStripFunctions.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
DependentInitializers.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
DependentInitializers.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
DependentInitializers.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Derivatives.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
DerivativesStandaloneSettings.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
DerivativesUnused.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
DerivativesUnused.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
DerivativesUnused.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Discard.asm.frag
Reland "Eliminate unreachable code during optimization."
2021-05-20 20:02:15 +00:00
Discard.glsl
Reland "Eliminate unreachable code during optimization."
2021-05-20 20:02:15 +00:00
Discard.metal
Reland "Eliminate unreachable code during optimization."
2021-05-20 20:02:15 +00:00
DoWhileControlFlow.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
DoWhileControlFlow.glsl
Support half4 return values from main() in the SPIR-V code generator.
2021-01-27 02:46:03 +00:00
DoWhileControlFlow.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
EmptyBlocksES2.asm.frag
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
EmptyBlocksES2.glsl
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
EmptyBlocksES2.metal
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
EmptyBlocksES3.asm.frag
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
EmptyBlocksES3.glsl
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
EmptyBlocksES3.metal
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
ForLoopControlFlow.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
ForLoopControlFlow.glsl
Reland "Add SkSL for-loop control flow test to dm."
2021-01-27 15:46:39 +00:00
ForLoopControlFlow.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
ForLoopMultipleInit.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
ForLoopMultipleInit.glsl
Simplify for init-stmts at the IR level.
2021-04-20 14:38:36 +00:00
ForLoopMultipleInit.metal
Simplify for init-stmts at the IR level.
2021-04-20 14:38:36 +00:00
FragCoords.asm.frag
Increase baked-in offset of RTFlip in skslc.
2021-08-12 21:04:45 +00:00
FragCoords.glsl
Reland "Don't key progams/pipelines on origin.""
2021-07-07 14:50:10 +00:00
FragCoords.metal
Reland "Don't key progams/pipelines on origin.""
2021-07-07 14:50:10 +00:00
FunctionArgTypeMatch.asm.frag
Revert "Add RelaxedPrecision decoration to function-call temp vars."
2021-09-08 17:06:07 +00:00
FunctionArgTypeMatch.glsl
Allow function declarations to take (void).
2021-05-21 19:21:23 +00:00
FunctionArgTypeMatch.metal
Allow function declarations to take (void).
2021-05-21 19:21:23 +00:00
FunctionPrototype.asm.frag
Add support for function prototypes in Pipeline stage.
2021-09-30 20:02:19 +00:00
FunctionPrototype.glsl
Add support for function prototypes in Pipeline stage.
2021-09-30 20:02:19 +00:00
FunctionPrototype.metal
Add support for function prototypes in Pipeline stage.
2021-09-30 20:02:19 +00:00
FunctionReturnTypeMatch.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
FunctionReturnTypeMatch.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
FunctionReturnTypeMatch.metal
Reland "Fix array-of-matrix/struct comparisons in Metal."
2021-08-10 21:05:20 +00:00
Functions.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
Functions.glsl
Fix const function-parameter assertion discovered by fuzzer.
2021-08-23 19:28:29 +00:00
Functions.metal
Fix const function-parameter assertion discovered by fuzzer.
2021-08-23 19:28:29 +00:00
GaussianBlur.asm.frag
Revert "Add RelaxedPrecision decoration to function-call temp vars."
2021-09-08 17:06:07 +00:00
GaussianBlur.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
GaussianBlur.metal
Mangle function names in Metal.
2021-03-22 17:23:21 +00:00
GeometricIntrinsics.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
GeometricIntrinsics.glsl
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
GeometricIntrinsics.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
HelloWorld.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
HelloWorld.glsl
Migrate more SkSL tests to run in dm.
2021-02-03 23:45:15 +00:00
HelloWorld.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Hex.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
Hex.glsl
Re-enable SkSL Hex test with constants that fit in 16 bits.
2021-02-04 17:15:08 +00:00
Hex.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
HexUnsigned.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
HexUnsigned.glsl
Migrate more SkSL tests to run in dm.
2021-02-03 23:45:15 +00:00
HexUnsigned.metal
Avoid short/ushort in MSL code generator.
2021-08-10 18:08:25 +00:00
InstanceID.asm.vert
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
InstanceID.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
InstanceID.metal
One function for computing rt-adjust uniform once flip is determined.
