..
toolchain
Updates to iOS build
2019-04-02 17:24:46 +00:00
__init__.py
Make gn directory importable in python
2017-03-20 17:40:30 +00:00
ar.py
bench.gni
remove SkMixer, since we have explicit lerps/blends in SkShader
2019-04-10 20:59:30 +00:00
BUILD.gn
Even more DLL build fixes
2019-04-10 21:02:40 +00:00
BUILDCONFIG.gn
Add support for MSVC run-time checks (and control flow guard)
2019-02-04 20:55:24 +00:00
call.py
Add gn plumbing for mdbviz tool
2017-09-05 13:57:44 +00:00
checkdir.py
Bundle resources and skps directories into iOS app.
2017-11-29 17:06:25 +00:00
codesign_ios.py
Allow different identities for iOS code signing
2017-12-07 20:42:00 +00:00
compile_processors.py
moved files generated from .fp files into generated/ directories
2019-04-10 18:02:02 +00:00
core.gni
Move SkTLazy.h to src/
2019-04-16 20:31:20 +00:00
cp.py
create_sksl_enums.py
Create sksl_enums.inc with UNIX line endings (even on Windows)
2018-02-09 15:13:11 +00:00
effects_imagefilters.gni
GN: split out skia_*_public from skia_*_sources
2019-03-15 18:29:19 +00:00
effects.gni
GN: split out skia_*_public from skia_*_sources
2019-03-15 18:29:19 +00:00
find_headers.py
Add 'public' headers support to find_headers.py
2018-05-30 18:00:09 +00:00
find_ios_sysroot.py
Add iOS simulator support in GN.
2017-03-13 17:21:43 +00:00
flutter_defines.gni
remove guard for bitmap shader api
2019-04-09 16:08:00 +00:00
fuchsia_defines.gni
remove legacy hinting-enum guards
2018-11-28 20:15:03 +00:00
gen_plist_ios.py
Add create_bundle support for GN
2017-11-28 15:29:07 +00:00
gm.gni
Always mark bitmap glyph runs as such, to ensure they are properly regenerated
2019-04-05 16:26:23 +00:00
gn_meta_sln.py
Decorate project names with their relative path in the meta SLN
2018-06-01 19:22:08 +00:00
gn_to_bp_utils.py
Fix Android host-side Windows build
2019-03-05 18:57:07 +00:00
gn_to_bp.py
[Android] Do not build for Windows
2019-03-18 14:29:20 +00:00
gn_to_cmake.py
Add mm files to cmake sources
2019-04-05 13:07:32 +00:00
gpu.gni
Avoid multiplication by alpha in fragment shader when known to be 1.
2019-04-16 14:03:04 +00:00
highest_version_dir.py
Filter Windows SDK and Compiler directories
2017-12-11 20:26:08 +00:00
is_clang.py
opts.gni
clean up SkBitmapProcState::platformProcs()
2018-12-03 21:24:31 +00:00
pdf.gni
SkPDF: split GraphicStateStack out
2019-04-10 15:42:40 +00:00
push_to_android.py
skia_android_serial = "auto"
2017-01-12 16:30:17 +00:00
run_sksllex.py
Revert "Revert "SkSL now supports null child processors""
2019-02-22 17:50:30 +00:00
samples.gni
Handle arbitrary and degenerate quadrilaterals in GrQuadPerEdgeAA
2019-03-11 20:04:03 +00:00
shared_sources.gni
remove empty skia_for_chromium_defines
2019-01-17 17:37:01 +00:00
skia.gni
Make SkShaper's GN setup more DLL friendly
2019-04-10 18:59:35 +00:00
sksl.gni
Avoid multiplication by alpha in fragment shader when known to be 1.
2019-04-16 14:03:04 +00:00
tests.gni
Towards a simpler SkSL -> GLSL pipeline (and better shader reflection)
2019-04-16 13:49:17 +00:00
utils.gni
add utility for caching char2glyph
2019-04-13 00:03:58 +00:00
xps.gni
GN: split out skia_*_public from skia_*_sources
2019-03-15 18:29:19 +00:00