skia2/include
Jim Van Verth c36ccb6aef Direct3D: add aliasing texture support
In D3D we can alias a resource's allocation and re-use it for
another resource. For example, this is used in the mipmap generator
when we have an sRGB texture. The sRGB formats can't be used in a
UAV, but we can use an aliased texture with the corresponding linear
format, and do the sRGB conversion in the compute shader.

Change-Id: I6995cdecf5be36aafbed5c48e639c09f41ec4f8b
Bug: skia:10446
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/397996
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2021-04-19 18:20:44 +00:00
..
android Reland "SkAnimatedImage: Use fSampleSize" 2020-11-17 14:07:03 +00:00
c Hide legacy drawImage methods 2021-01-20 00:59:26 +00:00
codec get image from skcodec 2021-01-25 21:50:16 +00:00
config Track vulkan memory allocations in UMA. 2020-10-29 15:24:23 +00:00
core Remove custom SkVertices data and runtime effect varying support 2021-04-19 17:49:25 +00:00
docs Add appendNodeIdArray to avoid code duplication. 2020-06-23 14:25:33 +00:00
effects Remove custom SkVertices data and runtime effect varying support 2021-04-19 17:49:25 +00:00
encode Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. 2020-09-03 03:41:26 +00:00
gpu Direct3D: add aliasing texture support 2021-04-19 18:20:44 +00:00
pathops rm SkPreConfig.h and SkPostConfig.h 2020-02-06 19:16:43 +00:00
ports SkAuto[S]TMalloc only for trivially constructible/destructible. 2021-03-31 13:55:45 +00:00
private Remove custom SkVertices data and runtime effect varying support 2021-04-19 17:49:25 +00:00
sksl Comma operator on DSL statements now creates unscoped blocks 2021-04-19 15:37:24 +00:00
svg [svgcanvas] Add flag to suppress newlines and tabs in XML 2019-08-21 20:17:37 +00:00
third_party Roll skcms from b9593d4e39ea to 4e8691e28194 (1 revision) 2021-03-31 16:31:52 +00:00
utils More plumbing for new virtual onDrawGlyphRunList 2021-04-16 15:26:13 +00:00