skia2/tools/sk_app/DawnWindowContext.cpp
Stephen White a800ec96f7 Dawn: implement sk_app window contexts for all backends.
Implement Window contexts for D3D12, Metal and Vulkan, as well as
a base class for all of them (DawnWindowContext).
Implement WSI, swap chains and external textures for all backends.
Add Dawn support to Viewer app.

Change-Id: I9368eae8d43594821aa1edd9fd559c8a9ba30066
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228060
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2019-08-02 19:51:02 +00:00

123 lines
4.1 KiB
C++

/*
* Copyright 2019 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkSurface.h"
#include "include/gpu/GrBackendSurface.h"
#include "include/gpu/GrContext.h"
#include "src/core/SkAutoMalloc.h"
#include "tools/sk_app/DawnWindowContext.h"
static void PrintDeviceError(const char* message, void*) {
printf("Device error: %s\n", message);
SkASSERT(false);
}
namespace sk_app {
DawnWindowContext::DawnWindowContext(const DisplayParams& params,
dawn::TextureFormat swapChainFormat)
: WindowContext(params)
, fSwapChainFormat(swapChainFormat)
, fInstance(std::make_unique<dawn_native::Instance>()) {
}
void DawnWindowContext::initializeContext(int width, int height) {
fWidth = width;
fHeight = height;
fDevice = onInitializeContext();
fContext = GrContext::MakeDawn(fDevice, fDisplayParams.fGrContextOptions);
if (!fContext) {
return;
}
fSwapChainImplementation = this->createSwapChainImplementation(-1, -1, fDisplayParams);
dawn::SwapChainDescriptor swapChainDesc;
swapChainDesc.implementation = reinterpret_cast<int64_t>(&fSwapChainImplementation);
fSwapChain = fDevice.CreateSwapChain(&swapChainDesc);
if (!fSwapChain) {
fContext.reset();
return;
}
fSwapChain.Configure(fSwapChainFormat, dawn::TextureUsageBit::OutputAttachment, width, height);
fDevice.SetErrorCallback(PrintDeviceError, 0);
}
DawnWindowContext::~DawnWindowContext() {
}
void DawnWindowContext::destroyContext() {
if (!fDevice.Get()) {
return;
}
this->onDestroyContext();
fContext.reset();
fDevice = nullptr;
}
sk_sp<SkSurface> DawnWindowContext::getBackbufferSurface() {
GrDawnImageInfo imageInfo;
imageInfo.fTexture = fSwapChain.GetNextTexture();
imageInfo.fFormat = fSwapChainFormat;
imageInfo.fLevelCount = 1; // FIXME
GrBackendTexture backendTexture(fWidth, fHeight, imageInfo);
fSurface = SkSurface::MakeFromBackendTextureAsRenderTarget(fContext.get(),
backendTexture,
this->getRTOrigin(),
fDisplayParams.fMSAASampleCount,
fDisplayParams.fColorType,
fDisplayParams.fColorSpace,
&fDisplayParams.fSurfaceProps);
return fSurface;
}
void DawnWindowContext::swapBuffers() {
GrBackendRenderTarget backendRT = fSurface->getBackendRenderTarget(
SkSurface::kFlushRead_BackendHandleAccess);
GrDawnImageInfo imageInfo;
SkAssertResult(backendRT.getDawnImageInfo(&imageInfo));
fSwapChain.Present(imageInfo.fTexture);
this->onSwapBuffers();
}
void DawnWindowContext::resize(int w, int h) {
fWidth = w;
fHeight = h;
fSwapChainImplementation = this->createSwapChainImplementation(w, h, fDisplayParams);
dawn::SwapChainDescriptor swapChainDesc;
swapChainDesc.implementation = reinterpret_cast<int64_t>(&fSwapChainImplementation);
fSwapChain = fDevice.CreateSwapChain(&swapChainDesc);
if (!fSwapChain) {
fContext.reset();
return;
}
fSwapChain.Configure(fSwapChainFormat, dawn::TextureUsageBit::OutputAttachment, fWidth,
fHeight);
}
void DawnWindowContext::setDisplayParams(const DisplayParams& params) {
fDisplayParams = params;
}
dawn::Device DawnWindowContext::createDevice(dawn_native::BackendType type) {
fInstance->DiscoverDefaultAdapters();
DawnProcTable backendProcs = dawn_native::GetProcs();
dawnSetProcs(&backendProcs);
std::vector<dawn_native::Adapter> adapters = fInstance->GetAdapters();
for (dawn_native::Adapter adapter : adapters) {
if (adapter.GetBackendType() == type) {
return adapter.CreateDevice();
}
}
return nullptr;
}
} //namespace sk_app