v8/test/cctest/test-heap.cc

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// Copyright 2012 the V8 project authors. All rights reserved.
#include <stdlib.h>
#include "v8.h"
#include "compilation-cache.h"
#include "execution.h"
#include "factory.h"
#include "macro-assembler.h"
#include "global-handles.h"
#include "stub-cache.h"
#include "cctest.h"
using namespace v8::internal;
static v8::Persistent<v8::Context> env;
static void InitializeVM() {
if (env.IsEmpty()) env = v8::Context::New();
v8::HandleScope scope;
env->Enter();
}
// Go through all incremental marking steps in one swoop.
static void SimulateIncrementalMarking() {
IncrementalMarking* marking = HEAP->incremental_marking();
CHECK(marking->IsStopped());
marking->Start();
CHECK(marking->IsMarking());
while (!marking->IsComplete()) {
marking->Step(MB, IncrementalMarking::NO_GC_VIA_STACK_GUARD);
}
CHECK(marking->IsComplete());
}
static void CheckMap(Map* map, int type, int instance_size) {
CHECK(map->IsHeapObject());
#ifdef DEBUG
CHECK(HEAP->Contains(map));
#endif
CHECK_EQ(HEAP->meta_map(), map->map());
CHECK_EQ(type, map->instance_type());
CHECK_EQ(instance_size, map->instance_size());
}
TEST(HeapMaps) {
InitializeVM();
CheckMap(HEAP->meta_map(), MAP_TYPE, Map::kSize);
CheckMap(HEAP->heap_number_map(), HEAP_NUMBER_TYPE, HeapNumber::kSize);
CheckMap(HEAP->fixed_array_map(), FIXED_ARRAY_TYPE, kVariableSizeSentinel);
CheckMap(HEAP->string_map(), STRING_TYPE, kVariableSizeSentinel);
}
static void CheckOddball(Object* obj, const char* string) {
CHECK(obj->IsOddball());
bool exc;
Object* print_string = *Execution::ToString(Handle<Object>(obj), &exc);
CHECK(String::cast(print_string)->IsEqualTo(CStrVector(string)));
}
static void CheckSmi(int value, const char* string) {
bool exc;
Object* print_string =
*Execution::ToString(Handle<Object>(Smi::FromInt(value)), &exc);
CHECK(String::cast(print_string)->IsEqualTo(CStrVector(string)));
}
static void CheckNumber(double value, const char* string) {
Object* obj = HEAP->NumberFromDouble(value)->ToObjectChecked();
CHECK(obj->IsNumber());
bool exc;
Object* print_string = *Execution::ToString(Handle<Object>(obj), &exc);
CHECK(String::cast(print_string)->IsEqualTo(CStrVector(string)));
}
static void CheckFindCodeObject() {
// Test FindCodeObject
#define __ assm.
Assembler assm(Isolate::Current(), NULL, 0);
__ nop(); // supported on all architectures
CodeDesc desc;
assm.GetCode(&desc);
Object* code = HEAP->CreateCode(
desc,
Code::ComputeFlags(Code::STUB),
Handle<Object>(HEAP->undefined_value()))->ToObjectChecked();
CHECK(code->IsCode());
HeapObject* obj = HeapObject::cast(code);
Address obj_addr = obj->address();
for (int i = 0; i < obj->Size(); i += kPointerSize) {
Object* found = HEAP->FindCodeObject(obj_addr + i);
CHECK_EQ(code, found);
}
Object* copy = HEAP->CreateCode(
desc,
Code::ComputeFlags(Code::STUB),
Handle<Object>(HEAP->undefined_value()))->ToObjectChecked();
CHECK(copy->IsCode());
HeapObject* obj_copy = HeapObject::cast(copy);
Object* not_right = HEAP->FindCodeObject(obj_copy->address() +
obj_copy->Size() / 2);
CHECK(not_right != code);
}
TEST(HeapObjects) {
InitializeVM();
v8::HandleScope sc;
Object* value = HEAP->NumberFromDouble(1.000123)->ToObjectChecked();
CHECK(value->IsHeapNumber());
CHECK(value->IsNumber());
CHECK_EQ(1.000123, value->Number());
value = HEAP->NumberFromDouble(1.0)->ToObjectChecked();
CHECK(value->IsSmi());
CHECK(value->IsNumber());
CHECK_EQ(1.0, value->Number());
value = HEAP->NumberFromInt32(1024)->ToObjectChecked();
CHECK(value->IsSmi());
CHECK(value->IsNumber());
CHECK_EQ(1024.0, value->Number());
value = HEAP->NumberFromInt32(Smi::kMinValue)->ToObjectChecked();
CHECK(value->IsSmi());
CHECK(value->IsNumber());
CHECK_EQ(Smi::kMinValue, Smi::cast(value)->value());
value = HEAP->NumberFromInt32(Smi::kMaxValue)->ToObjectChecked();
CHECK(value->IsSmi());
CHECK(value->IsNumber());
CHECK_EQ(Smi::kMaxValue, Smi::cast(value)->value());
#ifndef V8_TARGET_ARCH_X64
// TODO(lrn): We need a NumberFromIntptr function in order to test this.