2021-06-02 19:02:06 +00:00
InterfaceBlockNamed.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
InterfaceBlockNamed.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
InterfaceBlockNamed.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
InterfaceBlockNamedArray.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
InterfaceBlockNamedArray.glsl
Add default uniform binding value for Metal/SPIR-V.
2021-01-28 19:23:49 +00:00
InterfaceBlockNamedArray.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Matrices.asm.frag
Disallow matrix ctors which overflow a column.
2021-09-16 22:14:49 +00:00
Matrices.glsl
Disallow matrix ctors which overflow a column.
2021-09-16 22:14:49 +00:00
Matrices.metal
Disallow matrix ctors which overflow a column.
2021-09-16 22:14:49 +00:00
MatricesNonsquare.asm.frag
Disallow matrix ctors which overflow a column.
2021-09-16 22:14:49 +00:00
MatricesNonsquare.glsl
Disallow matrix ctors which overflow a column.
2021-09-16 22:14:49 +00:00
MatricesNonsquare.metal
Disallow matrix ctors which overflow a column.
2021-09-16 22:14:49 +00:00
MatrixEquality.asm.frag
Simplify SPIR-V matrix construction logic.
2021-07-09 13:32:36 +00:00
MatrixEquality.glsl
Revert "Inline functions of the form 'return (expr)' only."
2021-03-15 22:08:48 +00:00
MatrixEquality.metal
Reland "Fix array-of-matrix/struct comparisons in Metal."
2021-08-10 21:05:20 +00:00
MatrixScalarSplat.asm.frag
Simplify SPIR-V matrix construction logic.
2021-07-09 13:32:36 +00:00
MatrixScalarSplat.glsl
Enable proper testing of matrix-scalar ops.
2021-05-17 17:36:22 +00:00
MatrixScalarSplat.metal
Reland "Fix array-of-matrix/struct comparisons in Metal."
2021-08-10 21:05:20 +00:00
MatrixToVectorCast.asm.frag
Improve constant folding for boolean vectors.
2021-08-24 18:12:12 +00:00
MatrixToVectorCast.glsl
Improve constant folding for boolean vectors.
2021-08-24 18:12:12 +00:00
MatrixToVectorCast.metal
Improve constant folding for boolean vectors.
2021-08-24 18:12:12 +00:00
MultipleAssignments.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
MultipleAssignments.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
MultipleAssignments.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Negation.asm.frag
Fix flaws in minus-prefix optimization.
2021-08-30 20:40:17 +00:00
Negation.glsl
Fix flaws in minus-prefix optimization.
2021-08-30 20:40:17 +00:00
Negation.metal
Fix flaws in minus-prefix optimization.
2021-08-30 20:40:17 +00:00
NoFragCoordsPos.asm.vert
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
NoFragCoordsPos.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
NoFragCoordsPos.metal
One function for computing rt-adjust uniform once flip is determined.
2021-06-02 19:02:06 +00:00
NoFragCoordsPosRT.asm.vert
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
NoFragCoordsPosRT.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
NoFragCoordsPosRT.metal
One function for computing rt-adjust uniform once flip is determined.
2021-06-02 19:02:06 +00:00
NormalizationVert.asm.vert
Represent vector-cast constructors with ConstructorVectorCast.
2021-04-05 16:28:06 +00:00
NormalizationVert.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
NormalizationVert.metal
One function for computing rt-adjust uniform once flip is determined.
2021-06-02 19:02:06 +00:00
NumberCasts.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
NumberCasts.glsl
Migrate additional SkSL tests to run in dm.
2021-02-04 22:12:27 +00:00
NumberCasts.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
NumberConversions.asm.frag
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
NumberConversions.glsl
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
NumberConversions.metal
Avoid short/ushort in MSL code generator.
2021-08-10 18:08:25 +00:00
Offset.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Offset.glsl
Emit top-level StructDefinition for every struct
2021-01-28 19:50:09 +00:00
Offset.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
OperatorsES2.asm.frag
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
OperatorsES2.glsl
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
OperatorsES2.metal
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
OperatorsES3.asm.frag
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
OperatorsES3.glsl
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
OperatorsES3.metal
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
Ossfuzz26167.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
Ossfuzz26167.glsl
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
Ossfuzz26167.metal
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
Ossfuzz26759.asm.frag
Fix up outdated tests.
