132cfdd49d
This reverts commit 92748af1a5
.
Reason for revert: SkSLCommaSideEffects_GPU crashing on Android
Original change's description:
> Inline functions of the form 'return (expr)' only.
>
> This drastically reduces the number of functions which we allow to be
> inlined. If this change does not hurt our performance, it will allow us
> to trivially remove hundreds of LOC. All current data leads us to
> believe that it may affect the Mali 400 but is highly unlikely to change
> results on any other device in the tree.
>
> More info: http://go/optimization-in-sksl-inliner
>
> Change-Id: Ia6b706742ce5407453e0e697b6c1f9201084c0e8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/384858
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: I6a670dacaa58fe3386ff50375ac6d1cac4fd7f2c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/385161
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
30 lines
904 B
GLSL
30 lines
904 B
GLSL
|
|
out vec4 sk_FragColor;
|
|
uniform vec4 testInputs;
|
|
uniform vec4 colorGreen;
|
|
uniform vec4 colorRed;
|
|
vec4 main() {
|
|
vec4 _0_v = testInputs;
|
|
float _1_x = _0_v.x;
|
|
float _2_y = _0_v.y;
|
|
float _3_z = _0_v.z;
|
|
float _4_w = _0_v.w;
|
|
vec4 a = vec4(_1_x, _2_y, _3_z, _4_w);
|
|
const int _5_ZERO = 0;
|
|
const int _6_ONE = 1;
|
|
const int _7_TWO = 2;
|
|
const int _8_THREE = 3;
|
|
float _9_x = testInputs.x;
|
|
float _10_y = testInputs.y;
|
|
float _11_z = testInputs.z;
|
|
float _12_w = testInputs.w;
|
|
vec4 b = vec4(_9_x, _10_y, _11_z, _12_w);
|
|
vec4 _13_v = vec4(0.0, 1.0, 2.0, 3.0);
|
|
float _14_x = _13_v.x;
|
|
float _15_y = _13_v.y;
|
|
float _16_z = _13_v.z;
|
|
float _17_w = _13_v.w;
|
|
vec4 c = vec4(_14_x, _15_y, _16_z, _17_w);
|
|
return (a == vec4(-1.25, 0.0, 0.75, 2.25) && b == vec4(-1.25, 0.0, 0.75, 2.25)) && c == vec4(0.0, 1.0, 2.0, 3.0) ? colorGreen : colorRed;
|
|
}
|