skia2/gpu/include
2011-02-22 20:34:01 +00:00
..
FlingState.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrAllocator.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrAllocPool.h Batch consecutive draw rects. 2011-02-16 16:12:19 +00:00
GrAPI.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrAtlas.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrClip.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrClipIterator.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrColor.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrConfig.h Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. 2011-02-14 16:51:21 +00:00
GrContext_impl.h Make a separate path renderer object. Move enum types to GrTypes.h 2011-02-22 20:34:01 +00:00
GrContext.h Make a separate path renderer object. Move enum types to GrTypes.h 2011-02-22 20:34:01 +00:00
GrDrawTarget.h Make a separate path renderer object. Move enum types to GrTypes.h 2011-02-22 20:34:01 +00:00
GrFontScaler.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrGeometryBuffer.h Batch consecutive draw rects. 2011-02-16 16:12:19 +00:00
GrGLConfig_chrome.h Clean up geterror / log macros and globals for debugging. disable geterror in chrome by default. 2011-02-17 21:47:25 +00:00
GrGLConfig.h Reduce glGets for stencil bits. 2011-02-18 16:09:55 +00:00
GrGLIndexBuffer.h Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. 2011-02-14 16:51:21 +00:00
GrGLIRect.h can't use this in STATIC_ASSERT on windows 2011-02-18 21:07:35 +00:00
GrGLTexture.h Reduce glGets for stencil bits. 2011-02-18 16:09:55 +00:00
GrGLVertexBuffer.h Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. 2011-02-14 16:51:21 +00:00
GrGlyph.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrGpu.h Make a separate path renderer object. Move enum types to GrTypes.h 2011-02-22 20:34:01 +00:00
GrGpuVertex.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrIndexBuffer.h Batch consecutive draw rects. 2011-02-16 16:12:19 +00:00
GrInOrderDrawBuffer.h Make a separate path renderer object. Move enum types to GrTypes.h 2011-02-22 20:34:01 +00:00
GrInstanceCounter.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrIPoint.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrKey.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrMatrix.h Hide alloc size vs content size below API 2011-02-17 16:43:10 +00:00
GrMemory.h Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. 2011-02-14 16:51:21 +00:00
GrMesh.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrNoncopyable.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrPaint.h Make a separate path renderer object. Move enum types to GrTypes.h 2011-02-22 20:34:01 +00:00
GrPath.h fixes for some warnings: 2011-01-25 19:05:12 +00:00
GrPathIter.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrPathSink.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrPlotMgr.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrPoint.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrRandom.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrRect.h Batch consecutive draw rects. 2011-02-16 16:12:19 +00:00
GrRectanizer.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrRefCnt.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrSamplerState.h Hide alloc size vs content size below API 2011-02-17 16:43:10 +00:00
GrScalar.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrStopwatch.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrStringBuilder.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTArray.h Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. 2011-02-14 16:51:21 +00:00
GrTBSearch.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTDArray.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTextContext.h Make a separate path renderer object. Move enum types to GrTypes.h 2011-02-22 20:34:01 +00:00
GrTextStrike.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTexture.h Reduce glGets for stencil bits. 2011-02-18 16:09:55 +00:00
GrTextureCache.h add getter/setter for TextureCache, so that clients can make their budget 2011-01-18 21:50:41 +00:00
GrTHashCache.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTLList.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTouchGesture.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTypes.h Make a separate path renderer object. Move enum types to GrTypes.h 2011-02-22 20:34:01 +00:00
GrUserConfig.h Reduce glGets for stencil bits. 2011-02-18 16:09:55 +00:00
GrVertexBuffer.h Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. 2011-02-14 16:51:21 +00:00
SkUIView.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00