This leaves the Win SDK at 10.0.17763.0 (I got errors when trying to move to something newer). It moves from VS 2017 to VS 2019 (14.16.27023), which fixes an internal compiler error in recent ANGLE. We're also generally overdue for switching to 2019, which has been released and stable for quite a while. Docs-Preview: https://skia.org/?cl=261542 Change-Id: Iba15d52f558e92407866315681c2e99711c6d26a Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261542 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
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How to build Skia
Make sure you have first followed the instructions to download Skia.
Skia uses GN to configure its builds.
is_official_build
and Third-party Dependencies- A note on software backend performance
- Quickstart
- Android
- ChromeOS
- Mac
- iOS
- Windows
- Windows ARM64
- CMake
is_official_build
and Third-party Dependencies
Most users of Skia should set is_official_build=true
, and most developers
should leave it to its false
default.
This mode configures Skia in a way that's suitable to ship: an optimized build with no debug symbols, dynamically linked against its third-party dependencies using the ordinary library search path.
In contrast, the developer-oriented default is an unoptimized build with full debug symbols and all third-party dependencies built from source and embedded into libskia. This is how we do all our manual and automated testing.
Skia offers several features that make use of third-party libraries, like
libpng, libwebp, or libjpeg-turbo to decode images, or ICU and sftnly to subset
fonts. All these third-party dependencies are optional and can be controlled
by a GN argument that looks something like skia_use_foo
for appropriate
foo
.
If skia_use_foo
is enabled, enabling skia_use_system_foo
will build and
link Skia against the headers and libaries found on the system paths.
is_official_build=true
enables all skia_use_system_foo
by default. You can
use extra_cflags
and extra_ldflags
to add include or library paths if
needed.
A note on software backend performance
A number of routines in Skia's software backend have been written to run fastest when compiled by Clang. If you depend on software rasterization, image decoding, or color space conversion and compile Skia with GCC, MSVC or another compiler, you will see dramatically worse performance than if you use Clang.
This choice was only a matter of prioritization; there is nothing fundamentally wrong with non-Clang compilers. So if this is a serious issue for you, please let us know on the mailing list.
Quickstart
Run GN to generate your build files.
bin/gn gen out/Static --args='is_official_build=true'
bin/gn gen out/Shared --args='is_official_build=true is_component_build=true'
If you find you don't have bin/gn
, make sure you've run
python2 tools/git-sync-deps
GN allows fine-grained settings for developers and special situations.
bin/gn gen out/Debug
bin/gn gen out/Release --args='is_debug=false'
bin/gn gen out/Clang --args='cc="clang" cxx="clang++"'
bin/gn gen out/Cached --args='cc_wrapper="ccache"'
bin/gn gen out/RTTI --args='extra_cflags_cc=["-frtti"]'
To see all the arguments available, you can run
bin/gn args out/Debug --list
Having generated your build files, run Ninja to compile and link Skia.
ninja -C out/Static
ninja -C out/Shared
ninja -C out/Debug
ninja -C out/Release
ninja -C out/Clang
ninja -C out/Cached
ninja -C out/RTTI
If some header files are missing, install the corresponding dependencies
tools/install_dependencies.sh
Android
To build Skia for Android you need an Android NDK.
If you do not have an NDK and have access to CIPD, you can use one of these commands to fetch the NDK our bots use:
python2 infra/bots/assets/android_ndk_linux/download.py -t /tmp/ndk
python2 infra/bots/assets/android_ndk_darwin/download.py -t /tmp/ndk
python2 infra/bots/assets/android_ndk_windows/download.py -t C:/ndk
When generating your GN build files, pass the path to your ndk
and your
desired target_cpu
:
bin/gn gen out/arm --args='ndk="/tmp/ndk" target_cpu="arm"'
bin/gn gen out/arm64 --args='ndk="/tmp/ndk" target_cpu="arm64"'
bin/gn gen out/x64 --args='ndk="/tmp/ndk" target_cpu="x64"'
bin/gn gen out/x86 --args='ndk="/tmp/ndk" target_cpu="x86"'
Other arguments like is_debug
and is_component_build
continue to work.