value = HEAP->NumberFromInt32(Smi::kMinValue - 1)->ToObjectChecked();
CHECK(value->IsHeapNumber());
CHECK(value->IsNumber());
CHECK_EQ(static_cast<double>(Smi::kMinValue - 1), value->Number());
#endif
MaybeObject* maybe_value =
HEAP->NumberFromUint32(static_cast<uint32_t>(Smi::kMaxValue) + 1);
value = maybe_value->ToObjectChecked();
CHECK(value->IsHeapNumber());
CHECK(value->IsNumber());
CHECK_EQ(static_cast<double>(static_cast<uint32_t>(Smi::kMaxValue) + 1),
value->Number());
// nan oddball checks
CHECK(HEAP->nan_value()->IsNumber());
CHECK(isnan(HEAP->nan_value()->Number()));
Handle<String> s = FACTORY->NewStringFromAscii(CStrVector("fisk hest "));
CHECK(s->IsString());
CHECK_EQ(10, s->length());
String* object_symbol = String::cast(HEAP->Object_symbol());
CHECK(
Isolate::Current()->context()->global_object()->HasLocalProperty(
object_symbol));
// Check ToString for oddballs
CheckOddball(HEAP->true_value(), "true");
CheckOddball(HEAP->false_value(), "false");
CheckOddball(HEAP->null_value(), "null");
CheckOddball(HEAP->undefined_value(), "undefined");
// Check ToString for Smis
CheckSmi(0, "0");
CheckSmi(42, "42");
CheckSmi(-42, "-42");
// Check ToString for Numbers
CheckNumber(1.1, "1.1");
CheckFindCodeObject();
}
TEST(Tagging) {
InitializeVM();
int request = 24;
CHECK_EQ(request, static_cast<int>(OBJECT_POINTER_ALIGN(request)));
CHECK(Smi::FromInt(42)->IsSmi());
CHECK(Failure::RetryAfterGC(NEW_SPACE)->IsFailure());
CHECK_EQ(NEW_SPACE,
Failure::RetryAfterGC(NEW_SPACE)->allocation_space());
CHECK_EQ(OLD_POINTER_SPACE,
Failure::RetryAfterGC(OLD_POINTER_SPACE)->allocation_space());
CHECK(Failure::Exception()->IsFailure());
CHECK(Smi::FromInt(Smi::kMinValue)->IsSmi());
CHECK(Smi::FromInt(Smi::kMaxValue)->IsSmi());
}
TEST(GarbageCollection) {
InitializeVM();
v8::HandleScope sc;
// Check GC.
HEAP->CollectGarbage(NEW_SPACE);
Handle<String> name = FACTORY->LookupAsciiSymbol("theFunction");
Handle<String> prop_name = FACTORY->LookupAsciiSymbol("theSlot");
Handle<String> prop_namex = FACTORY->LookupAsciiSymbol("theSlotx");
Handle<String> obj_name = FACTORY->LookupAsciiSymbol("theObject");
{
v8::HandleScope inner_scope;
// Allocate a function and keep it in global object's property.
Handle<JSFunction> function =
FACTORY->NewFunction(name, FACTORY->undefined_value());
Handle<Map> initial_map =
FACTORY->NewMap(JS_OBJECT_TYPE, JSObject::kHeaderSize);
function->set_initial_map(*initial_map);
Isolate::Current()->context()->global_object()->SetProperty(
*name, *function, NONE, kNonStrictMode)->ToObjectChecked();
// Allocate an object. Unrooted after leaving the scope.
Handle<JSObject> obj = FACTORY->NewJSObject(function);
obj->SetProperty(
*prop_name, Smi::FromInt(23), NONE, kNonStrictMode)->ToObjectChecked();
obj->SetProperty(
*prop_namex, Smi::FromInt(24), NONE, kNonStrictMode)->ToObjectChecked();
CHECK_EQ(Smi::FromInt(23), obj->GetProperty(*prop_name));
CHECK_EQ(Smi::FromInt(24), obj->GetProperty(*prop_namex));
}
HEAP->CollectGarbage(NEW_SPACE);
// Function should be alive.
CHECK(Isolate::Current()->context()->global_object()->
HasLocalProperty(*name));
// Check function is retained.
Object* func_value = Isolate::Current()->context()->global_object()->
GetProperty(*name)->ToObjectChecked();
CHECK(func_value->IsJSFunction());
Handle<JSFunction> function(JSFunction::cast(func_value));
{
HandleScope inner_scope;
// Allocate another object, make it reachable from global.
Handle<JSObject> obj = FACTORY->NewJSObject(function);
Isolate::Current()->context()->global_object()->SetProperty(
*obj_name, *obj, NONE, kNonStrictMode)->ToObjectChecked();
obj->SetProperty(
*prop_name, Smi::FromInt(23), NONE, kNonStrictMode)->ToObjectChecked();
}
// After gc, it should survive.
HEAP->CollectGarbage(NEW_SPACE);
CHECK(Isolate::Current()->context()->global_object()->
HasLocalProperty(*obj_name));
CHECK(Isolate::Current()->context()->global_object()->
GetProperty(*obj_name)->ToObjectChecked()->IsJSObject());
Object* obj = Isolate::Current()->context()->global_object()->
GetProperty(*obj_name)->ToObjectChecked();
JSObject* js_obj = JSObject::cast(obj);
CHECK_EQ(Smi::FromInt(23), js_obj->GetProperty(*prop_name));
}
static void VerifyStringAllocation(const char* string) {
v8::HandleScope scope;
Handle<String> s = FACTORY->NewStringFromUtf8(CStrVector(string));
CHECK_EQ(StrLength(string), s->length());
for (int index = 0; index < s->length(); index++) {
CHECK_EQ(static_cast<uint16_t>(string[index]), s->Get(index));
}
}
TEST(String) {
InitializeVM();
VerifyStringAllocation("a");
VerifyStringAllocation("ab");
VerifyStringAllocation("abc");
VerifyStringAllocation("abcd");
VerifyStringAllocation("fiskerdrengen er paa havet");
}
TEST(LocalHandles) {
InitializeVM();
v8::HandleScope scope;
const char* name = "Kasper the spunky";
Handle<String> string = FACTORY->NewStringFromAscii(CStrVector(name));
CHECK_EQ(StrLength(name), string->length());
}
TEST(GlobalHandles) {
InitializeVM();
GlobalHandles* global_handles = Isolate::Current()->global_handles();
Handle<Object> h1;
Handle<Object> h2;
Handle<Object> h3;
Handle<Object> h4;
{
HandleScope scope;
Handle<Object> i = FACTORY->NewStringFromAscii(CStrVector("fisk"));
Handle<Object> u = FACTORY->NewNumber(1.12344);
h1 = global_handles->Create(*i);
h2 = global_handles->Create(*u);
h3 = global_handles->Create(*i);
h4 = global_handles->Create(*u);
}
// after gc, it should survive
HEAP->CollectGarbage(NEW_SPACE);
CHECK((*h1)->IsString());
CHECK((*h2)->IsHeapNumber());
CHECK((*h3)->IsString());
CHECK((*h4)->IsHeapNumber());
CHECK_EQ(*h3, *h1);
global_handles->Destroy(h1.location());
global_handles->Destroy(h3.location());
CHECK_EQ(*h4, *h2);
global_handles->Destroy(h2.location());
global_handles->Destroy(h4.location());
}
static bool WeakPointerCleared = false;
static void TestWeakGlobalHandleCallback(v8::Persistent<v8::Value> handle,
void* id) {
if (1234 == reinterpret_cast<intptr_t>(id)) WeakPointerCleared = true;
handle.Dispose();
}
TEST(WeakGlobalHandlesScavenge) {
InitializeVM();
GlobalHandles* global_handles = Isolate::Current()->global_handles();
WeakPointerCleared = false;
Handle<Object> h1;
Handle<Object> h2;
{
HandleScope scope;
Handle<Object> i = FACTORY->NewStringFromAscii(CStrVector("fisk"));
Handle<Object> u = FACTORY->NewNumber(1.12344);
h1 = global_handles->Create(*i);
h2 = global_handles->Create(*u);
}
global_handles->MakeWeak(h2.location(),
reinterpret_cast<void*>(1234),
&TestWeakGlobalHandleCallback);
// Scavenge treats weak pointers as normal roots.
