v8/include/v8-profiler.h

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// Copyright 2010 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_V8_PROFILER_H_
#define V8_V8_PROFILER_H_
#include "v8.h"
/**
* Profiler support for the V8 JavaScript engine.
*/
namespace v8 {
class HeapGraphNode;
struct HeapStatsUpdate;
typedef uint32_t SnapshotObjectId;
/**
* CpuProfileNode represents a node in a call graph.
*/
class V8_EXPORT CpuProfileNode {
public:
The idea behind of this solution is to use the existing "relocation info" instead of consumption the CodeLinePosition events emitted by the V8 compilers. During generation code and relocation info are generated simultaneously. When code generation is done you each code object has associated "relocation info". Relocation information lets V8 to mark interesting places in the generated code: the pointers that might need to be relocated (after garbage collection), correspondences between the machine program counter and source locations for stack walking. This patch: 1. Add more source positions info in reloc info to make it suitable for source level mapping. The amount of data should not be increased dramatically because (1) V8 already marks interesting places in the generated code and (2) V8 does not write redundant information (it writes a pair (pc_offset, pos) only if pos is changed and skips other). I measured it on Octane benchmark - for unoptimized code the number of source positions may achieve 2x ('lin_solve' from NavierStokes benchmark). 2. When a sample happens, CPU profiler finds a code object by pc, then use its reloc info to match the sample to a source line. If a source line is found that hit counter is increased by one for this line. 3. Add a new public V8 API to get the hit source lines by CDT CPU profiler. Note that it's expected a minor patch in Blink to pack the source level info in JSON to be shown. 4.Add a test that checks how the samples are distributed through source lines. It tests two cases: (1) relocation info created during code generation and (2) relocation info associated with precompiled function's version. Patch from Denis Pravdin <denis.pravdin@intel.com>; R=svenpanne@chromium.org, yurys@chromium.org Review URL: https://codereview.chromium.org/682143003 Patch from Weiliang <weiliang.lin@intel.com>. Cr-Commit-Position: refs/heads/master@{#25182} git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@25182 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2014-11-06 09:16:34 +00:00
struct LineTick {
/** The 1-based number of the source line where the function originates. */
int line;
/** The count of samples associated with the source line. */
unsigned int hit_count;
};
/** Returns function name (empty string for anonymous functions.) */
Handle<String> GetFunctionName() const;
/** Returns id of the script where function is located. */
int GetScriptId() const;
/** Returns resource name for script from where the function originates. */
Handle<String> GetScriptResourceName() const;
/**
* Returns the number, 1-based, of the line where the function originates.
* kNoLineNumberInfo if no line number information is available.
*/
int GetLineNumber() const;
/**
* Returns 1-based number of the column where the function originates.
* kNoColumnNumberInfo if no column number information is available.
*/
int GetColumnNumber() const;
The idea behind of this solution is to use the existing "relocation info" instead of consumption the CodeLinePosition events emitted by the V8 compilers. During generation code and relocation info are generated simultaneously. When code generation is done you each code object has associated "relocation info". Relocation information lets V8 to mark interesting places in the generated code: the pointers that might need to be relocated (after garbage collection), correspondences between the machine program counter and source locations for stack walking. This patch: 1. Add more source positions info in reloc info to make it suitable for source level mapping. The amount of data should not be increased dramatically because (1) V8 already marks interesting places in the generated code and (2) V8 does not write redundant information (it writes a pair (pc_offset, pos) only if pos is changed and skips other). I measured it on Octane benchmark - for unoptimized code the number of source positions may achieve 2x ('lin_solve' from NavierStokes benchmark). 2. When a sample happens, CPU profiler finds a code object by pc, then use its reloc info to match the sample to a source line. If a source line is found that hit counter is increased by one for this line. 3. Add a new public V8 API to get the hit source lines by CDT CPU profiler. Note that it's expected a minor patch in Blink to pack the source level info in JSON to be shown. 4.Add a test that checks how the samples are distributed through source lines. It tests two cases: (1) relocation info created during code generation and (2) relocation info associated with precompiled function's version. Patch from Denis Pravdin <denis.pravdin@intel.com>; R=svenpanne@chromium.org, yurys@chromium.org Review URL: https://codereview.chromium.org/682143003 Patch from Weiliang <weiliang.lin@intel.com>. Cr-Commit-Position: refs/heads/master@{#25182} git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@25182 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2014-11-06 09:16:34 +00:00
/**
* Returns the number of the function's source lines that collect the samples.