Tweaking ndk_api
gives you access to newer Android features like Vulkan.
To test on an Android device, push the binary and resources
over,
and run it as normal. You may find bin/droid
convenient.
ninja -C out/arm64
adb push out/arm64/dm /data/local/tmp
adb push resources /data/local/tmp
adb shell "cd /data/local/tmp; ./dm --src gm --config gl"
ChromeOS
To cross-compile Skia for arm ChromeOS devices the following is needed:
- Clang 4 or newer
- An armhf sysroot
- The (E)GL lib files on the arm chromebook to link against.
To compile Skia for an x86 ChromeOS device, one only needs Clang and the lib files.
If you have access to CIPD, you can fetch all of these as follows:
python2 infra/bots/assets/clang_linux/download.py -t /opt/clang
python2 infra/bots/assets/armhf_sysroot/download.py -t /opt/armhf_sysroot
python2 infra/bots/assets/chromebook_arm_gles/download.py -t /opt/chromebook_arm_gles
python2 infra/bots/assets/chromebook_x86_64_gles/download.py -t /opt/chromebook_x86_64_gles
If you don't have authorization to use those assets, then see the README.md files for armhf_sysroot, chromebook_arm_gles, and chromebook_x86_64_gles for instructions on creating those assets.
Once those files are in place, generate the GN args that resemble the following:
#ARM
cc= "/opt/clang/bin/clang"
cxx = "/opt/clang/bin/clang++"
extra_asmflags = [
"--target=armv7a-linux-gnueabihf",
"--sysroot=/opt/armhf_sysroot/",
"-march=armv7-a",
"-mfpu=neon",
"-mthumb",
]
extra_cflags=[
"--target=armv7a-linux-gnueabihf",
"--sysroot=/opt/armhf_sysroot",
"-I/opt/chromebook_arm_gles/include",
"-I/opt/armhf_sysroot/include/",
"-I/opt/armhf_sysroot/include/c++/4.8.4/",
"-I/opt/armhf_sysroot/include/c++/4.8.4/arm-linux-gnueabihf/",
"-DMESA_EGL_NO_X11_HEADERS",
"-funwind-tables",
]
extra_ldflags=[
"--sysroot=/opt/armhf_sysroot",
"-B/opt/armhf_sysroot/bin",
"-B/opt/armhf_sysroot/gcc-cross",
"-L/opt/armhf_sysroot/gcc-cross",
"-L/opt/armhf_sysroot/lib",
"-L/opt/chromebook_arm_gles/lib",
"--target=armv7a-linux-gnueabihf",
]
target_cpu="arm"
skia_use_fontconfig = false
skia_use_system_freetype2 = false
skia_use_egl = true
# x86_64
cc= "/opt/clang/bin/clang"
cxx = "/opt/clang/bin/clang++"
extra_cflags=[
"-I/opt/clang/include/c++/v1/",
"-I/opt/chromebook_x86_64_gles/include",
"-DMESA_EGL_NO_X11_HEADERS",
"-DEGL_NO_IMAGE_EXTERNAL",
]
extra_ldflags=[
"-stdlib=libc++",
"-fuse-ld=lld",
"-L/opt/chromebook_x86_64_gles/lib",
]
target_cpu="x64"
skia_use_fontconfig = false
skia_use_system_freetype2 = false
skia_use_egl = true
Compile dm (or another executable of your choice) with ninja, as per usual.
Push the binary to a chromebook via ssh and run dm as normal using the gles GPU config.
Most chromebooks by default have their home directory partition marked as noexec. To avoid "permission denied" errors, remember to run something like:
sudo mount -i -o remount,exec /home/chronos
Mac
Mac users may want to pass --ide=xcode
to bin/gn gen
to generate an Xcode project.
iOS
Run GN to generate your build files. Set target_os="ios"
to build for iOS.