HEAP->PerformScavenge();
CHECK((*h1)->IsString());
CHECK((*h2)->IsHeapNumber());
CHECK(!WeakPointerCleared);
CHECK(!global_handles->IsNearDeath(h2.location()));
CHECK(!global_handles->IsNearDeath(h1.location()));
global_handles->Destroy(h1.location());
global_handles->Destroy(h2.location());
}
TEST(WeakGlobalHandlesMark) {
InitializeVM();
GlobalHandles* global_handles = Isolate::Current()->global_handles();
WeakPointerCleared = false;
Handle<Object> h1;
Handle<Object> h2;
{
HandleScope scope;
Handle<Object> i = FACTORY->NewStringFromAscii(CStrVector("fisk"));
Handle<Object> u = FACTORY->NewNumber(1.12344);
h1 = global_handles->Create(*i);
h2 = global_handles->Create(*u);
}
HEAP->CollectGarbage(OLD_POINTER_SPACE);
HEAP->CollectGarbage(NEW_SPACE);
// Make sure the object is promoted.
global_handles->MakeWeak(h2.location(),
reinterpret_cast<void*>(1234),
&TestWeakGlobalHandleCallback);
CHECK(!GlobalHandles::IsNearDeath(h1.location()));
CHECK(!GlobalHandles::IsNearDeath(h2.location()));
HEAP->CollectGarbage(OLD_POINTER_SPACE);
CHECK((*h1)->IsString());
CHECK(WeakPointerCleared);
CHECK(!GlobalHandles::IsNearDeath(h1.location()));
global_handles->Destroy(h1.location());
}
TEST(DeleteWeakGlobalHandle) {
InitializeVM();
GlobalHandles* global_handles = Isolate::Current()->global_handles();
WeakPointerCleared = false;
Handle<Object> h;
{
HandleScope scope;
Handle<Object> i = FACTORY->NewStringFromAscii(CStrVector("fisk"));
h = global_handles->Create(*i);
}
global_handles->MakeWeak(h.location(),
reinterpret_cast<void*>(1234),
&TestWeakGlobalHandleCallback);
// Scanvenge does not recognize weak reference.
HEAP->PerformScavenge();
CHECK(!WeakPointerCleared);
// Mark-compact treats weak reference properly.
HEAP->CollectGarbage(OLD_POINTER_SPACE);
CHECK(WeakPointerCleared);
}
static const char* not_so_random_string_table[] = {
"abstract",
"boolean",
"break",
"byte",
"case",
"catch",
"char",
"class",
"const",
"continue",
"debugger",
"default",
"delete",
"do",
"double",
"else",
"enum",
"export",
"extends",
"false",
"final",
"finally",
"float",
"for",
"function",
"goto",
"if",
"implements",
"import",
"in",
"instanceof",
"int",
"interface",
"long",
"native",
"new",
"null",
"package",
"private",
"protected",
"public",
"return",
"short",
"static",
"super",
"switch",
"synchronized",
"this",
"throw",
"throws",
"transient",
"true",
"try",
"typeof",
"var",
"void",
"volatile",
"while",
"with",
0
};
static void CheckSymbols(const char** strings) {
for (const char* string = *strings; *strings != 0; string = *strings++) {
Object* a;
MaybeObject* maybe_a = HEAP->LookupAsciiSymbol(string);
// LookupAsciiSymbol may return a failure if a GC is needed.
if (!maybe_a->ToObject(&a)) continue;
CHECK(a->IsSymbol());
Object* b;
MaybeObject* maybe_b = HEAP->LookupAsciiSymbol(string);
if (!maybe_b->ToObject(&b)) continue;
CHECK_EQ(b, a);
CHECK(String::cast(b)->IsEqualTo(CStrVector(string)));
}
}
TEST(SymbolTable) {
InitializeVM();
CheckSymbols(not_so_random_string_table);
CheckSymbols(not_so_random_string_table);
}
TEST(FunctionAllocation) {
InitializeVM();
v8::HandleScope sc;
Handle<String> name = FACTORY->LookupAsciiSymbol("theFunction");
Handle<JSFunction> function =
FACTORY->NewFunction(name, FACTORY->undefined_value());
Handle<Map> initial_map =
FACTORY->NewMap(JS_OBJECT_TYPE, JSObject::kHeaderSize);
function->set_initial_map(*initial_map);
Handle<String> prop_name = FACTORY->LookupAsciiSymbol("theSlot");
Handle<JSObject> obj = FACTORY->NewJSObject(function);
obj->SetProperty(
*prop_name, Smi::FromInt(23), NONE, kNonStrictMode)->ToObjectChecked();
CHECK_EQ(Smi::FromInt(23), obj->GetProperty(*prop_name));
// Check that we can add properties to function objects.
