..
ArrayComparison.asm.frag
Implement array == and != on SPIR-V.
2021-04-09 15:33:57 +00:00
ArrayComparison.glsl
Implement array == and != on SPIR-V.
2021-04-09 15:33:57 +00:00
ArrayComparison.metal
Implement array == and != on SPIR-V.
2021-04-09 15:33:57 +00:00
ArrayConstructors.asm.frag
Mangle function names in SPIR-V.
2021-03-22 17:32:46 +00:00
ArrayConstructors.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
ArrayConstructors.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
ArrayIndexTypes.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
ArrayIndexTypes.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
ArrayIndexTypes.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
ArrayTypes.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
ArrayTypes.glsl
Reland "Improve support for arrays in Metal."
2021-02-04 17:33:28 +00:00
ArrayTypes.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Assignment.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Assignment.glsl
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
Assignment.metal
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
Caps.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Caps.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
Caps.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
CastsRoundTowardZero.asm.frag
Mangle function names in SPIR-V.
2021-03-22 17:32:46 +00:00
CastsRoundTowardZero.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
CastsRoundTowardZero.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Clockwise.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Clockwise.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
Clockwise.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
CommaMixedTypes.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
CommaMixedTypes.glsl
Eliminate left-side comma expressions without side effects.
2021-02-05 16:50:33 +00:00
CommaMixedTypes.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
CommaSideEffects.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
CommaSideEffects.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
CommaSideEffects.metal
Mangle function names in Metal.
2021-03-22 17:23:21 +00:00
ComplexDelete.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
ComplexDelete.glsl
Revert "Disable control-flow analysis in SkSL. (Performance experiment)"
2021-03-04 15:20:09 +00:00
ComplexDelete.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
ConstantIf.asm.frag
Mangle function names in SPIR-V.
2021-03-22 17:32:46 +00:00
ConstantIf.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
ConstantIf.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
ConstArray.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
ConstArray.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
ConstArray.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
ConstVariableComparison.asm.frag
Mangle function names in SPIR-V.
2021-03-22 17:32:46 +00:00
ConstVariableComparison.glsl
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
ConstVariableComparison.metal
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
Control.asm.frag
Perform the loop-exit test when continuing from inside a do-while.
2021-04-16 22:36:14 +00:00
Control.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
Control.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
DeadDoWhileLoop.asm.frag
Perform the loop-exit test when continuing from inside a do-while.
2021-04-16 22:36:14 +00:00
DeadDoWhileLoop.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
DeadDoWhileLoop.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
DeadIfStatement.asm.frag
Mangle function names in SPIR-V.
2021-03-22 17:32:46 +00:00
DeadIfStatement.glsl
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
DeadIfStatement.metal
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
DeadLoopVariable.asm.frag
Mangle function names in SPIR-V.
2021-03-22 17:32:46 +00:00
DeadLoopVariable.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
DeadLoopVariable.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
DeadStripFunctions.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
DeadStripFunctions.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
DeadStripFunctions.metal
Mangle function names in Metal.
2021-03-22 17:23:21 +00:00
DependentInitializers.asm.frag
Mangle function names in SPIR-V.
2021-03-22 17:32:46 +00:00
DependentInitializers.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
DependentInitializers.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Derivatives.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
DerivativesFlipY.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
DerivativesFlipYStandaloneSettings.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
DerivativesStandaloneSettings.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
DerivativesUnused.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
DerivativesUnused.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
DerivativesUnused.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Discard.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Discard.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
Discard.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
DoWhileControlFlow.asm.frag
Perform the loop-exit test when continuing from inside a do-while.
2021-04-16 22:36:14 +00:00
DoWhileControlFlow.glsl
Support half4 return values from main() in the SPIR-V code generator.
2021-01-27 02:46:03 +00:00
DoWhileControlFlow.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
EmptyBlocksES2.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
EmptyBlocksES2.glsl
Disallow unscoped for blocks which declare a variable.
2021-03-04 17:04:40 +00:00
EmptyBlocksES2.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
EmptyBlocksES3.asm.frag
Perform the loop-exit test when continuing from inside a do-while.
2021-04-16 22:36:14 +00:00
EmptyBlocksES3.glsl
Disallow unscoped for blocks which declare a variable.
2021-03-04 17:04:40 +00:00
EmptyBlocksES3.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Enum.asm.frag
Fix broken Enum unit test.
2021-04-09 19:07:27 +00:00
Enum.glsl
Fix broken Enum unit test.
2021-04-09 19:07:27 +00:00
Enum.metal
Fix broken Enum unit test.
