skia2/include/gpu
2014-10-28 14:33:06 -07:00
..
gl Working patch to remove constant attributes. This may cause some gm mismatches, I will rebaseline tonight. 2014-10-28 10:27:44 -07:00
GrBackendProcessorFactory.h Last round of effect->processor (for now) 2014-10-15 18:34:46 -07:00
GrBinHashKey.h Make textures register with GrResourceCache2 as scratch. 2014-08-28 09:54:34 -07:00
GrClipData.h "NULL !=" = NULL 2014-09-05 13:34:00 -07:00
GrColor.h Always use both a color and coverage attribute in GrAARectRenderer. 2014-08-11 11:07:48 -07:00
GrConfig.h Build gpu stats tracking in dev builds. 2014-10-24 09:34:41 -07:00
GrContext.h rename GrTextureDesc->GrSurfaceDesc, GrTextureFlags->GrSurfaceFlags 2014-10-28 14:33:06 -07:00
GrContextFactory.h Refactor SkGLContext to be actually extendable 2014-10-15 23:03:54 -07:00
GrCoordTransform.h Make GrFragmentProcessor auto-compare coord xforms. 2014-10-15 19:06:21 -07:00
GrFontScaler.h Fix color emoji. 2014-10-10 11:36:12 -07:00
GrFragmentProcessor.h Auto-compare GrProcessors' texture accesses in isEqual(). 2014-10-16 09:18:09 -07:00
GrGeometryProcessor.h Added varying struct 2014-10-24 11:26:03 -07:00
GrGlyph.h Fix color emoji. 2014-10-10 11:36:12 -07:00
GrGpuResource.h Use presence of a content key as non-scratch indicator 2014-10-09 09:57:18 -07:00
GrGpuResourceRef.h GrResourceCache2 manages scratch texture. 2014-10-08 08:40:09 -07:00
GrPaint.h Move willUseInputColor check to computeInvariantOutput 2014-10-15 13:49:02 -07:00
GrPathRendererChain.h Revert of r13384 (Stateful PathRenderer implementation) 2014-02-11 16:30:21 +00:00
GrProcessor.h Auto-compare GrProcessors' texture accesses in isEqual(). 2014-10-16 09:18:09 -07:00
GrProcessorStage.h Split GrFragmentProcessor into its own header 2014-10-15 10:50:36 -07:00
GrProcessorUnitTest.h Force linking of static member variables for GLPrograms 2014-10-09 13:12:35 -07:00
GrProgramElement.h Fix ref cnt'ing issue in GrProgramElement. 2014-10-03 05:31:41 -07:00
GrProgramElementRef.h Patch to create a distinct geometry processor. The vast majority of this patch 2014-09-23 09:50:21 -07:00
GrRect.h Begin atlasing 2014-06-30 08:26:50 -07:00
GrRenderTarget.h rename GrTextureDesc->GrSurfaceDesc, GrTextureFlags->GrSurfaceFlags 2014-10-28 14:33:06 -07:00
GrResourceKey.h Make textures register with GrResourceCache2 as scratch. 2014-08-28 09:54:34 -07:00
GrShaderVar.h Changes to remove program effects builder 2014-09-18 12:26:38 -07:00
GrSurface.h rename GrTextureDesc->GrSurfaceDesc, GrTextureFlags->GrSurfaceFlags 2014-10-28 14:33:06 -07:00
GrTBackendProcessorFactory.h More effect->processor cleanup 2014-10-15 11:25:21 -07:00
GrTexture.h rename GrTextureDesc->GrSurfaceDesc, GrTextureFlags->GrSurfaceFlags 2014-10-28 14:33:06 -07:00
GrTextureAccess.h Patch to create a distinct geometry processor. The vast majority of this patch 2014-09-23 09:50:21 -07:00
GrTypes.h rename GrTextureDesc->GrSurfaceDesc, GrTextureFlags->GrSurfaceFlags 2014-10-28 14:33:06 -07:00
GrTypesPriv.h GrResourceCache2 manages scratch texture. 2014-10-08 08:40:09 -07:00
GrUserConfig.h Rename from "(un)lock" to "(un)map" for geometry buffers. 2014-05-07 20:51:05 +00:00
SkGr.h GrResourceCache2 manages scratch texture. 2014-10-08 08:40:09 -07:00
SkGrPixelRef.h GrResourceCache2 manages scratch texture. 2014-10-08 08:40:09 -07:00
SkGrTexturePixelRef.h Sanitizing source files in Skia_Periodic_House_Keeping 2013-01-26 07:06:02 +00:00