function->SetProperty(
*prop_name, Smi::FromInt(24), NONE, kNonStrictMode)->ToObjectChecked();
CHECK_EQ(Smi::FromInt(24), function->GetProperty(*prop_name));
}
TEST(ObjectProperties) {
InitializeVM();
v8::HandleScope sc;
String* object_symbol = String::cast(HEAP->Object_symbol());
Object* raw_object = Isolate::Current()->context()->global_object()->
GetProperty(object_symbol)->ToObjectChecked();
JSFunction* object_function = JSFunction::cast(raw_object);
Handle<JSFunction> constructor(object_function);
Handle<JSObject> obj = FACTORY->NewJSObject(constructor);
Handle<String> first = FACTORY->LookupAsciiSymbol("first");
Handle<String> second = FACTORY->LookupAsciiSymbol("second");
// check for empty
CHECK(!obj->HasLocalProperty(*first));
// add first
obj->SetProperty(
*first, Smi::FromInt(1), NONE, kNonStrictMode)->ToObjectChecked();
CHECK(obj->HasLocalProperty(*first));
// delete first
CHECK(obj->DeleteProperty(*first, JSObject::NORMAL_DELETION));
CHECK(!obj->HasLocalProperty(*first));
// add first and then second
obj->SetProperty(
*first, Smi::FromInt(1), NONE, kNonStrictMode)->ToObjectChecked();
obj->SetProperty(
*second, Smi::FromInt(2), NONE, kNonStrictMode)->ToObjectChecked();
CHECK(obj->HasLocalProperty(*first));
CHECK(obj->HasLocalProperty(*second));
// delete first and then second
CHECK(obj->DeleteProperty(*first, JSObject::NORMAL_DELETION));
CHECK(obj->HasLocalProperty(*second));
CHECK(obj->DeleteProperty(*second, JSObject::NORMAL_DELETION));
CHECK(!obj->HasLocalProperty(*first));
CHECK(!obj->HasLocalProperty(*second));
// add first and then second
obj->SetProperty(
*first, Smi::FromInt(1), NONE, kNonStrictMode)->ToObjectChecked();
obj->SetProperty(
*second, Smi::FromInt(2), NONE, kNonStrictMode)->ToObjectChecked();
CHECK(obj->HasLocalProperty(*first));
CHECK(obj->HasLocalProperty(*second));
// delete second and then first
CHECK(obj->DeleteProperty(*second, JSObject::NORMAL_DELETION));
CHECK(obj->HasLocalProperty(*first));
CHECK(obj->DeleteProperty(*first, JSObject::NORMAL_DELETION));
CHECK(!obj->HasLocalProperty(*first));
CHECK(!obj->HasLocalProperty(*second));
// check string and symbol match
const char* string1 = "fisk";
Handle<String> s1 = FACTORY->NewStringFromAscii(CStrVector(string1));
obj->SetProperty(
*s1, Smi::FromInt(1), NONE, kNonStrictMode)->ToObjectChecked();
Handle<String> s1_symbol = FACTORY->LookupAsciiSymbol(string1);
CHECK(obj->HasLocalProperty(*s1_symbol));
// check symbol and string match
const char* string2 = "fugl";
Handle<String> s2_symbol = FACTORY->LookupAsciiSymbol(string2);
obj->SetProperty(
*s2_symbol, Smi::FromInt(1), NONE, kNonStrictMode)->ToObjectChecked();
Handle<String> s2 = FACTORY->NewStringFromAscii(CStrVector(string2));
CHECK(obj->HasLocalProperty(*s2));
}
TEST(JSObjectMaps) {
InitializeVM();
v8::HandleScope sc;
Handle<String> name = FACTORY->LookupAsciiSymbol("theFunction");
Handle<JSFunction> function =
FACTORY->NewFunction(name, FACTORY->undefined_value());
Handle<Map> initial_map =
FACTORY->NewMap(JS_OBJECT_TYPE, JSObject::kHeaderSize);
function->set_initial_map(*initial_map);
Handle<String> prop_name = FACTORY->LookupAsciiSymbol("theSlot");
Handle<JSObject> obj = FACTORY->NewJSObject(function);
// Set a propery
obj->SetProperty(
*prop_name, Smi::FromInt(23), NONE, kNonStrictMode)->ToObjectChecked();
CHECK_EQ(Smi::FromInt(23), obj->GetProperty(*prop_name));
// Check the map has changed
CHECK(*initial_map != obj->map());
}
TEST(JSArray) {
InitializeVM();
v8::HandleScope sc;
Handle<String> name = FACTORY->LookupAsciiSymbol("Array");
Object* raw_object = Isolate::Current()->context()->global_object()->
GetProperty(*name)->ToObjectChecked();
Handle<JSFunction> function = Handle<JSFunction>(
JSFunction::cast(raw_object));
// Allocate the object.
Handle<JSObject> object = FACTORY->NewJSObject(function);
Handle<JSArray> array = Handle<JSArray>::cast(object);
// We just initialized the VM, no heap allocation failure yet.
array->Initialize(0)->ToObjectChecked();
// Set array length to 0.
array->SetElementsLength(Smi::FromInt(0))->ToObjectChecked();
CHECK_EQ(Smi::FromInt(0), array->length());
// Must be in fast mode.
CHECK(array->HasFastSmiOrObjectElements());
// array[length] = name.
array->SetElement(0, *name, NONE, kNonStrictMode)->ToObjectChecked();
CHECK_EQ(Smi::FromInt(1), array->length());
CHECK_EQ(array->GetElement(0), *name);
// Set array length with larger than smi value.