2021-04-09 19:07:27 +00:00
ForLoopControlFlow.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
ForLoopControlFlow.glsl
Reland "Add SkSL for-loop control flow test to dm."
2021-01-27 15:46:39 +00:00
ForLoopControlFlow.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
ForLoopMultipleInit.asm.frag
Add unit test for for-loop with multiple variables.
2021-04-14 20:23:35 +00:00
ForLoopMultipleInit.glsl
Fix for loops with multiple init-variables in GLSL.
2021-04-14 21:40:19 +00:00
ForLoopMultipleInit.metal
Fix for loops with multiple init-variables in Metal.
2021-04-14 20:47:48 +00:00
FragCoordsFlipY.asm.frag
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
FragCoordsFlipY.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
FragCoordsFlipY.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
FragCoordsNew.asm.frag
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
FragCoordsNew.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
FragCoordsNew.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
FragCoordsOld.asm.frag
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
FragCoordsOld.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
FragCoordsOld.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
FunctionArgTypeMatch.asm.frag
Mangle function names in SPIR-V.
2021-03-22 17:32:46 +00:00
FunctionArgTypeMatch.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
FunctionArgTypeMatch.metal
Mangle function names in Metal.
2021-03-22 17:23:21 +00:00
FunctionPrototype.asm.frag
Mangle function names in SPIR-V.
2021-03-22 17:32:46 +00:00
FunctionPrototype.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
FunctionPrototype.metal
Mangle function names in Metal.
2021-03-22 17:23:21 +00:00
FunctionReturnTypeMatch.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
FunctionReturnTypeMatch.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
FunctionReturnTypeMatch.metal
Mangle function names in Metal.
2021-03-22 17:23:21 +00:00
Functions.asm.frag
Mangle function names in SPIR-V.
2021-03-22 17:32:46 +00:00
Functions.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
Functions.metal
Mangle function names in Metal.
2021-03-22 17:23:21 +00:00
GaussianBlur.asm.frag
Represent vector-cast constructors with ConstructorVectorCast.
2021-04-05 16:28:06 +00:00
GaussianBlur.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
GaussianBlur.metal
Mangle function names in Metal.
2021-03-22 17:23:21 +00:00
GeometricIntrinsics.asm.frag
Mangle function names in SPIR-V.
2021-03-22 17:32:46 +00:00
GeometricIntrinsics.glsl
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
GeometricIntrinsics.metal
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
Geometry.asm.geom
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
Geometry.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
Geometry.metal
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
GeometryExtension.asm.geom
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
GeometryExtension.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
GeometryExtension.metal
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
GeometryGSInvocations.asm.geom
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
GeometryGSInvocations.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
GeometryGSInvocations.metal
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
GeometryNoGSInvocations.asm.geom
Revert "Inline functions of the form 'return (expr)' only."
2021-03-15 22:08:48 +00:00
GeometryNoGSInvocations.glsl
Revert "Inline functions of the form 'return (expr)' only."
2021-03-15 22:08:48 +00:00
GeometryNoGSInvocations.metal
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
GeometryNoGSInvocationsReorder.asm.geom
Revert "Inline functions of the form 'return (expr)' only."
2021-03-15 22:08:48 +00:00
GeometryNoGSInvocationsReorder.glsl
Revert "Inline functions of the form 'return (expr)' only."
2021-03-15 22:08:48 +00:00
GeometryNoGSInvocationsReorder.metal
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
HelloWorld.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
HelloWorld.glsl
Migrate more SkSL tests to run in dm.
2021-02-03 23:45:15 +00:00
HelloWorld.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Hex.asm.frag
Mangle function names in SPIR-V.
2021-03-22 17:32:46 +00:00
Hex.glsl
Re-enable SkSL Hex test with constants that fit in 16 bits.
2021-02-04 17:15:08 +00:00
Hex.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
HexUnsigned.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
HexUnsigned.glsl
Migrate more SkSL tests to run in dm.
2021-02-03 23:45:15 +00:00
HexUnsigned.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
InstanceID.asm.vert
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
InstanceID.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
InstanceID.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
InterfaceBlockNamed.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
InterfaceBlockNamed.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
InterfaceBlockNamed.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
InterfaceBlockNamedArray.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
InterfaceBlockNamedArray.glsl
Add default uniform binding value for Metal/SPIR-V.
2021-01-28 19:23:49 +00:00
InterfaceBlockNamedArray.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Matrices.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Matrices.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
Matrices.metal
Mangle function names in Metal.
2021-03-22 17:23:21 +00:00
MatricesNonsquare.asm.frag
Fix SPIR-V error when creating non-square diagonal matrices.
2021-04-09 19:15:07 +00:00
MatricesNonsquare.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
MatricesNonsquare.metal
Mangle function names in Metal.
