94 lines
3.1 KiB
C++
94 lines
3.1 KiB
C++
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// Copyright 2015 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// TODO(jochen): Remove this after the setting is turned on globally.
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#define V8_IMMINENT_DEPRECATION_WARNINGS
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#include "test/cctest/cctest.h"
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#include "include/v8.h"
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#ifdef V8_JS_ACCESSORS
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static void CppAccessor(const v8::FunctionCallbackInfo<v8::Value>& info) {
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info.GetReturnValue().Set(42);
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}
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static const char* JsAccessor =
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"function firstChildJS(value) { return 41; }; firstChildJS";
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TEST(JavascriptAccessors) {
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v8::Isolate* isolate = CcTest::isolate();
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v8::HandleScope scope(isolate);
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LocalContext env;
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// We emulate Embedder-created DOM Node instances. Specifically:
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// - 'parent': FunctionTemplate ~= DOM Node superclass
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// - 'child': FunctionTemplate ~= a specific DOM node type, like a <div />
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//
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// We'll install both a C++-based and a JS-based accessor on the parent,
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// and expect it to be callable on the child.
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// Setup the parent template ( =~ DOM Node w/ accessors).
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v8::Local<v8::FunctionTemplate> parent = v8::FunctionTemplate::New(isolate);
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{
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auto signature = v8::Signature::New(isolate, parent);
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// cpp accessor as "firstChild":
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parent->PrototypeTemplate()->SetAccessorProperty(
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v8_str("firstChild"),
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v8::FunctionTemplate::New(isolate, CppAccessor, v8::Local<v8::Value>(),
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signature));
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// JS accessor as "firstChildJS":
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auto js_accessor = v8::Local<v8::Function>::Cast(CompileRun(JsAccessor));
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parent->PrototypeTemplate()->SetAccessorProperty(v8_str("firstChildJS"),
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js_accessor);
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}
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// Setup child object ( =~ a specific DOM Node, e.g. a <div> ).
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// Also, make a creation function on the global object, so we can access it
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// in a test.
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v8::Local<v8::FunctionTemplate> child = v8::FunctionTemplate::New(isolate);
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child->Inherit(parent);
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CHECK(env->Global()
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->Set(env.local(), v8_str("Node"),
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child->GetFunction(env.local()).ToLocalChecked())
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.IsJust());
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// Setup done: Let's test it:
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// The simple case: Run it once.
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ExpectInt32("var n = new Node(); n.firstChild", 42);
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ExpectInt32("var n = new Node(); n.firstChildJS", 41);
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// Run them in a loop. This will likely trigger the optimizing compiler:
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ExpectInt32(
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"var m = new Node(); "
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"var sum = 0; "
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"for (var i = 0; i < 3; ++i) { "
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" sum += m.firstChild; "
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" sum += m.firstChildJS; "
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"}; "
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"sum;",
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3 * (42 + 41));
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// Obtain the accessor and call it via apply on the Node:
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ExpectInt32(
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"var n = new Node(); "
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"var g = Object.getOwnPropertyDescriptor("
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" n.__proto__.__proto__, 'firstChild')['get']; "
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"g.apply(n);",
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42);
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ExpectInt32(
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"var n = new Node(); "
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"var g = Object.getOwnPropertyDescriptor("
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" n.__proto__.__proto__, 'firstChildJS')['get']; "
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"g.apply(n);",
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41);
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// TODO(vogelheim): Verify compatible receiver check works.
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}
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#endif // V8_JS_ACCESSORS
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