Handle<Object> length =
FACTORY->NewNumberFromUint(static_cast<uint32_t>(Smi::kMaxValue) + 1);
array->SetElementsLength(*length)->ToObjectChecked();
uint32_t int_length = 0;
CHECK(length->ToArrayIndex(&int_length));
CHECK_EQ(*length, array->length());
CHECK(array->HasDictionaryElements()); // Must be in slow mode.
// array[length] = name.
array->SetElement(int_length, *name, NONE, kNonStrictMode)->ToObjectChecked();
uint32_t new_int_length = 0;
CHECK(array->length()->ToArrayIndex(&new_int_length));
CHECK_EQ(static_cast<double>(int_length), new_int_length - 1);
CHECK_EQ(array->GetElement(int_length), *name);
CHECK_EQ(array->GetElement(0), *name);
}
TEST(JSObjectCopy) {
InitializeVM();
v8::HandleScope sc;
String* object_symbol = String::cast(HEAP->Object_symbol());
Object* raw_object = Isolate::Current()->context()->global_object()->
GetProperty(object_symbol)->ToObjectChecked();
JSFunction* object_function = JSFunction::cast(raw_object);
Handle<JSFunction> constructor(object_function);
Handle<JSObject> obj = FACTORY->NewJSObject(constructor);
Handle<String> first = FACTORY->LookupAsciiSymbol("first");
Handle<String> second = FACTORY->LookupAsciiSymbol("second");
obj->SetProperty(
*first, Smi::FromInt(1), NONE, kNonStrictMode)->ToObjectChecked();
obj->SetProperty(
*second, Smi::FromInt(2), NONE, kNonStrictMode)->ToObjectChecked();
obj->SetElement(0, *first, NONE, kNonStrictMode)->ToObjectChecked();
obj->SetElement(1, *second, NONE, kNonStrictMode)->ToObjectChecked();
// Make the clone.
Handle<JSObject> clone = Copy(obj);
CHECK(!clone.is_identical_to(obj));
CHECK_EQ(obj->GetElement(0), clone->GetElement(0));
CHECK_EQ(obj->GetElement(1), clone->GetElement(1));
CHECK_EQ(obj->GetProperty(*first), clone->GetProperty(*first));
CHECK_EQ(obj->GetProperty(*second), clone->GetProperty(*second));
// Flip the values.
clone->SetProperty(
*first, Smi::FromInt(2), NONE, kNonStrictMode)->ToObjectChecked();
clone->SetProperty(
*second, Smi::FromInt(1), NONE, kNonStrictMode)->ToObjectChecked();
clone->SetElement(0, *second, NONE, kNonStrictMode)->ToObjectChecked();
clone->SetElement(1, *first, NONE, kNonStrictMode)->ToObjectChecked();
CHECK_EQ(obj->GetElement(1), clone->GetElement(0));
CHECK_EQ(obj->GetElement(0), clone->GetElement(1));
CHECK_EQ(obj->GetProperty(*second), clone->GetProperty(*first));
CHECK_EQ(obj->GetProperty(*first), clone->GetProperty(*second));
}
TEST(StringAllocation) {
InitializeVM();
const unsigned char chars[] = { 0xe5, 0xa4, 0xa7 };
for (int length = 0; length < 100; length++) {
v8::HandleScope scope;
char* non_ascii = NewArray<char>(3 * length + 1);
char* ascii = NewArray<char>(length + 1);
non_ascii[3 * length] = 0;
ascii[length] = 0;
for (int i = 0; i < length; i++) {
ascii[i] = 'a';
non_ascii[3 * i] = chars[0];
non_ascii[3 * i + 1] = chars[1];
non_ascii[3 * i + 2] = chars[2];
}
Handle<String> non_ascii_sym =
FACTORY->LookupSymbol(Vector<const char>(non_ascii, 3 * length));
CHECK_EQ(length, non_ascii_sym->length());
Handle<String> ascii_sym =
FACTORY->LookupSymbol(Vector<const char>(ascii, length));
CHECK_EQ(length, ascii_sym->length());
Handle<String> non_ascii_str =
FACTORY->NewStringFromUtf8(Vector<const char>(non_ascii, 3 * length));
non_ascii_str->Hash();
CHECK_EQ(length, non_ascii_str->length());
Handle<String> ascii_str =
FACTORY->NewStringFromUtf8(Vector<const char>(ascii, length));
ascii_str->Hash();
CHECK_EQ(length, ascii_str->length());
DeleteArray(non_ascii);
DeleteArray(ascii);
}
}
static int ObjectsFoundInHeap(Handle<Object> objs[], int size) {
// Count the number of objects found in the heap.
int found_count = 0;
HeapIterator iterator;
for (HeapObject* obj = iterator.next(); obj != NULL; obj = iterator.next()) {
for (int i = 0; i < size; i++) {
if (*objs[i] == obj) {
found_count++;
}
}
}
return found_count;
}
TEST(Iteration) {
InitializeVM();
v8::HandleScope scope;
// Array of objects to scan haep for.
const int objs_count = 6;
Handle<Object> objs[objs_count];
int next_objs_index = 0;
// Allocate a JS array to OLD_POINTER_SPACE and NEW_SPACE
objs[next_objs_index++] = FACTORY->NewJSArray(10);
objs[next_objs_index++] = FACTORY->NewJSArray(10,
FAST_HOLEY_ELEMENTS,
TENURED);
// Allocate a small string to OLD_DATA_SPACE and NEW_SPACE
objs[next_objs_index++] =
FACTORY->NewStringFromAscii(CStrVector("abcdefghij"));
objs[next_objs_index++] =
FACTORY->NewStringFromAscii(CStrVector("abcdefghij"), TENURED);
// Allocate a large string (for large object space).
int large_size = Page::kMaxNonCodeHeapObjectSize + 1;
char* str = new char[large_size];
for (int i = 0; i < large_size - 1; ++i) str[i] = 'a';
str[large_size - 1] = '\0';
objs[next_objs_index++] =
FACTORY->NewStringFromAscii(CStrVector(str), TENURED);
delete[] str;
// Add a Map object to look for.