2021-03-22 17:23:21 +00:00
MatrixEquality.asm.frag
Mangle function names in SPIR-V.
2021-03-22 17:32:46 +00:00
MatrixEquality.glsl
Revert "Inline functions of the form 'return (expr)' only."
2021-03-15 22:08:48 +00:00
MatrixEquality.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
MultipleAssignments.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
MultipleAssignments.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
MultipleAssignments.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
NegatedVectorLiteral.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
NegatedVectorLiteral.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
NegatedVectorLiteral.metal
Mangle function names in Metal.
2021-03-22 17:23:21 +00:00
NoFragCoordsPos.asm.vert
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
NoFragCoordsPos.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
NoFragCoordsPos.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
NoFragCoordsPosRT.asm.vert
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
NoFragCoordsPosRT.glsl
Change sksl tests to avoid SPIR-V validation errors
2021-03-16 13:39:53 +00:00
NoFragCoordsPosRT.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
NormalizationGeo.asm.geom
Reland "Add support for top-level uniforms in SPIR-V."
2021-01-29 16:12:03 +00:00
NormalizationGeo.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
NormalizationGeo.metal
Add default uniform set value to SkSL Program settings.
2021-01-27 00:52:16 +00:00
NormalizationVert.asm.vert
Represent vector-cast constructors with ConstructorVectorCast.
2021-04-05 16:28:06 +00:00
NormalizationVert.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
NormalizationVert.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
NumberCasts.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
NumberCasts.glsl
Migrate additional SkSL tests to run in dm.
2021-02-04 22:12:27 +00:00
NumberCasts.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
NumberConversions.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
NumberConversions.glsl
Force global initializers to be constant expressions
2021-03-15 16:54:05 +00:00
NumberConversions.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Offset.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Offset.glsl
Emit top-level StructDefinition for every struct
2021-01-28 19:50:09 +00:00
Offset.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
OperatorsES2.asm.frag
Mangle function names in SPIR-V.
2021-03-22 17:32:46 +00:00
OperatorsES2.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
OperatorsES2.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
OperatorsES3.asm.frag
Mangle function names in SPIR-V.
2021-03-22 17:32:46 +00:00
OperatorsES3.glsl
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
OperatorsES3.metal
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
Ossfuzz26167.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
Ossfuzz26167.glsl
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
Ossfuzz26167.metal
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
Ossfuzz26759.asm.frag
Fix up outdated tests.
2021-03-22 21:11:47 +00:00
Ossfuzz26759.glsl
Fix up outdated tests.
2021-03-22 21:11:47 +00:00
Ossfuzz26759.metal
Fix up outdated tests.
2021-03-22 21:11:47 +00:00
Ossfuzz28794.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Ossfuzz28794.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
Ossfuzz28794.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Ossfuzz28904.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Ossfuzz28904.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
Ossfuzz28904.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Ossfuzz29085.asm.frag
Fix various fuzzer-generated tests.
2021-04-12 13:44:59 +00:00
Ossfuzz29085.glsl
Fix various fuzzer-generated tests.
2021-04-12 13:44:59 +00:00
Ossfuzz29085.metal
Fix various fuzzer-generated tests.
2021-04-12 13:44:59 +00:00
Ossfuzz29494.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Ossfuzz29494.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
Ossfuzz29494.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
OutParams.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
OutParams.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
OutParams.metal
Mangle function names in Metal.
2021-03-22 17:23:21 +00:00
OutParamsNoInline.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
OutParamsNoInline.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
OutParamsNoInline.metal
Mangle function names in Metal.
2021-03-22 17:23:21 +00:00
OutParamsTricky.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
OutParamsTricky.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
OutParamsTricky.metal
Mangle function names in Metal.
2021-03-22 17:23:21 +00:00
RectangleTexture.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
RectangleTexture.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
RectangleTexture.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
ResizeMatrix.asm.frag
Fix matrix resizing in SPIR-V.
2021-04-06 14:55:45 +00:00
ResizeMatrix.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
ResizeMatrix.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
ResizeMatrixNonsquare.asm.frag
Fix SPIR-V error when creating non-square diagonal matrices.
2021-04-09 19:15:07 +00:00
ResizeMatrixNonsquare.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
ResizeMatrixNonsquare.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
ReturnBadTypeFromMain.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
ReturnBadTypeFromMain.glsl
Support half4 return values from main() in the SPIR-V code generator.
2021-01-27 02:46:03 +00:00
ReturnBadTypeFromMain.metal
Support half4 return values from main() in the SPIR-V code generator.