*/
unsigned int GetHitLineCount() const;
/** Returns the set of source lines that collect the samples.
* The caller allocates buffer and responsible for releasing it.
* True if all available entries are copied, otherwise false.
* The function copies nothing if buffer is not large enough.
*/
bool GetLineTicks(LineTick* entries, unsigned int length) const;
/** Returns bailout reason for the function
* if the optimization was disabled for it.
*/
const char* GetBailoutReason() const;
/**
* Returns the count of samples where the function was currently executing.
*/
unsigned GetHitCount() const;
/** Returns function entry UID. */
unsigned GetCallUid() const;
/** Returns id of the node. The id is unique within the tree */
unsigned GetNodeId() const;
/** Returns child nodes count of the node. */
int GetChildrenCount() const;
/** Retrieves a child node by index. */
const CpuProfileNode* GetChild(int index) const;
static const int kNoLineNumberInfo = Message::kNoLineNumberInfo;
static const int kNoColumnNumberInfo = Message::kNoColumnInfo;
};
/**
* CpuProfile contains a CPU profile in a form of top-down call tree
* (from main() down to functions that do all the work).
*/
class V8_EXPORT CpuProfile {
public:
/** Returns CPU profile title. */
Handle<String> GetTitle() const;
/** Returns the root node of the top down call tree. */
const CpuProfileNode* GetTopDownRoot() const;
/**
* Returns number of samples recorded. The samples are not recorded unless
* |record_samples| parameter of CpuProfiler::StartCpuProfiling is true.
*/
int GetSamplesCount() const;
/**
* Returns profile node corresponding to the top frame the sample at
* the given index.
*/
const CpuProfileNode* GetSample(int index) const;
/**
* Returns the timestamp of the sample. The timestamp is the number of
* microseconds since some unspecified starting point.
* The point is equal to the starting point used by GetStartTime.
*/
int64_t GetSampleTimestamp(int index) const;
/**
* Returns time when the profile recording was started (in microseconds)
* since some unspecified starting point.
*/
int64_t GetStartTime() const;
/**
* Returns time when the profile recording was stopped (in microseconds)
* since some unspecified starting point.
* The point is equal to the starting point used by GetStartTime.
*/
int64_t GetEndTime() const;
/**
* Deletes the profile and removes it from CpuProfiler's list.
* All pointers to nodes previously returned become invalid.
*/
void Delete();
};
/**
* Interface for controlling CPU profiling. Instance of the
* profiler can be retrieved using v8::Isolate::GetCpuProfiler.
*/
class V8_EXPORT CpuProfiler {
public:
/**
* Changes default CPU profiler sampling interval to the specified number
* of microseconds. Default interval is 1000us. This method must be called
* when there are no profiles being recorded.
*/
void SetSamplingInterval(int us);
/**
* Starts collecting CPU profile. Title may be an empty string. It
* is allowed to have several profiles being collected at
* once. Attempts to start collecting several profiles with the same
* title are silently ignored. While collecting a profile, functions
* from all security contexts are included in it. The token-based
* filtering is only performed when querying for a profile.
*
* |record_samples| parameter controls whether individual samples should
* be recorded in addition to the aggregated tree.
*/
void StartProfiling(Handle<String> title, bool record_samples = false);
/** Deprecated. Use StartProfiling instead. */
V8_DEPRECATED("Use StartProfiling",
void StartCpuProfiling(Handle<String> title,
bool record_samples = false));
/**
* Stops collecting CPU profile with a given title and returns it.
* If the title given is empty, finishes the last profile started.
*/
CpuProfile* StopProfiling(Handle<String> title);
/** Deprecated. Use StopProfiling instead. */
V8_DEPRECATED("Use StopProfiling",
const CpuProfile* StopCpuProfiling(Handle<String> title));
/**
* Tells the profiler whether the embedder is idle.
*/
void SetIdle(bool is_idle);
private:
CpuProfiler();
~CpuProfiler();
CpuProfiler(const CpuProfiler&);
CpuProfiler& operator=(const CpuProfiler&);
};
/**
* HeapSnapshotEdge represents a directed connection between heap
* graph nodes: from retainers to retained nodes.