objs[next_objs_index++] = Handle<Map>(HeapObject::cast(*objs[0])->map());
CHECK_EQ(objs_count, next_objs_index);
CHECK_EQ(objs_count, ObjectsFoundInHeap(objs, objs_count));
}
TEST(EmptyHandleEscapeFrom) {
InitializeVM();
v8::HandleScope scope;
Handle<JSObject> runaway;
{
v8::HandleScope nested;
Handle<JSObject> empty;
runaway = empty.EscapeFrom(&nested);
}
CHECK(runaway.is_null());
}
static int LenFromSize(int size) {
return (size - FixedArray::kHeaderSize) / kPointerSize;
}
TEST(Regression39128) {
// Test case for crbug.com/39128.
InitializeVM();
// Increase the chance of 'bump-the-pointer' allocation in old space.
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
v8::HandleScope scope;
// The plan: create JSObject which references objects in new space.
// Then clone this object (forcing it to go into old space) and check
// that region dirty marks are updated correctly.
// Step 1: prepare a map for the object. We add 1 inobject property to it.
Handle<JSFunction> object_ctor(
Isolate::Current()->native_context()->object_function());
CHECK(object_ctor->has_initial_map());
Handle<Map> object_map(object_ctor->initial_map());
// Create a map with single inobject property.
Handle<Map> my_map = FACTORY->CopyMap(object_map, 1);
int n_properties = my_map->inobject_properties();
CHECK_GT(n_properties, 0);
int object_size = my_map->instance_size();
// Step 2: allocate a lot of objects so to almost fill new space: we need
// just enough room to allocate JSObject and thus fill the newspace.
int allocation_amount = Min(FixedArray::kMaxSize,
HEAP->MaxObjectSizeInNewSpace());
int allocation_len = LenFromSize(allocation_amount);
NewSpace* new_space = HEAP->new_space();
Address* top_addr = new_space->allocation_top_address();
Address* limit_addr = new_space->allocation_limit_address();
while ((*limit_addr - *top_addr) > allocation_amount) {
CHECK(!HEAP->always_allocate());
Object* array = HEAP->AllocateFixedArray(allocation_len)->ToObjectChecked();
CHECK(!array->IsFailure());
CHECK(new_space->Contains(array));
}
// Step 3: now allocate fixed array and JSObject to fill the whole new space.
int to_fill = static_cast<int>(*limit_addr - *top_addr - object_size);
int fixed_array_len = LenFromSize(to_fill);
CHECK(fixed_array_len < FixedArray::kMaxLength);
CHECK(!HEAP->always_allocate());
Object* array = HEAP->AllocateFixedArray(fixed_array_len)->ToObjectChecked();
CHECK(!array->IsFailure());
CHECK(new_space->Contains(array));
Object* object = HEAP->AllocateJSObjectFromMap(*my_map)->ToObjectChecked();
CHECK(new_space->Contains(object));
JSObject* jsobject = JSObject::cast(object);
CHECK_EQ(0, FixedArray::cast(jsobject->elements())->length());
CHECK_EQ(0, jsobject->properties()->length());
// Create a reference to object in new space in jsobject.
jsobject->FastPropertyAtPut(-1, array);
CHECK_EQ(0, static_cast<int>(*limit_addr - *top_addr));
// Step 4: clone jsobject, but force always allocate first to create a clone
// in old pointer space.
Address old_pointer_space_top = HEAP->old_pointer_space()->top();
AlwaysAllocateScope aa_scope;
Object* clone_obj = HEAP->CopyJSObject(jsobject)->ToObjectChecked();
JSObject* clone = JSObject::cast(clone_obj);
if (clone->address() != old_pointer_space_top) {
// Alas, got allocated from free list, we cannot do checks.
return;
}
CHECK(HEAP->old_pointer_space()->Contains(clone->address()));
}
TEST(TestCodeFlushing) {
// If we do not flush code this test is invalid.
if (!FLAG_flush_code) return;
i::FLAG_allow_natives_syntax = true;
InitializeVM();
v8::HandleScope scope;
const char* source = "function foo() {"
" var x = 42;"
" var y = 42;"
" var z = x + y;"
"};"
"foo()";
Handle<String> foo_name = FACTORY->LookupAsciiSymbol("foo");
// This compile will add the code to the compilation cache.
{ v8::HandleScope scope;
CompileRun(source);
}
// Check function is compiled.
Object* func_value = Isolate::Current()->context()->global_object()->
GetProperty(*foo_name)->ToObjectChecked();
CHECK(func_value->IsJSFunction());
Handle<JSFunction> function(JSFunction::cast(func_value));
CHECK(function->shared()->is_compiled());
// The code will survive at least two GCs.
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
CHECK(function->shared()->is_compiled());
// Simulate several GCs that use full marking.
const int kAgingThreshold = 6;
for (int i = 0; i < kAgingThreshold; i++) {
HEAP->CollectAllGarbage(Heap::kAbortIncrementalMarkingMask);
}
// foo should no longer be in the compilation cache
CHECK(!function->shared()->is_compiled() || function->IsOptimized());
CHECK(!function->is_compiled() || function->IsOptimized());
// Call foo to get it recompiled.
CompileRun("foo()");
CHECK(function->shared()->is_compiled());
CHECK(function->is_compiled());
}
TEST(TestCodeFlushingIncremental) {
// If we do not flush code this test is invalid.
if (!FLAG_flush_code || !FLAG_flush_code_incrementally) return;
i::FLAG_allow_natives_syntax = true;
InitializeVM();
v8::HandleScope scope;
const char* source = "function foo() {"
" var x = 42;"
" var y = 42;"
" var z = x + y;"
"};"
"foo()";
Handle<String> foo_name = FACTORY->LookupAsciiSymbol("foo");
// This compile will add the code to the compilation cache.