2021-03-22 21:11:47 +00:00
Ossfuzz26759.glsl
Fix up outdated tests.
2021-03-22 21:11:47 +00:00
Ossfuzz26759.metal
Fix up outdated tests.
2021-03-22 21:11:47 +00:00
Ossfuzz28794.asm.frag
Implement compile-time optimization for sqrt(constant).
2021-05-25 04:43:10 +00:00
Ossfuzz28794.glsl
Implement compile-time optimization for sqrt(constant).
2021-05-25 04:43:10 +00:00
Ossfuzz28794.metal
Implement compile-time optimization for sqrt(constant).
2021-05-25 04:43:10 +00:00
Ossfuzz28904.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Ossfuzz28904.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
Ossfuzz28904.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Ossfuzz29085.asm.frag
Fix various fuzzer-generated tests.
2021-04-12 13:44:59 +00:00
Ossfuzz29085.glsl
Fix various fuzzer-generated tests.
2021-04-12 13:44:59 +00:00
Ossfuzz29085.metal
Fix various fuzzer-generated tests.
2021-04-12 13:44:59 +00:00
Ossfuzz29494.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Ossfuzz29494.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
Ossfuzz29494.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Ossfuzz36770.asm.frag
Increase baked-in offset of RTFlip in skslc.
2021-08-12 21:04:45 +00:00
Ossfuzz36770.glsl
Fix for fuzzer-discovered error in SPIR-V with RTFlip.
2021-08-02 17:13:50 +00:00
Ossfuzz36770.metal
Fix for fuzzer-discovered error in SPIR-V with RTFlip.
2021-08-02 17:13:50 +00:00
Ossfuzz36852.asm.frag
Fix fuzzer-discovered error with swizzling matrices.
2021-08-05 21:59:23 +00:00
Ossfuzz36852.glsl
Fix fuzzer-discovered error with swizzling matrices.
2021-08-05 21:59:23 +00:00
Ossfuzz36852.metal
Honor component type in Metal matrix helper functions.
2021-08-16 14:34:15 +00:00
Ossfuzz37466.asm.frag
Fix inliner bug discovered by fuzzer.
2021-08-24 14:44:43 +00:00
Ossfuzz37466.glsl
Fix inliner bug discovered by fuzzer.
2021-08-24 14:44:43 +00:00
Ossfuzz37466.metal
Fix inliner bug discovered by fuzzer.
2021-08-24 14:44:43 +00:00
Ossfuzz37677.asm.frag
Fix invalid variable ref-kind discovered by fuzzer.
2021-08-27 14:01:21 +00:00
Ossfuzz37677.glsl
Fix invalid variable ref-kind discovered by fuzzer.
2021-08-27 14:01:21 +00:00
Ossfuzz37677.metal
Fix invalid variable ref-kind discovered by fuzzer.
2021-08-27 14:01:21 +00:00
Ossfuzz37900.asm.frag
Fix array timeout discovered by the fuzzer.
2021-08-31 19:55:45 +00:00
Ossfuzz37900.glsl
Fix array timeout discovered by the fuzzer.
2021-08-31 19:55:45 +00:00
Ossfuzz37900.metal
Fix array timeout discovered by the fuzzer.
2021-08-31 19:55:45 +00:00
OutParams.asm.frag
Avoid unnecessary load-store for out params in SPIR-V.
2021-09-08 14:50:43 +00:00
OutParams.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
OutParams.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
OutParamsNoInline.asm.frag
Avoid unnecessary load-store for out params in SPIR-V.
2021-09-08 14:50:43 +00:00
OutParamsNoInline.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
OutParamsNoInline.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
OutParamsTricky.asm.frag
Revert "Add RelaxedPrecision decoration to function-call temp vars."
2021-09-08 17:06:07 +00:00
OutParamsTricky.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
OutParamsTricky.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Overflow.asm.frag
Tweak Overflow.sksl to generate the same output on Windows & other OS
2021-08-24 18:29:17 +00:00
Overflow.glsl
Tweak Overflow.sksl to generate the same output on Windows & other OS
2021-08-24 18:29:17 +00:00
Overflow.metal
Tweak Overflow.sksl to generate the same output on Windows & other OS
2021-08-24 18:29:17 +00:00
RectangleTexture.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
RectangleTexture.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
RectangleTexture.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
ResizeMatrix.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
ResizeMatrix.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
ResizeMatrix.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
ResizeMatrixNonsquare.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
ResizeMatrixNonsquare.glsl
Add GLSL workaround for 4x2 diagonal matrix bug.