2021-01-27 02:46:03 +00:00
ReturnColorFromMain.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
ReturnColorFromMain.glsl
Support half4 return values from main() in the SPIR-V code generator.
2021-01-27 02:46:03 +00:00
ReturnColorFromMain.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
ReturnsValueOnEveryPathES2.asm.frag
Mangle function names in SPIR-V.
2021-03-22 17:32:46 +00:00
ReturnsValueOnEveryPathES2.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
ReturnsValueOnEveryPathES2.metal
Mangle function names in Metal.
2021-03-22 17:23:21 +00:00
ReturnsValueOnEveryPathES3.asm.frag
Perform the loop-exit test when continuing from inside a do-while.
2021-04-16 22:36:14 +00:00
ReturnsValueOnEveryPathES3.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
ReturnsValueOnEveryPathES3.metal
Mangle function names in Metal.
2021-03-22 17:23:21 +00:00
SampleLocations.asm.vert
Convert division-by-literal in SPIR-V to multiplication.
2021-03-26 02:30:54 +00:00
SampleLocations.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
SampleLocations.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
ScalarConversionConstructorsES2.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
ScalarConversionConstructorsES2.glsl
Migrate even more SkSL tests to run in dm.
2021-02-05 16:04:43 +00:00
ScalarConversionConstructorsES2.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
ScalarConversionConstructorsES3.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
ScalarConversionConstructorsES3.glsl
Migrate even more SkSL tests to run in dm.
2021-02-05 16:04:43 +00:00
ScalarConversionConstructorsES3.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
ScopedSymbol.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
ScopedSymbol.glsl
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
ScopedSymbol.metal
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
StackingVectorCasts.asm.frag
Mangle function names in SPIR-V.
2021-03-22 17:32:46 +00:00
StackingVectorCasts.glsl
Migrate even more SkSL tests to run in dm.
2021-02-05 16:04:43 +00:00
StackingVectorCasts.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
StaticIf.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
StaticIf.glsl
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
StaticIf.metal
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
StaticSwitch.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
StaticSwitch.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
StaticSwitch.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
StaticSwitchWithBreak.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
StaticSwitchWithBreak.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
StaticSwitchWithBreak.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
StaticSwitchWithBreakInsideBlock.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
StaticSwitchWithBreakInsideBlock.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
StaticSwitchWithBreakInsideBlock.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
StaticSwitchWithConditionalBreak.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
StaticSwitchWithConditionalBreak.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
StaticSwitchWithConditionalBreak.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
StaticSwitchWithConditionalBreakInsideBlock.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
StaticSwitchWithConditionalBreakInsideBlock.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
StaticSwitchWithConditionalBreakInsideBlock.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
StaticSwitchWithContinue.asm.frag
Mangle function names in SPIR-V.
2021-03-22 17:32:46 +00:00
StaticSwitchWithContinue.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
StaticSwitchWithContinue.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
StaticSwitchWithFallthroughA.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
StaticSwitchWithFallthroughA.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
StaticSwitchWithFallthroughA.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
StaticSwitchWithFallthroughB.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
StaticSwitchWithFallthroughB.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
StaticSwitchWithFallthroughB.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
StaticSwitchWithStaticConditionalBreak.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
StaticSwitchWithStaticConditionalBreak.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
StaticSwitchWithStaticConditionalBreak.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
StaticSwitchWithStaticConditionalBreakInsideBlock.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
StaticSwitchWithStaticConditionalBreakInsideBlock.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
StaticSwitchWithStaticConditionalBreakInsideBlock.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
StructMaxDepth.asm.frag
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
StructMaxDepth.glsl
Support structs in runtime effects
2021-02-11 21:09:15 +00:00
StructMaxDepth.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Structs.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Structs.glsl
Support structs in runtime effects
2021-02-11 21:09:15 +00:00
Structs.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
StructsInFunctions.asm.frag
Add support for struct constructors to SkSL.
2021-04-09 13:54:16 +00:00
StructsInFunctions.glsl
Add support for struct constructors to SkSL.
2021-04-09 13:54:16 +00:00
StructsInFunctions.metal
Add support for struct constructors to SkSL.
2021-04-09 13:54:16 +00:00
Switch.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Switch.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
Switch.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
SwitchContainingDeadCode.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
SwitchContainingDeadCode.glsl
Performance experiment: disable control-flow analysis.