{ v8::HandleScope scope;
CompileRun(source);
}
// Check function is compiled.
Object* func_value = Isolate::Current()->context()->global_object()->
GetProperty(*foo_name)->ToObjectChecked();
CHECK(func_value->IsJSFunction());
Handle<JSFunction> function(JSFunction::cast(func_value));
CHECK(function->shared()->is_compiled());
// The code will survive at least two GCs.
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
CHECK(function->shared()->is_compiled());
// Simulate several GCs that use incremental marking.
const int kAgingThreshold = 6;
for (int i = 0; i < kAgingThreshold; i++) {
HEAP->incremental_marking()->Abort();
SimulateIncrementalMarking();
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
}
CHECK(!function->shared()->is_compiled() || function->IsOptimized());
CHECK(!function->is_compiled() || function->IsOptimized());
// This compile will compile the function again.
{ v8::HandleScope scope;
CompileRun("foo();");
}
// Simulate several GCs that use incremental marking but make sure
// the loop breaks once the function is enqueued as a candidate.
for (int i = 0; i < kAgingThreshold; i++) {
HEAP->incremental_marking()->Abort();
SimulateIncrementalMarking();
if (!function->next_function_link()->IsUndefined()) break;
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
}
// Force optimization while incremental marking is active and while
// the function is enqueued as a candidate.
{ v8::HandleScope scope;
CompileRun("%OptimizeFunctionOnNextCall(foo); foo();");
}
// Simulate one final GC to make sure the candidate queue is sane.
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
CHECK(function->shared()->is_compiled() || !function->IsOptimized());
CHECK(function->is_compiled() || !function->IsOptimized());
}
TEST(TestCodeFlushingIncrementalScavenge) {
// If we do not flush code this test is invalid.
if (!FLAG_flush_code || !FLAG_flush_code_incrementally) return;
i::FLAG_allow_natives_syntax = true;
InitializeVM();
v8::HandleScope scope;
const char* source = "var foo = function() {"
" var x = 42;"
" var y = 42;"
" var z = x + y;"
"};"
"foo();"
"var bar = function() {"
" var x = 23;"
"};"
"bar();";
Handle<String> foo_name = FACTORY->LookupAsciiSymbol("foo");
Handle<String> bar_name = FACTORY->LookupAsciiSymbol("bar");
// Perfrom one initial GC to enable code flushing.
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
// This compile will add the code to the compilation cache.
{ v8::HandleScope scope;
CompileRun(source);
}
// Check functions are compiled.
Object* func_value = Isolate::Current()->context()->global_object()->
GetProperty(*foo_name)->ToObjectChecked();
CHECK(func_value->IsJSFunction());
Handle<JSFunction> function(JSFunction::cast(func_value));
CHECK(function->shared()->is_compiled());
Object* func_value2 = Isolate::Current()->context()->global_object()->
GetProperty(*bar_name)->ToObjectChecked();
CHECK(func_value2->IsJSFunction());
Handle<JSFunction> function2(JSFunction::cast(func_value2));
CHECK(function2->shared()->is_compiled());
// Clear references to functions so that one of them can die.
{ v8::HandleScope scope;
CompileRun("foo = 0; bar = 0;");
}
// Bump the code age so that flushing is triggered while the function
// object is still located in new-space.
const int kAgingThreshold = 6;
for (int i = 0; i < kAgingThreshold; i++) {
function->shared()->code()->MakeOlder(static_cast<MarkingParity>(i % 2));
function2->shared()->code()->MakeOlder(static_cast<MarkingParity>(i % 2));
}
// Simulate incremental marking so that the functions are enqueued as
// code flushing candidates. Then kill one of the functions. Finally
// perform a scavenge while incremental marking is still running.
SimulateIncrementalMarking();
*function2.location() = NULL;
HEAP->CollectGarbage(NEW_SPACE, "test scavenge while marking");
// Simulate one final GC to make sure the candidate queue is sane.
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
CHECK(!function->shared()->is_compiled() || function->IsOptimized());
CHECK(!function->is_compiled() || function->IsOptimized());
}
TEST(TestCodeFlushingIncrementalAbort) {
// If we do not flush code this test is invalid.
if (!FLAG_flush_code || !FLAG_flush_code_incrementally) return;
i::FLAG_allow_natives_syntax = true;
InitializeVM();
v8::HandleScope scope;
const char* source = "function foo() {"
" var x = 42;"
" var y = 42;"
" var z = x + y;"
"};"
"foo()";
Handle<String> foo_name = FACTORY->LookupAsciiSymbol("foo");
// This compile will add the code to the compilation cache.
{ v8::HandleScope scope;
CompileRun(source);
}
// Check function is compiled.
Object* func_value = Isolate::Current()->context()->global_object()->
GetProperty(*foo_name)->ToObjectChecked();
CHECK(func_value->IsJSFunction());
Handle<JSFunction> function(JSFunction::cast(func_value));
CHECK(function->shared()->is_compiled());
// The code will survive at least two GCs.
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
CHECK(function->shared()->is_compiled());
// Bump the code age so that flushing is triggered.
const int kAgingThreshold = 6;
for (int i = 0; i < kAgingThreshold; i++) {
function->shared()->code()->MakeOlder(static_cast<MarkingParity>(i % 2));
}
// Simulate incremental marking so that the function is enqueued as
// code flushing candidate.
SimulateIncrementalMarking();
// Enable the debugger and add a breakpoint while incremental marking
// is running so that incremental marking aborts and code flushing is
// disabled.
int position = 0;
Handle<Object> breakpoint_object(Smi::FromInt(0));
ISOLATE->debug()->SetBreakPoint(function, breakpoint_object, &position);
ISOLATE->debug()->ClearAllBreakPoints();
// Force optimization now that code flushing is disabled.
{ v8::HandleScope scope;
CompileRun("%OptimizeFunctionOnNextCall(foo); foo();");
}
// Simulate one final GC to make sure the candidate queue is sane.
