a800ec96f7
Implement Window contexts for D3D12, Metal and Vulkan, as well as a base class for all of them (DawnWindowContext). Implement WSI, swap chains and external textures for all backends. Add Dawn support to Viewer app. Change-Id: I9368eae8d43594821aa1edd9fd559c8a9ba30066 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228060 Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Jim Van Verth <jvanverth@google.com>
40 lines
851 B
C++
40 lines
851 B
C++
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/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef WindowContextFactory_win_DEFINED
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#define WindowContextFactory_win_DEFINED
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#include <Windows.h>
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#include <memory>
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namespace sk_app {
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class WindowContext;
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struct DisplayParams;
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namespace window_context_factory {
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std::unique_ptr<WindowContext> MakeVulkanForWin(HWND, const DisplayParams&);
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std::unique_ptr<WindowContext> MakeGLForWin(HWND, const DisplayParams&);
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std::unique_ptr<WindowContext> MakeANGLEForWin(HWND, const DisplayParams&);
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#ifdef SK_DAWN
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std::unique_ptr<WindowContext> MakeDawnD3D12ForWin(HWND, const DisplayParams&);
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#endif
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std::unique_ptr<WindowContext> MakeRasterForWin(HWND, const DisplayParams&);
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} // namespace window_context_factory
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} // namespace sk_app
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#endif
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