v8/src/execution.h

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// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_EXECUTION_H_
#define V8_EXECUTION_H_
#include "src/allocation.h"
#include "src/base/atomicops.h"
#include "src/handles.h"
#include "src/utils.h"
namespace v8 {
namespace internal {
class Execution final : public AllStatic {
public:
// Call a function, the caller supplies a receiver and an array
// of arguments.
//
// When the function called is not in strict mode, receiver is
// converted to an object.
//
V8_EXPORT_PRIVATE MUST_USE_RESULT static MaybeHandle<Object> Call(
Isolate* isolate, Handle<Object> callable, Handle<Object> receiver,
int argc, Handle<Object> argv[]);
// Construct object from function, the caller supplies an array of
// arguments.
MUST_USE_RESULT static MaybeHandle<Object> New(Handle<JSFunction> constructor,
int argc,
Handle<Object> argv[]);
MUST_USE_RESULT static MaybeHandle<Object> New(Isolate* isolate,
Handle<Object> constructor,
Handle<Object> new_target,
int argc,
Handle<Object> argv[]);
// Call a function, just like Call(), but make sure to silently catch
// any thrown exceptions. The return value is either the result of
// calling the function (if caught exception is false) or the exception
// that occurred (if caught exception is true).
// In the exception case, exception_out holds the caught exceptions, unless
// it is a termination exception.
static MaybeHandle<Object> TryCall(Isolate* isolate, Handle<Object> callable,
Handle<Object> receiver, int argc,
Handle<Object> argv[],
MaybeHandle<Object>* exception_out = NULL);
};
class ExecutionAccess;
class PostponeInterruptsScope;
// StackGuard contains the handling of the limits that are used to limit the
// number of nested invocations of JavaScript and the stack size used in each
// invocation.
class StackGuard final {
public:
// Pass the address beyond which the stack should not grow. The stack
// is assumed to grow downwards.
void SetStackLimit(uintptr_t limit);
// The simulator uses a separate JS stack. Limits on the JS stack might have
// to be adjusted in order to reflect overflows of the C stack, because we
// cannot rely on the interleaving of frames on the simulator.
void AdjustStackLimitForSimulator();
// Threading support.
char* ArchiveStackGuard(char* to);
char* RestoreStackGuard(char* from);
static int ArchiveSpacePerThread() { return sizeof(ThreadLocal); }
void FreeThreadResources();
// Sets up the default stack guard for this thread if it has not
// already been set up.
void InitThread(const ExecutionAccess& lock);
// Clears the stack guard for this thread so it does not look as if
// it has been set up.
void ClearThread(const ExecutionAccess& lock);
#define INTERRUPT_LIST(V) \
V(DEBUGBREAK, DebugBreak, 0) \
V(DEBUGCOMMAND, DebugCommand, 1) \
V(TERMINATE_EXECUTION, TerminateExecution, 2) \
V(GC_REQUEST, GC, 3) \
V(INSTALL_CODE, InstallCode, 4) \
V(API_INTERRUPT, ApiInterrupt, 5) \
V(DEOPT_MARKED_ALLOCATION_SITES, DeoptMarkedAllocationSites, 6)
#define V(NAME, Name, id) \
inline bool Check##Name() { return CheckInterrupt(NAME); } \
inline void Request##Name() { RequestInterrupt(NAME); } \
inline void Clear##Name() { ClearInterrupt(NAME); }
INTERRUPT_LIST(V)
#undef V
Reland r18363. Introduce API to temporarily interrupt long running JavaScript code. It is different from termination API as interrupted JavaScript will continue to execute normally when registered InterruptCallback returns. /** * Request V8 to interrupt long running JavaScript code and invoke * the given |callback| passing the given |data| to it. After |callback| * returns control will be returned to the JavaScript code. * At any given moment V8 can remember only a single callback for the very * last interrupt request. * Can be called from another thread without acquiring a |Locker|. * Registered |callback| must not reenter interrupted Isolate. */ void RequestInterrupt(InterruptCallback callback, void* data); /** * Clear interrupt request created by |RequestInterrupt|. * Can be called from another thread without acquiring a |Locker|. */ void ClearInterrupt(); Fix Hydrogen SCE pass to avoid eliminating stack guards too aggressively. Only normal JavaScript functions are guaranteed to have stack guard in the prologue. If function is a builtin or has a custom call IC it will lack one. Changes from r18363: - includes r18364 to fix compilation errors: removes debugging only code; - makes interrupiton related tests not threaded, because they rely on having exclusive access to the V8 instance and the fact that they can only interrupt themselves, if they are interrupted from the outside they break; - changes HasStackCheck predicate used during SCE pass to avoid handles dereference to make SCE compatible with parallel recompilation. R=dcarney@chromium.org Review URL: https://codereview.chromium.org/104823008 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@18375 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2013-12-19 16:45:58 +00:00
// Flag used to set the interrupt causes.