*/
class V8_EXPORT HeapGraphEdge {
public:
enum Type {
kContextVariable = 0, // A variable from a function context.
kElement = 1, // An element of an array.
kProperty = 2, // A named object property.
kInternal = 3, // A link that can't be accessed from JS,
// thus, its name isn't a real property name
// (e.g. parts of a ConsString).
kHidden = 4, // A link that is needed for proper sizes
// calculation, but may be hidden from user.
kShortcut = 5, // A link that must not be followed during
// sizes calculation.
kWeak = 6 // A weak reference (ignored by the GC).
};
/** Returns edge type (see HeapGraphEdge::Type). */
Type GetType() const;
/**
* Returns edge name. This can be a variable name, an element index, or
* a property name.
*/
Handle<Value> GetName() const;
/** Returns origin node. */
const HeapGraphNode* GetFromNode() const;
/** Returns destination node. */
const HeapGraphNode* GetToNode() const;
};
/**
* HeapGraphNode represents a node in a heap graph.
*/
class V8_EXPORT HeapGraphNode {
public:
enum Type {
kHidden = 0, // Hidden node, may be filtered when shown to user.
kArray = 1, // An array of elements.
kString = 2, // A string.
kObject = 3, // A JS object (except for arrays and strings).
kCode = 4, // Compiled code.
kClosure = 5, // Function closure.
kRegExp = 6, // RegExp.
kHeapNumber = 7, // Number stored in the heap.
kNative = 8, // Native object (not from V8 heap).
kSynthetic = 9, // Synthetic object, usualy used for grouping
// snapshot items together.
kConsString = 10, // Concatenated string. A pair of pointers to strings.
kSlicedString = 11, // Sliced string. A fragment of another string.
kSymbol = 12 // A Symbol (ES6).
};
/** Returns node type (see HeapGraphNode::Type). */
Type GetType() const;
/**
* Returns node name. Depending on node's type this can be the name
* of the constructor (for objects), the name of the function (for
* closures), string value, or an empty string (for compiled code).
*/
Handle<String> GetName() const;
/**
* Returns node id. For the same heap object, the id remains the same
* across all snapshots.
*/
SnapshotObjectId GetId() const;
/** Returns node's own size, in bytes. */
V8_DEPRECATED("Use GetShallowSize instead",
int GetSelfSize() const);
/** Returns node's own size, in bytes. */
size_t GetShallowSize() const;
/** Returns child nodes count of the node. */
int GetChildrenCount() const;
/** Retrieves a child by index. */
const HeapGraphEdge* GetChild(int index) const;
};
/**
* An interface for exporting data from V8, using "push" model.
*/
class V8_EXPORT OutputStream { // NOLINT
public:
enum WriteResult {
kContinue = 0,
kAbort = 1
};
virtual ~OutputStream() {}
/** Notify about the end of stream. */
virtual void EndOfStream() = 0;
/** Get preferred output chunk size. Called only once. */
virtual int GetChunkSize() { return 1024; }
/**
* Writes the next chunk of snapshot data into the stream. Writing
* can be stopped by returning kAbort as function result. EndOfStream
* will not be called in case writing was aborted.
*/
virtual WriteResult WriteAsciiChunk(char* data, int size) = 0;
/**
* Writes the next chunk of heap stats data into the stream. Writing
* can be stopped by returning kAbort as function result. EndOfStream
* will not be called in case writing was aborted.
*/
virtual WriteResult WriteHeapStatsChunk(HeapStatsUpdate* data, int count) {
return kAbort;
}
};
/**
* HeapSnapshots record the state of the JS heap at some moment.
*/
class V8_EXPORT HeapSnapshot {
public:
enum SerializationFormat {
kJSON = 0 // See format description near 'Serialize' method.
};
/** Returns heap snapshot UID (assigned by the profiler.) */
unsigned GetUid() const;
/** Returns heap snapshot title. */
Handle<String> GetTitle() const;
/** Returns the root node of the heap graph. */
const HeapGraphNode* GetRoot() const;
/** Returns a node by its id. */
const HeapGraphNode* GetNodeById(SnapshotObjectId id) const;
/** Returns total nodes count in the snapshot. */
int GetNodesCount() const;
/** Returns a node by index. */
const HeapGraphNode* GetNode(int index) const;
/** Returns a max seen JS object Id. */
SnapshotObjectId GetMaxSnapshotJSObjectId() const;
/**
* Deletes the snapshot and removes it from HeapProfiler's list.