2021-05-18 22:50:19 +00:00
ResizeMatrixNonsquare.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
ReturnBadTypeFromMain.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
ReturnBadTypeFromMain.glsl
Support half4 return values from main() in the SPIR-V code generator.
2021-01-27 02:46:03 +00:00
ReturnBadTypeFromMain.metal
SkSL: Turn DSL parser off again
2021-09-07 14:21:57 +00:00
ReturnColorFromMain.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
ReturnColorFromMain.glsl
Support half4 return values from main() in the SPIR-V code generator.
2021-01-27 02:46:03 +00:00
ReturnColorFromMain.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
ReturnsValueOnEveryPathES2.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
ReturnsValueOnEveryPathES2.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
ReturnsValueOnEveryPathES2.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
ReturnsValueOnEveryPathES3.asm.frag
Disallow continue inside a switch.
2021-09-21 19:26:40 +00:00
ReturnsValueOnEveryPathES3.glsl
Disallow continue inside a switch.
2021-09-21 19:26:40 +00:00
ReturnsValueOnEveryPathES3.metal
Disallow continue inside a switch.
2021-09-21 19:26:40 +00:00
SampleLocations.asm.vert
Convert division-by-literal in SPIR-V to multiplication.
2021-03-26 02:30:54 +00:00
SampleLocations.glsl
Emit qualifiers in the GLSL ES-required order.
2021-10-01 19:09:43 +00:00
SampleLocations.metal
One function for computing rt-adjust uniform once flip is determined.
2021-06-02 19:02:06 +00:00
ScalarConversionConstructorsES2.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
ScalarConversionConstructorsES2.glsl
Migrate even more SkSL tests to run in dm.
2021-02-05 16:04:43 +00:00
ScalarConversionConstructorsES2.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
ScalarConversionConstructorsES3.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
ScalarConversionConstructorsES3.glsl
Migrate even more SkSL tests to run in dm.
2021-02-05 16:04:43 +00:00
ScalarConversionConstructorsES3.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
ScopedSymbol.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
ScopedSymbol.glsl
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
ScopedSymbol.metal
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
StackingVectorCasts.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
StackingVectorCasts.glsl
Migrate even more SkSL tests to run in dm.
2021-02-05 16:04:43 +00:00
StackingVectorCasts.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
StaticIf.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
StaticIf.glsl
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
StaticIf.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
StaticSwitch.asm.frag
Enable additional SkSL tests which require non-ES2 features.
2021-05-17 20:24:50 +00:00
StaticSwitch.glsl
Enable additional SkSL tests which require non-ES2 features.
2021-05-17 20:24:50 +00:00
StaticSwitch.metal
Enable additional SkSL tests which require non-ES2 features.
2021-05-17 20:24:50 +00:00
StaticSwitchWithBreak.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
StaticSwitchWithBreak.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
StaticSwitchWithBreak.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
StaticSwitchWithBreakInsideBlock.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
StaticSwitchWithBreakInsideBlock.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
StaticSwitchWithBreakInsideBlock.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
StaticSwitchWithConditionalBreak.asm.frag
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
StaticSwitchWithConditionalBreak.glsl
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
StaticSwitchWithConditionalBreak.metal
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
StaticSwitchWithConditionalBreakInsideBlock.asm.frag
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
StaticSwitchWithConditionalBreakInsideBlock.glsl
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
StaticSwitchWithConditionalBreakInsideBlock.metal
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
StaticSwitchWithContinue.asm.frag
Evaluate single-argument generic intrinsics at compile time.
2021-05-10 14:50:50 +00:00
StaticSwitchWithContinue.glsl
Evaluate single-argument generic intrinsics at compile time.
