a9c187e5cc
This reverts commit 9e476b798f
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Reason for revert: Angry Vulkan bots
Original change's description:
> Refactored SPIR-V RelaxedPrecision handling
>
> The RelaxedPrecision decoration is now handled by nextId(), to make it
> easier to see all spots where a RelaxedPrecision decoration might be
> necessary. The goal of this initial refactor is not to actually fix the
> issues with RelaxedPrecision decorations, but rather to lay the
> groundwork for doing so in followup CLs.
>
> The initial intent of this change was to not affect the SPIR-V at all,
> saving modifications for followups, but there ended up being three kinds
> of changes to the output:
>
> 1. Doing things at nextId() time rather than later means some
> decorations move to an earlier spot in the output. This results in
> diffs, but should not cause any behavioral changes.
> 2. We were incorrectly tagging bools as RelaxedPrecision in some
> situations. By funneling things through fewer code paths, the refactor
> would have caused this to happen in even more situations, and the code
> responsible for the bug was being rewritten in this CL anyway, so it
> seemed worth just fixing the issue as part of this change.
> 3. Funneling things through fewer code paths ended up adding
> (correct) RelaxedPrecision modifiers to binary operations that had
> previously been missing them. It seemed better to just let it happen
> than to try to maintain bug-for-bug compatibility with the previous
> approach.
>
> Change-Id: Ia9654d6b5754e2c797e02226660cb618c9189b36
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384318
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I9ada728e5fd5798bc1179640560c2e6045b7efd1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385158
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
184 lines
5.9 KiB
JavaScript
184 lines
5.9 KiB
JavaScript
### Compilation failed:
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error: SPIR-V validation error: ID 4294967295[%4294967295] has not been defined
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%55 = OpExtInst %v2float %1 Modf %57 %4294967295
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %_entrypoint "_entrypoint" %sk_FragColor %sk_Clockwise
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OpExecutionMode %_entrypoint OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %_UniformBuffer "_UniformBuffer"
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OpMemberName %_UniformBuffer 0 "colorGreen"
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OpMemberName %_UniformBuffer 1 "colorRed"
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OpName %_entrypoint "_entrypoint"
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OpName %main "main"
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OpName %value "value"
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OpName %whole "whole"
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OpName %fraction "fraction"
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OpName %ok "ok"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise RelaxedPrecision
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpMemberDecorate %_UniformBuffer 0 Offset 0
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OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
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OpMemberDecorate %_UniformBuffer 1 Offset 16
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OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
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OpDecorate %_UniformBuffer Block
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OpDecorate %10 Binding 0
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OpDecorate %10 DescriptorSet 0
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OpDecorate %26 RelaxedPrecision
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OpDecorate %103 RelaxedPrecision
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OpDecorate %109 RelaxedPrecision
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OpDecorate %111 RelaxedPrecision
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OpDecorate %112 RelaxedPrecision
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%_UniformBuffer = OpTypeStruct %v4float %v4float
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%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
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%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
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%void = OpTypeVoid
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%15 = OpTypeFunction %void
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%18 = OpTypeFunction %v4float
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%float_2_5 = OpConstant %float 2.5
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%v4bool = OpTypeVector %bool 4
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%_ptr_Function_v4bool = OpTypePointer Function %v4bool
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%_ptr_Function_float = OpTypePointer Function %float
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%false = OpConstantFalse %bool
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%float_2 = OpConstant %float 2
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%float_0_5 = OpConstant %float 0.5
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%_ptr_Function_bool = OpTypePointer Function %bool
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%v2float = OpTypeVector %float 2
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%int_1 = OpConstant %int 1
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%v3float = OpTypeVector %float 3
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%int_2 = OpConstant %int 2
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%int_3 = OpConstant %int 3
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%_entrypoint = OpFunction %void None %15
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%16 = OpLabel
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%17 = OpFunctionCall %v4float %main
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OpStore %sk_FragColor %17
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OpReturn
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OpFunctionEnd
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%main = OpFunction %v4float None %18
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%19 = OpLabel
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%value = OpVariable %_ptr_Function_v4float Function
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%whole = OpVariable %_ptr_Function_v4float Function
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%fraction = OpVariable %_ptr_Function_v4float Function
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%ok = OpVariable %_ptr_Function_v4bool Function
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%104 = OpVariable %_ptr_Function_v4float Function
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%22 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
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%26 = OpLoad %v4float %22
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%27 = OpVectorShuffle %v4float %26 %26 1 1 1 1
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%29 = OpVectorTimesScalar %v4float %27 %float_2_5
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OpStore %value %29
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%36 = OpLoad %v4float %value
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%37 = OpCompositeExtract %float %36 0
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%38 = OpAccessChain %_ptr_Function_float %whole %int_0