This defaults to target_cpu="arm64"
. Choosing x64
targets the iOS simulator.
bin/gn gen out/ios64 --args='target_os="ios"'
bin/gn gen out/ios32 --args='target_os="ios" target_cpu="arm"'
bin/gn gen out/iossim --args='target_os="ios" target_cpu="x64"'
This will also package (and for devices, sign) iOS test binaries. This defaults to a
Google signing identity and provisioning profile. To use a different one set skia_ios_identity
to match your code signing identity and skia_ios_profile
to the name of your provisioning
profile, e.g. skia_ios_identity=".*Jane Doe.*" skia_ios_profile="iPad Profile"
. A list of
identities can be found by typing security find-identity
on the command line. The name of the
provisioning profile should be available on the Apple Developer site. Alternatively,
skia_ios_profile
can be the absolute path to the mobileprovision file.
For signed packages ios-deploy
makes installing and running them on a device easy:
ios-deploy -b out/Debug/dm.app -d --args "--match foo"
Alternatively you can generate an Xcode project by passing --ide=xcode
to bin/gn gen
.
If you find yourself missing a Google signing identity or provisioning profile, you'll want to have a read through go/appledev.
Deploying to a device with an OS older than the current SDK doesn't currently work through Xcode, but can be done on the command line by setting the environment variable IPHONEOS_DEPLOYMENT_TARGET to the desired OS version.
Windows
Skia can build on Windows with Visual Studio 2017 or 2019.
If GN is unable to locate either of those, it will print an error message. In that
case, you can pass your VC
path to GN via win_vc
.
Skia can be compiled with the free Build Tools for Visual Studio 2017 or 2019.
The bots use a packaged 2019 toolchain, which Googlers can download like this:
python2 infra/bots/assets/win_toolchain/download.py -t C:/toolchain
You can then pass the VC and SDK paths to GN by setting your GN args:
win_vc = "C:\toolchain\VC"
win_sdk = "C:\toolchain\win_sdk"
This toolchain is the only way we support 32-bit builds, by also setting target_cpu="x86"
.
The Skia build assumes that the PATHEXT environment variable contains ".EXE".
Highly Recommended: Build with clang-cl
Skia uses generated code that is only optimized when Skia is built with clang. Other compilers get generic unoptimized code.
Setting the cc
and cxx
gn args is not sufficient to build with clang-cl. These variables
are ignored on Windows. Instead set the variable clang_win
to your LLVM installation directory.
If you installed the prebuilt LLVM downloaded from here in the default location that would be:
clang_win = "C:\Program Files\LLVM"
Follow the standard Windows path specification and not MinGW convention (e.g.
C:\Program Files\LLVM
not )./c/Program Files/LLVM
Visual Studio Solutions
If you use Visual Studio, you may want to pass --ide=vs
to bin/gn gen
to
generate all.sln
. That solution will exist within the GN directory for the
specific configuration, and will only build/run that configuration.
If you want a Visual Studio Solution that supports multiple GN configurations,
there is a helper script. It requires that all of your GN directories be inside
the out
directory. First, create all of your GN configurations as usual.
Pass --ide=vs
when running bin/gn gen
for each one. Then:
python2 gn/gn_meta_sln.py
This creates a new dedicated output directory and solution file
out/sln/skia.sln
. It has one solution configuration for each GN configuration,
and supports building and running any of them. It also adjusts syntax highlighting
of inactive code blocks based on preprocessor definitions from the selected
solution configuration.
Windows ARM64
There is early, experimental support for Windows 10 on ARM.
This currently requires (a recent version of) MSVC, and the Visual C++ compilers and libraries for ARM64
individual component in the Visual Studio Installer. For Googlers, the win_toolchain asset includes the
ARM64 compiler.
To use that toolchain, set the target_cpu
GN argument to "arm64"
. Note that OpenGL is not supported
by Windows 10 on ARM, so Skia's GL backends are stubbed out, and will not work. ANGLE is supported:
bin/gn gen out/win-arm64 --args='target_cpu="arm64" skia_use_angle=true'
This will produce a build of Skia that can use the software or ANGLE backends, in DM. Viewer only works
when launched with --backend angle
, because the software backend tries to use OpenGL to display the
window contents.
CMake
We have added a GN-to-CMake translator mainly for use with IDEs that like CMake project descriptions. This is not meant for any purpose beyond development.
bin/gn gen out/config --ide=json --json-ide-script=../../gn/gn_to_cmake.py