2021-05-10 14:50:50 +00:00
StaticSwitchWithContinue.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
StaticSwitchWithFallthroughA.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
StaticSwitchWithFallthroughA.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
StaticSwitchWithFallthroughA.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
StaticSwitchWithFallthroughB.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
StaticSwitchWithFallthroughB.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
StaticSwitchWithFallthroughB.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
StaticSwitchWithStaticConditionalBreak.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
StaticSwitchWithStaticConditionalBreak.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
StaticSwitchWithStaticConditionalBreak.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
StaticSwitchWithStaticConditionalBreakInsideBlock.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
StaticSwitchWithStaticConditionalBreakInsideBlock.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
StaticSwitchWithStaticConditionalBreakInsideBlock.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
StructArrayFollowedByScalar.asm.frag
Fix parsing error with structs containing arrays.
2021-08-25 17:27:12 +00:00
StructArrayFollowedByScalar.glsl
Fix parsing error with structs containing arrays.
2021-08-25 17:27:12 +00:00
StructArrayFollowedByScalar.metal
Fix parsing error with structs containing arrays.
2021-08-25 17:27:12 +00:00
StructMaxDepth.asm.frag
Reland "Use SkSL "offset" to actually mean "line""
2021-09-27 19:48:39 +00:00
StructMaxDepth.glsl
Support structs in runtime effects
2021-02-11 21:09:15 +00:00
StructMaxDepth.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Structs.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Structs.glsl
Support structs in runtime effects
2021-02-11 21:09:15 +00:00
Structs.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
StructsInFunctions.asm.frag
Reland "Implement operator== and != for Metal structs and arrays."
2021-04-29 22:55:58 +00:00
StructsInFunctions.glsl
Reland "Implement operator== and != for Metal structs and arrays."
2021-04-29 22:55:58 +00:00
StructsInFunctions.metal
Reland "Fix array-of-matrix/struct comparisons in Metal."
2021-08-10 21:05:20 +00:00
Switch.glsl
Re-re-reland "Rewrite switch statements in GLSL strict-ES2 mode."
2021-09-27 14:35:19 +00:00
SwitchDefaultOnly.glsl
Re-re-reland "Rewrite switch statements in GLSL strict-ES2 mode."
2021-09-27 14:35:19 +00:00
SwitchDefaultOnlyStandaloneSettings.glsl
Re-re-reland "Rewrite switch statements in GLSL strict-ES2 mode."
2021-09-27 14:35:19 +00:00
SwitchStandaloneSettings.glsl
Re-re-reland "Rewrite switch statements in GLSL strict-ES2 mode."
2021-09-27 14:35:19 +00:00
SwitchWithFallthrough.glsl
Re-re-reland "Rewrite switch statements in GLSL strict-ES2 mode."
2021-09-27 14:35:19 +00:00
SwitchWithFallthroughStandaloneSettings.glsl
Re-re-reland "Rewrite switch statements in GLSL strict-ES2 mode."
2021-09-27 14:35:19 +00:00
SwitchWithLoops.glsl
Re-re-reland "Rewrite switch statements in GLSL strict-ES2 mode."
2021-09-27 14:35:19 +00:00
SwitchWithLoopsStandaloneSettings.glsl
Re-re-reland "Rewrite switch statements in GLSL strict-ES2 mode."
2021-09-27 14:35:19 +00:00
SwizzleBoolConstants.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
SwizzleBoolConstants.glsl
Revert "Disable control-flow analysis in SkSL. (Performance experiment)"
2021-03-04 15:20:09 +00:00
SwizzleBoolConstants.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
SwizzleByConstantIndex.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
SwizzleByConstantIndex.glsl
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
SwizzleByConstantIndex.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
SwizzleByIndex.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
SwizzleByIndex.glsl
Revert "Inline functions of the form 'return (expr)' only."
2021-03-15 22:08:48 +00:00
SwizzleByIndex.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
SwizzleConstants.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
SwizzleConstants.glsl
Revert "Disable control-flow analysis in SkSL. (Performance experiment)"
2021-03-04 15:20:09 +00:00
SwizzleConstants.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
SwizzleLTRB.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
SwizzleLTRB.glsl
Migrate some SkSL swizzle tests to dm.
2021-02-08 16:16:28 +00:00
SwizzleLTRB.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
SwizzleOpt.asm.frag
Revert "Add RelaxedPrecision decoration to function-call temp vars."
2021-09-08 17:06:07 +00:00
SwizzleOpt.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
SwizzleOpt.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
SwizzleScalar.asm.frag
Add scalar-swizzling tests for int and bool types.