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%35 = OpExtInst %float %1 Modf %37 %38
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%40 = OpAccessChain %_ptr_Function_float %fraction %int_0
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OpStore %40 %35
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%42 = OpLoad %v4float %whole
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%43 = OpCompositeExtract %float %42 0
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%45 = OpFOrdEqual %bool %43 %float_2
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OpSelectionMerge %47 None
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OpBranchConditional %45 %46 %47
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%46 = OpLabel
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%48 = OpLoad %v4float %fraction
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%49 = OpCompositeExtract %float %48 0
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%51 = OpFOrdEqual %bool %49 %float_0_5
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OpBranch %47
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%47 = OpLabel
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%52 = OpPhi %bool %false %19 %51 %46
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%53 = OpAccessChain %_ptr_Function_bool %ok %int_0
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OpStore %53 %52
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%56 = OpLoad %v4float %value
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%57 = OpVectorShuffle %v2float %56 %56 0 1
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%55 = OpExtInst %v2float %1 Modf %57 %4294967295
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%59 = OpLoad %v4float %fraction
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%60 = OpVectorShuffle %v4float %59 %55 4 5 2 3
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OpStore %fraction %60
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%61 = OpLoad %v4float %whole
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%62 = OpCompositeExtract %float %61 1
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%63 = OpFOrdEqual %bool %62 %float_2
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OpSelectionMerge %65 None
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OpBranchConditional %63 %64 %65
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%64 = OpLabel
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%66 = OpLoad %v4float %fraction
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%67 = OpCompositeExtract %float %66 1
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%68 = OpFOrdEqual %bool %67 %float_0_5
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OpBranch %65
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%65 = OpLabel
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%69 = OpPhi %bool %false %47 %68 %64
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%70 = OpAccessChain %_ptr_Function_bool %ok %int_1
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OpStore %70 %69
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%73 = OpLoad %v4float %value
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%74 = OpVectorShuffle %v3float %73 %73 0 1 2
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%72 = OpExtInst %v3float %1 Modf %74 %4294967295
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%76 = OpLoad %v4float %fraction
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%77 = OpVectorShuffle %v4float %76 %72 4 5 6 3
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OpStore %fraction %77
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%78 = OpLoad %v4float %whole
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%79 = OpCompositeExtract %float %78 2
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%80 = OpFOrdEqual %bool %79 %float_2
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OpSelectionMerge %82 None
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OpBranchConditional %80 %81 %82
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%81 = OpLabel
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%83 = OpLoad %v4float %fraction
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%84 = OpCompositeExtract %float %83 2
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%85 = OpFOrdEqual %bool %84 %float_0_5
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OpBranch %82
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%82 = OpLabel
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%86 = OpPhi %bool %false %65 %85 %81
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%87 = OpAccessChain %_ptr_Function_bool %ok %int_2
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OpStore %87 %86
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%90 = OpLoad %v4float %value
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%89 = OpExtInst %v4float %1 Modf %90 %whole
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OpStore %fraction %89
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%91 = OpLoad %v4float %whole
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%92 = OpCompositeExtract %float %91 3
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%93 = OpFOrdEqual %bool %92 %float_2
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OpSelectionMerge %95 None
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OpBranchConditional %93 %94 %95
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%94 = OpLabel
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%96 = OpLoad %v4float %fraction
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%97 = OpCompositeExtract %float %96 3
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%98 = OpFOrdEqual %bool %97 %float_0_5
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OpBranch %95
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%95 = OpLabel
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%99 = OpPhi %bool %false %82 %98 %94
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%100 = OpAccessChain %_ptr_Function_bool %ok %int_3
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OpStore %100 %99
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%103 = OpLoad %v4bool %ok
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%102 = OpAll %bool %103
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OpSelectionMerge %107 None
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OpBranchConditional %102 %105 %106
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%105 = OpLabel
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%108 = OpAccessChain %_ptr_Uniform_v4float %10 %int_0
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%109 = OpLoad %v4float %108
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OpStore %104 %109
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OpBranch %107
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%106 = OpLabel
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%110 = OpAccessChain %_ptr_Uniform_v4float %10 %int_1
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%111 = OpLoad %v4float %110
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OpStore %104 %111
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OpBranch %107
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%107 = OpLabel
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%112 = OpLoad %v4float %104
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OpReturnValue %112
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OpFunctionEnd
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1 error
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