* All pointers to nodes, edges and paths previously returned become
* invalid.
*/
void Delete();
/**
* Prepare a serialized representation of the snapshot. The result
* is written into the stream provided in chunks of specified size.
* The total length of the serialized snapshot is unknown in
* advance, it can be roughly equal to JS heap size (that means,
* it can be really big - tens of megabytes).
*
* For the JSON format, heap contents are represented as an object
* with the following structure:
*
* {
* snapshot: {
* title: "...",
* uid: nnn,
* meta: { meta-info },
* node_count: nnn,
* edge_count: nnn
* },
* nodes: [nodes array],
* edges: [edges array],
* strings: [strings array]
* }
*
* Nodes reference strings, other nodes, and edges by their indexes
* in corresponding arrays.
*/
void Serialize(OutputStream* stream, SerializationFormat format) const;
};
/**
* An interface for reporting progress and controlling long-running
* activities.
*/
class V8_EXPORT ActivityControl { // NOLINT
public:
enum ControlOption {
kContinue = 0,
kAbort = 1
};
virtual ~ActivityControl() {}
/**
* Notify about current progress. The activity can be stopped by
* returning kAbort as the callback result.
*/
virtual ControlOption ReportProgressValue(int done, int total) = 0;
};
/**
* Interface for controlling heap profiling. Instance of the
* profiler can be retrieved using v8::Isolate::GetHeapProfiler.
*/
class V8_EXPORT HeapProfiler {
public:
/**
* Callback function invoked for obtaining RetainedObjectInfo for
* the given JavaScript wrapper object. It is prohibited to enter V8
* while the callback is running: only getters on the handle and
* GetPointerFromInternalField on the objects are allowed.
*/
typedef RetainedObjectInfo* (*WrapperInfoCallback)
(uint16_t class_id, Handle<Value> wrapper);
/** Returns the number of snapshots taken. */
int GetSnapshotCount();
/** Returns a snapshot by index. */
const HeapSnapshot* GetHeapSnapshot(int index);
/**
* Returns SnapshotObjectId for a heap object referenced by |value| if
* it has been seen by the heap profiler, kUnknownObjectId otherwise.
*/
SnapshotObjectId GetObjectId(Handle<Value> value);
/**
* Returns heap object with given SnapshotObjectId if the object is alive,
* otherwise empty handle is returned.
*/
Handle<Value> FindObjectById(SnapshotObjectId id);
/**
* Clears internal map from SnapshotObjectId to heap object. The new objects
* will not be added into it unless a heap snapshot is taken or heap object
* tracking is kicked off.
*/
void ClearObjectIds();
/**
* A constant for invalid SnapshotObjectId. GetSnapshotObjectId will return
* it in case heap profiler cannot find id for the object passed as
* parameter. HeapSnapshot::GetNodeById will always return NULL for such id.
*/
static const SnapshotObjectId kUnknownObjectId = 0;
/**
* Callback interface for retrieving user friendly names of global objects.
*/
class ObjectNameResolver {
public:
/**
* Returns name to be used in the heap snapshot for given node. Returned
* string must stay alive until snapshot collection is completed.
*/
virtual const char* GetName(Handle<Object> object) = 0;
protected:
virtual ~ObjectNameResolver() {}
};
/**
* Takes a heap snapshot and returns it. Title may be an empty string.
*/
const HeapSnapshot* TakeHeapSnapshot(
Handle<String> title,
ActivityControl* control = NULL,
ObjectNameResolver* global_object_name_resolver = NULL);
/**
* Starts tracking of heap objects population statistics. After calling
* this method, all heap objects relocations done by the garbage collector
* are being registered.
*
* |track_allocations| parameter controls whether stack trace of each
* allocation in the heap will be recorded and reported as part of
* HeapSnapshot.
*/
void StartTrackingHeapObjects(bool track_allocations = false);
/**
* Adds a new time interval entry to the aggregated statistics array. The
* time interval entry contains information on the current heap objects
* population size. The method also updates aggregated statistics and
* reports updates for all previous time intervals via the OutputStream
* object. Updates on each time interval are provided as a stream of the
* HeapStatsUpdate structure instances.
* The return value of the function is the last seen heap object Id.