2021-07-12 19:54:40 +00:00
SwizzleScalar.glsl
Add scalar-swizzling tests for int and bool types.
2021-07-12 19:54:40 +00:00
SwizzleScalar.metal
Add scalar-swizzling tests for int and bool types.
2021-07-12 19:54:40 +00:00
SwizzleScalarBool.asm.frag
Allow swizzles on Boolean scalar expressions.
2021-07-12 20:33:10 +00:00
SwizzleScalarBool.glsl
Allow swizzles on Boolean scalar expressions.
2021-07-12 20:33:10 +00:00
SwizzleScalarBool.metal
Allow swizzles on Boolean scalar expressions.
2021-07-12 20:33:10 +00:00
SwizzleScalarInt.asm.frag
Add scalar-swizzling tests for int and bool types.
2021-07-12 19:54:40 +00:00
SwizzleScalarInt.glsl
Add scalar-swizzling tests for int and bool types.
2021-07-12 19:54:40 +00:00
SwizzleScalarInt.metal
Add scalar-swizzling tests for int and bool types.
2021-07-12 19:54:40 +00:00
TernaryAsLValueEntirelyFoldable.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
TernaryAsLValueEntirelyFoldable.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
TernaryAsLValueEntirelyFoldable.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
TernaryAsLValueFoldableTest.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
TernaryAsLValueFoldableTest.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
TernaryAsLValueFoldableTest.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
TernaryExpression.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
TernaryExpression.glsl
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
TernaryExpression.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
Texture1D.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Texture1D.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
Texture1D.metal
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
Texture2D.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Texture2D.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
Texture2D.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
TextureSharpen.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
TextureSharpen.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
TextureSharpen.metal
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
UnaryPositiveNegative.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
UnaryPositiveNegative.glsl
Reduce self-assignment expressions (x = x
) into just x
.
2021-02-10 20:00:05 +00:00
UnaryPositiveNegative.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
UniformArray.asm.frag
Add SkSL test for uniform arrays.
2021-10-05 13:25:00 +00:00
UniformArray.glsl
Add SkSL test for uniform arrays.
2021-10-05 13:25:00 +00:00
UniformArray.metal
Add SkSL test for uniform arrays.
2021-10-05 13:25:00 +00:00
UniformBuffers.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
UniformBuffers.glsl
Add default uniform binding value for Metal/SPIR-V.
2021-01-28 19:23:49 +00:00
UniformBuffers.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Uniforms.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
Uniforms.glsl
Add default uniform binding value for Metal/SPIR-V.
2021-01-28 19:23:49 +00:00
Uniforms.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
UnusedVariables.asm.frag
Replace break with continue inside empty (post-optimization) loop.
2021-09-21 13:06:50 +00:00
UnusedVariables.glsl
Replace break with continue inside empty (post-optimization) loop.
2021-09-21 13:06:50 +00:00
UnusedVariables.metal
Replace break with continue inside empty (post-optimization) loop.
2021-09-21 13:06:50 +00:00
VectorConstructors.asm.frag
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
VectorConstructors.glsl
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
VectorConstructors.metal
Remove usage of sqrt() as an optimization barrier in tests.
2021-05-24 17:18:54 +00:00
VectorScalarMath.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
VectorScalarMath.glsl
Add SkSL test for vector-scalar math.
2021-03-25 23:30:34 +00:00
VectorScalarMath.metal
Fix const globals in Metal
2021-05-13 21:11:10 +00:00
VectorToMatrixCast.asm.frag
Shore up matrix/vector conversion tests.
2021-07-12 15:02:51 +00:00
VectorToMatrixCast.glsl
Shore up matrix/vector conversion tests.
2021-07-12 15:02:51 +00:00
VectorToMatrixCast.metal
Use swizzles in Metal matrix helper functions.
2021-09-15 17:32:45 +00:00
VertexID.asm.vert
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
VertexID.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
VertexID.metal
One function for computing rt-adjust uniform once flip is determined.
2021-06-02 19:02:06 +00:00
WhileLoopControlFlow.asm.frag
Reland "Add coords parameter to all .sksl test files used as runtime effects"
2021-04-27 20:47:31 +00:00
WhileLoopControlFlow.glsl
Support half4 return values from main() in the SPIR-V code generator.
2021-01-27 02:46:03 +00:00
WhileLoopControlFlow.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00