2021-03-08 19:41:19 +00:00
SwitchContainingDeadCode.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
SwitchWithFallthrough.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
SwitchWithFallthrough.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
SwitchWithFallthrough.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
SwizzleBoolConstants.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
SwizzleBoolConstants.glsl
Revert "Disable control-flow analysis in SkSL. (Performance experiment)"
2021-03-04 15:20:09 +00:00
SwizzleBoolConstants.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
SwizzleByConstantIndex.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
SwizzleByConstantIndex.glsl
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
SwizzleByConstantIndex.metal
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
SwizzleByIndex.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
SwizzleByIndex.glsl
Revert "Inline functions of the form 'return (expr)' only."
2021-03-15 22:08:48 +00:00
SwizzleByIndex.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
SwizzleConstants.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
SwizzleConstants.glsl
Revert "Disable control-flow analysis in SkSL. (Performance experiment)"
2021-03-04 15:20:09 +00:00
SwizzleConstants.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
SwizzleLTRB.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
SwizzleLTRB.glsl
Migrate some SkSL swizzle tests to dm.
2021-02-08 16:16:28 +00:00
SwizzleLTRB.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
SwizzleOpt.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
SwizzleOpt.glsl
Mangle function names in GLSL.
2021-03-22 17:18:26 +00:00
SwizzleOpt.metal
Mangle function names in Metal.
2021-03-22 17:23:21 +00:00
SwizzleScalar.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
SwizzleScalar.glsl
Revert "Disable control-flow analysis in SkSL. (Performance experiment)"
2021-03-04 15:20:09 +00:00
SwizzleScalar.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
TernaryAsLValueEntirelyFoldable.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
TernaryAsLValueEntirelyFoldable.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
TernaryAsLValueEntirelyFoldable.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
TernaryAsLValueFoldableTest.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
TernaryAsLValueFoldableTest.glsl
Remove extraneous line-breaks in generated GLSL/Metal code.
2021-03-12 18:39:57 +00:00
TernaryAsLValueFoldableTest.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
TernaryExpression.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
TernaryExpression.glsl
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
TernaryExpression.metal
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
Texture1D.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Texture1D.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
Texture1D.metal
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
Texture2D.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Texture2D.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
Texture2D.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
TextureSharpen.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
TextureSharpen.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
TextureSharpen.metal
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
UnaryPositiveNegative.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
UnaryPositiveNegative.glsl
Reduce self-assignment expressions (x = x
) into just x
.
2021-02-10 20:00:05 +00:00
UnaryPositiveNegative.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
UniformArray.asm.frag
Revert "Revert "Refactored SPIR-V RelaxedPrecision handling""
2021-03-18 15:01:15 +00:00
UniformArray.glsl
Add default uniform set value to SkSL Program settings.
2021-01-27 00:52:16 +00:00
UniformArray.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
UniformBuffers.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
UniformBuffers.glsl
Add default uniform binding value for Metal/SPIR-V.
2021-01-28 19:23:49 +00:00
UniformBuffers.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
Uniforms.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
Uniforms.glsl
Add default uniform binding value for Metal/SPIR-V.
2021-01-28 19:23:49 +00:00
Uniforms.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
UnusedVariables.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
UnusedVariables.glsl
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
UnusedVariables.metal
Eliminate unused local variables during SkSL optimization.
2021-03-16 17:22:53 +00:00
VectorConstructors.asm.frag
Represent vector-cast constructors with ConstructorVectorCast.
2021-04-05 16:28:06 +00:00
VectorConstructors.glsl
Represent vector-cast constructors with ConstructorVectorCast.
2021-04-05 16:28:06 +00:00
VectorConstructors.metal
Represent vector-cast constructors with ConstructorVectorCast.
2021-04-05 16:28:06 +00:00
VectorScalarMath.asm.frag
Convert division-by-literal in SPIR-V to multiplication.
2021-03-26 02:30:54 +00:00
VectorScalarMath.glsl
Add SkSL test for vector-scalar math.
2021-03-25 23:30:34 +00:00
VectorScalarMath.metal
Add SkSL test for vector-scalar math.
2021-03-25 23:30:34 +00:00
VertexEarlyReturn.asm.vert
Represent vector-cast constructors with ConstructorVectorCast.
2021-04-05 16:28:06 +00:00
VertexEarlyReturn.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
VertexEarlyReturn.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
VertexID.asm.vert
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
VertexID.glsl
Migrate SkSL test inputs to the resources/ directory.
2021-01-22 18:57:29 +00:00
VertexID.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00
WhileLoopControlFlow.asm.frag
Revert "Revert "Added more RelaxedPrecision decorations""
2021-03-23 19:34:42 +00:00
WhileLoopControlFlow.glsl
Support half4 return values from main() in the SPIR-V code generator.
2021-01-27 02:46:03 +00:00
WhileLoopControlFlow.metal
Revert "Only include header once in combined MSL shader."
2021-03-16 14:44:25 +00:00