enum InterruptFlag {
#define V(NAME, Name, id) NAME = (1 << id),
INTERRUPT_LIST(V)
#undef V
#define V(NAME, Name, id) NAME |
ALL_INTERRUPTS = INTERRUPT_LIST(V) 0
#undef V
};
uintptr_t climit() { return thread_local_.climit(); }
uintptr_t jslimit() { return thread_local_.jslimit(); }
// This provides an asynchronous read of the stack limits for the current
// thread. There are no locks protecting this, but it is assumed that you
// have the global V8 lock if you are using multiple V8 threads.
uintptr_t real_climit() {
return thread_local_.real_climit_;
}
uintptr_t real_jslimit() {
return thread_local_.real_jslimit_;
}
Address address_of_jslimit() {
return reinterpret_cast<Address>(&thread_local_.jslimit_);
}
Address address_of_real_jslimit() {
return reinterpret_cast<Address>(&thread_local_.real_jslimit_);
}
// If the stack guard is triggered, but it is not an actual
// stack overflow, then handle the interruption accordingly.
Object* HandleInterrupts();
void HandleGCInterrupt();
private:
StackGuard();
bool CheckInterrupt(InterruptFlag flag);
void RequestInterrupt(InterruptFlag flag);
void ClearInterrupt(InterruptFlag flag);
bool CheckAndClearInterrupt(InterruptFlag flag);
// You should hold the ExecutionAccess lock when calling this method.
bool has_pending_interrupts(const ExecutionAccess& lock) {
return thread_local_.interrupt_flags_ != 0;
}
// You should hold the ExecutionAccess lock when calling this method.
inline void set_interrupt_limits(const ExecutionAccess& lock);
// Reset limits to actual values. For example after handling interrupt.
// You should hold the ExecutionAccess lock when calling this method.
inline void reset_limits(const ExecutionAccess& lock);
// Enable or disable interrupts.
void EnableInterrupts();
void DisableInterrupts();
#if V8_TARGET_ARCH_64_BIT
static const uintptr_t kInterruptLimit = V8_UINT64_C(0xfffffffffffffffe);
static const uintptr_t kIllegalLimit = V8_UINT64_C(0xfffffffffffffff8);
#else
static const uintptr_t kInterruptLimit = 0xfffffffe;
static const uintptr_t kIllegalLimit = 0xfffffff8;
#endif
void PushPostponeInterruptsScope(PostponeInterruptsScope* scope);
void PopPostponeInterruptsScope();
class ThreadLocal final {
public:
ThreadLocal() { Clear(); }
// You should hold the ExecutionAccess lock when you call Initialize or
// Clear.
void Clear();
// Returns true if the heap's stack limits should be set, false if not.
bool Initialize(Isolate* isolate);
// The stack limit is split into a JavaScript and a C++ stack limit. These
// two are the same except when running on a simulator where the C++ and
// JavaScript stacks are separate. Each of the two stack limits have two
// values. The one eith the real_ prefix is the actual stack limit
// set for the VM. The one without the real_ prefix has the same value as
// the actual stack limit except when there is an interruption (e.g. debug
// break or preemption) in which case it is lowered to make stack checks
// fail. Both the generated code and the runtime system check against the
// one without the real_ prefix.
uintptr_t real_jslimit_; // Actual JavaScript stack limit set for the VM.
uintptr_t real_climit_; // Actual C++ stack limit set for the VM.
// jslimit_ and climit_ can be read without any lock.
// Writing requires the ExecutionAccess lock.
base::AtomicWord jslimit_;
base::AtomicWord climit_;
uintptr_t jslimit() {
return bit_cast<uintptr_t>(base::NoBarrier_Load(&jslimit_));
}
void set_jslimit(uintptr_t limit) {
return base::NoBarrier_Store(&jslimit_,
static_cast<base::AtomicWord>(limit));
}
uintptr_t climit() {
return bit_cast<uintptr_t>(base::NoBarrier_Load(&climit_));
}
void set_climit(uintptr_t limit) {
return base::NoBarrier_Store(&climit_,
static_cast<base::AtomicWord>(limit));
}
PostponeInterruptsScope* postpone_interrupts_;
int interrupt_flags_;
};
// TODO(isolates): Technically this could be calculated directly from a
// pointer to StackGuard.
Isolate* isolate_;
ThreadLocal thread_local_;
friend class Isolate;
friend class StackLimitCheck;
friend class PostponeInterruptsScope;
DISALLOW_COPY_AND_ASSIGN(StackGuard);
};
} // namespace internal
} // namespace v8
#endif // V8_EXECUTION_H_