skia2/dm/DMGpuSupport.h
Brian Salomon f865b05fe5 Add GM configs that test rendering to a GL backend texture and render target
This also adds GrGpu::create/deleteTestingOnlyBackendRenderTarget. Implemented in GL only for now.

Change-Id: I9e5fdc953c4a249959af89e08332f520cefe9d90
Reviewed-on: https://skia-review.googlesource.com/113305
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2018-03-09 16:32:10 +00:00

93 lines
2.2 KiB
C++

/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef DMGpuSupport_DEFINED
#define DMGpuSupport_DEFINED
// Provides Ganesh to DM,
// or if it's not available, fakes it enough so most code doesn't have to know that.
#include "SkSurface.h"
// This should be safe to include even in no-gpu builds. Include by relative path so it
// can be found in non-gpu builds.
#include "../include/gpu/GrContextOptions.h"
#if SK_SUPPORT_GPU
// Ganesh is available. Yippee!
# include "GrContext.h"
# include "GrContextFactory.h"
namespace DM {
static const bool kGPUDisabled = false;
} // namespace DM
#else// !SK_SUPPORT_GPU
// Ganesh is not available. Fake it.
enum GrGLStandard {
kNone_GrGLStandard,
kGL_GrGLStandard,
kGLES_GrGLStandard
};
static const int kGrGLStandardCnt = 3;
class GrContext {
public:
void dumpCacheStats(SkString*) const {}
void dumpGpuStats(SkString*) const {}
};
class SkCommandLineConfigGpu {
public:
enum class SurfType;
};
namespace sk_gpu_test {
class GrContextFactory {
public:
GrContextFactory() {}
explicit GrContextFactory(const GrContextOptions&) {}
typedef int ContextType;
static const ContextType kANGLE_ContextType = 0,
kANGLE_GL_ContextType = 0,
kCommandBuffer_ContextType = 0,
kDebugGL_ContextType = 0,
kNVPR_ContextType = 0,
kNativeGL_ContextType = 0,
kGL_ContextType = 0,
kGLES_ContextType = 0,
kNullGL_ContextType = 0,
kVulkan_ContextType = 0,
kMetal_ContextType = 0;
static const int kContextTypeCnt = 1;
enum class ContextOverrides {};
void destroyContexts() {}
void abandonContexts() {}
void releaseResourcesAndAbandonContexts() {}
};
} // namespace sk_gpu_test
namespace DM {
static const bool kGPUDisabled = true;
} // namespace DM
#endif//SK_SUPPORT_GPU
#endif//DMGpuSupport_DEFINED