*
* StartTrackingHeapObjects must be called before the first call to this
* method.
*/
SnapshotObjectId GetHeapStats(OutputStream* stream);
/**
* Stops tracking of heap objects population statistics, cleans up all
* collected data. StartHeapObjectsTracking must be called again prior to
* calling PushHeapObjectsStats next time.
*/
void StopTrackingHeapObjects();
/**
* Deletes all snapshots taken. All previously returned pointers to
* snapshots and their contents become invalid after this call.
*/
void DeleteAllHeapSnapshots();
/** Binds a callback to embedder's class ID. */
void SetWrapperClassInfoProvider(
uint16_t class_id,
WrapperInfoCallback callback);
/**
* Default value of persistent handle class ID. Must not be used to
* define a class. Can be used to reset a class of a persistent
* handle.
*/
static const uint16_t kPersistentHandleNoClassId = 0;
/** Returns memory used for profiler internal data and snapshots. */
size_t GetProfilerMemorySize();
/**
* Sets a RetainedObjectInfo for an object group (see V8::SetObjectGroupId).
*/
void SetRetainedObjectInfo(UniqueId id, RetainedObjectInfo* info);
private:
HeapProfiler();
~HeapProfiler();
HeapProfiler(const HeapProfiler&);
HeapProfiler& operator=(const HeapProfiler&);
};
/**
* Interface for providing information about embedder's objects
* held by global handles. This information is reported in two ways:
*
* 1. When calling AddObjectGroup, an embedder may pass
* RetainedObjectInfo instance describing the group. To collect
* this information while taking a heap snapshot, V8 calls GC
* prologue and epilogue callbacks.
*
* 2. When a heap snapshot is collected, V8 additionally
* requests RetainedObjectInfos for persistent handles that
* were not previously reported via AddObjectGroup.
*
* Thus, if an embedder wants to provide information about native
* objects for heap snapshots, he can do it in a GC prologue
* handler, and / or by assigning wrapper class ids in the following way:
*
* 1. Bind a callback to class id by calling SetWrapperClassInfoProvider.
* 2. Call SetWrapperClassId on certain persistent handles.
*
* V8 takes ownership of RetainedObjectInfo instances passed to it and
* keeps them alive only during snapshot collection. Afterwards, they
* are freed by calling the Dispose class function.
*/
class V8_EXPORT RetainedObjectInfo { // NOLINT
public:
/** Called by V8 when it no longer needs an instance. */
virtual void Dispose() = 0;
/** Returns whether two instances are equivalent. */
virtual bool IsEquivalent(RetainedObjectInfo* other) = 0;
/**
* Returns hash value for the instance. Equivalent instances
* must have the same hash value.
*/
virtual intptr_t GetHash() = 0;
/**
* Returns human-readable label. It must be a null-terminated UTF-8
* encoded string. V8 copies its contents during a call to GetLabel.
*/
virtual const char* GetLabel() = 0;
/**
* Returns human-readable group label. It must be a null-terminated UTF-8
* encoded string. V8 copies its contents during a call to GetGroupLabel.
* Heap snapshot generator will collect all the group names, create
* top level entries with these names and attach the objects to the
* corresponding top level group objects. There is a default
* implementation which is required because embedders don't have their
* own implementation yet.
*/
virtual const char* GetGroupLabel() { return GetLabel(); }
/**
* Returns element count in case if a global handle retains
* a subgraph by holding one of its nodes.
*/
virtual intptr_t GetElementCount() { return -1; }
/** Returns embedder's object size in bytes. */
virtual intptr_t GetSizeInBytes() { return -1; }
protected:
RetainedObjectInfo() {}
virtual ~RetainedObjectInfo() {}
private:
RetainedObjectInfo(const RetainedObjectInfo&);
RetainedObjectInfo& operator=(const RetainedObjectInfo&);
};
/**
* A struct for exporting HeapStats data from V8, using "push" model.
* See HeapProfiler::GetHeapStats.
*/
struct HeapStatsUpdate {
HeapStatsUpdate(uint32_t index, uint32_t count, uint32_t size)
: index(index), count(count), size(size) { }
uint32_t index; // Index of the time interval that was changed.
uint32_t count; // New value of count field for the interval with this index.
uint32_t size; // New value of size field for the interval with this index.
};
} // namespace v8
#endif // V8_V8_PROFILER_H_