2015-11-04 14:05:21 +00:00
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// Copyright 2012 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_KEY_ACCUMULATOR_H_
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#define V8_KEY_ACCUMULATOR_H_
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#include "src/isolate.h"
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#include "src/objects.h"
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namespace v8 {
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namespace internal {
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enum AddKeyConversion { DO_NOT_CONVERT, CONVERT_TO_ARRAY_INDEX, PROXY_MAGIC };
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// This is a helper class for JSReceiver::GetKeys which collects and sorts keys.
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// GetKeys needs to sort keys per prototype level, first showing the integer
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// indices from elements then the strings from the properties. However, this
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// does not apply to proxies which are in full control of how the keys are
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// sorted.
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//
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// For performance reasons the KeyAccumulator internally separates integer keys
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// in |elements_| into sorted lists per prototype level. String keys are
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// collected in |string_properties_|, a single OrderedHashSet (similar for
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// Symbols in |symbol_properties_|. To separate the keys per level later when
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// assembling the final list, |levelLengths_| keeps track of the number of
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// String and Symbol keys per level.
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//
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// Only unique keys are kept by the KeyAccumulator, strings are stored in a
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// HashSet for inexpensive lookups. Integer keys are kept in sorted lists which
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// are more compact and allow for reasonably fast includes check.
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class KeyAccumulator final BASE_EMBEDDED {
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public:
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KeyAccumulator(Isolate* isolate, PropertyFilter filter)
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: isolate_(isolate), filter_(filter) {}
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~KeyAccumulator();
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bool AddKey(uint32_t key);
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bool AddKey(Object* key, AddKeyConversion convert = DO_NOT_CONVERT);
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bool AddKey(Handle<Object> key, AddKeyConversion convert = DO_NOT_CONVERT);
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void AddKeys(Handle<FixedArray> array,
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AddKeyConversion convert = DO_NOT_CONVERT);
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void AddKeys(Handle<JSObject> array,
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AddKeyConversion convert = DO_NOT_CONVERT);
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void AddKeysFromProxy(Handle<JSObject> array);
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2015-12-09 18:06:49 +00:00
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Maybe<bool> AddKeysFromProxy(Handle<JSProxy> proxy, Handle<FixedArray> keys);
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void AddElementKeysFromInterceptor(Handle<JSObject> array);
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// Jump to the next level, pushing the current |levelLength_| to
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// |levelLengths_| and adding a new list to |elements_|.
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void NextPrototype();
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// Sort the integer indices in the last list in |elements_|
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void SortCurrentElementsList();
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Handle<FixedArray> GetKeys(GetKeysConversion convert = KEEP_NUMBERS);
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int length() { return length_; }
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2015-11-18 00:06:26 +00:00
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Isolate* isolate() { return isolate_; }
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private:
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bool AddIntegerKey(uint32_t key);
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bool AddStringKey(Handle<Object> key, AddKeyConversion convert);
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bool AddSymbolKey(Handle<Object> array);
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void SortCurrentElementsListRemoveDuplicates();
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Isolate* isolate_;
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PropertyFilter filter_;
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// |elements_| contains the sorted element keys (indices) per level.
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std::vector<std::vector<uint32_t>*> elements_;
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// |protoLengths_| contains the total number of keys (elements + properties)
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// per level. Negative values mark counts for a level with keys from a proxy.
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std::vector<int> level_lengths_;
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// |string_properties_| contains the unique String property keys for all
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// levels in insertion order per level.
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Handle<OrderedHashSet> string_properties_;
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// |symbol_properties_| contains the unique Symbol property keys for all
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// levels in insertion order per level.
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Handle<OrderedHashSet> symbol_properties_;
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// |length_| keeps track of the total number of all element and property keys.
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int length_ = 0;
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// |levelLength_| keeps track of the number of String keys in the current
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// level.
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int level_string_length_ = 0;
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// |levelSymbolLength_| keeps track of the number of Symbol keys in the
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// current level.
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int level_symbol_length_ = 0;
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DISALLOW_COPY_AND_ASSIGN(KeyAccumulator);
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};
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} // namespace internal
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} // namespace v8
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#endif // V8_KEY_ACCUMULATOR_H_
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