7b70156334
Fixes these issues: 1. The glXCreateContextAttribsARB call seems to modify the context_attrib parameter upon failure. Since context_attrib was static, if it first tried to create an OpenGL 4.4 context and it failed, further attempts to create a context with lower versions would also fail. 2. Getting an OpenGL 3.0 context was never tried. 3. Context creation for ES 3.0 was failing on my machine. Since ES 2.0 looks like the intended version from the surrounding code, I set it to that. It could be rewritten to use a similar loop as standard OpenGL and try from the highest version to the lowest. BUG=skia:5403 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2147513002 Review-Url: https://codereview.chromium.org/2147513002 |
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.. | ||
angle | ||
command_buffer | ||
debug | ||
egl | ||
glx | ||
iOS | ||
mac | ||
mesa | ||
none | ||
null | ||
win | ||
GLTestContext.cpp | ||
GLTestContext.h |