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
CHECK(function->shared()->is_compiled() || !function->IsOptimized());
CHECK(function->is_compiled() || !function->IsOptimized());
}
// Count the number of native contexts in the weak list of native contexts.
int CountNativeContexts() {
int count = 0;
Object* object = HEAP->native_contexts_list();
while (!object->IsUndefined()) {
count++;
object = Context::cast(object)->get(Context::NEXT_CONTEXT_LINK);
}
return count;
}
// Count the number of user functions in the weak list of optimized
// functions attached to a native context.
static int CountOptimizedUserFunctions(v8::Handle<v8::Context> context) {
int count = 0;
Handle<Context> icontext = v8::Utils::OpenHandle(*context);
Object* object = icontext->get(Context::OPTIMIZED_FUNCTIONS_LIST);
while (object->IsJSFunction() && !JSFunction::cast(object)->IsBuiltin()) {
count++;
object = JSFunction::cast(object)->next_function_link();
}
return count;
}
TEST(TestInternalWeakLists) {
v8::V8::Initialize();
static const int kNumTestContexts = 10;
v8::HandleScope scope;
v8::Persistent<v8::Context> ctx[kNumTestContexts];
CHECK_EQ(0, CountNativeContexts());
// Create a number of global contests which gets linked together.
for (int i = 0; i < kNumTestContexts; i++) {
ctx[i] = v8::Context::New();
bool opt = (FLAG_always_opt && i::V8::UseCrankshaft());
CHECK_EQ(i + 1, CountNativeContexts());
ctx[i]->Enter();
// Create a handle scope so no function objects get stuch in the outer
// handle scope
v8::HandleScope scope;
const char* source = "function f1() { };"
"function f2() { };"
"function f3() { };"
"function f4() { };"
"function f5() { };";
CompileRun(source);
CHECK_EQ(0, CountOptimizedUserFunctions(ctx[i]));
CompileRun("f1()");
CHECK_EQ(opt ? 1 : 0, CountOptimizedUserFunctions(ctx[i]));
CompileRun("f2()");
CHECK_EQ(opt ? 2 : 0, CountOptimizedUserFunctions(ctx[i]));
CompileRun("f3()");
CHECK_EQ(opt ? 3 : 0, CountOptimizedUserFunctions(ctx[i]));
CompileRun("f4()");
CHECK_EQ(opt ? 4 : 0, CountOptimizedUserFunctions(ctx[i]));
CompileRun("f5()");
CHECK_EQ(opt ? 5 : 0, CountOptimizedUserFunctions(ctx[i]));
// Remove function f1, and
CompileRun("f1=null");
// Scavenge treats these references as strong.
for (int j = 0; j < 10; j++) {
HEAP->PerformScavenge();
CHECK_EQ(opt ? 5 : 0, CountOptimizedUserFunctions(ctx[i]));
}
// Mark compact handles the weak references.
ISOLATE->compilation_cache()->Clear();
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
CHECK_EQ(opt ? 4 : 0, CountOptimizedUserFunctions(ctx[i]));
// Get rid of f3 and f5 in the same way.
CompileRun("f3=null");
for (int j = 0; j < 10; j++) {
HEAP->PerformScavenge();
CHECK_EQ(opt ? 4 : 0, CountOptimizedUserFunctions(ctx[i]));
}
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
CHECK_EQ(opt ? 3 : 0, CountOptimizedUserFunctions(ctx[i]));
CompileRun("f5=null");
for (int j = 0; j < 10; j++) {
HEAP->PerformScavenge();
CHECK_EQ(opt ? 3 : 0, CountOptimizedUserFunctions(ctx[i]));
}
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
CHECK_EQ(opt ? 2 : 0, CountOptimizedUserFunctions(ctx[i]));
ctx[i]->Exit();
}
// Force compilation cache cleanup.
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
// Dispose the native contexts one by one.
for (int i = 0; i < kNumTestContexts; i++) {
ctx[i].Dispose();
ctx[i].Clear();
// Scavenge treats these references as strong.
for (int j = 0; j < 10; j++) {
HEAP->PerformScavenge();
CHECK_EQ(kNumTestContexts - i, CountNativeContexts());
}
// Mark compact handles the weak references.
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
CHECK_EQ(kNumTestContexts - i - 1, CountNativeContexts());
}
CHECK_EQ(0, CountNativeContexts());
}
// Count the number of native contexts in the weak list of native contexts
// causing a GC after the specified number of elements.
static int CountNativeContextsWithGC(int n) {
int count = 0;
Handle<Object> object(HEAP->native_contexts_list());
while (!object->IsUndefined()) {
count++;
if (count == n) HEAP->CollectAllGarbage(Heap::kNoGCFlags);
object =
Handle<Object>(Context::cast(*object)->get(Context::NEXT_CONTEXT_LINK));
}
return count;
}
// Count the number of user functions in the weak list of optimized
// functions attached to a native context causing a GC after the
// specified number of elements.
static int CountOptimizedUserFunctionsWithGC(v8::Handle<v8::Context> context,
int n) {
int count = 0;
Handle<Context> icontext = v8::Utils::OpenHandle(*context);
Handle<Object> object(icontext->get(Context::OPTIMIZED_FUNCTIONS_LIST));
while (object->IsJSFunction() &&
!Handle<JSFunction>::cast(object)->IsBuiltin()) {
count++;
if (count == n) HEAP->CollectAllGarbage(Heap::kNoGCFlags);
object = Handle<Object>(
Object::cast(JSFunction::cast(*object)->next_function_link()));
}
return count;
}
TEST(TestInternalWeakListsTraverseWithGC) {
v8::V8::Initialize();
static const int kNumTestContexts = 10;
v8::HandleScope scope;
v8::Persistent<v8::Context> ctx[kNumTestContexts];
CHECK_EQ(0, CountNativeContexts());
// Create an number of contexts and check the length of the weak list both
// with and without GCs while iterating the list.
for (int i = 0; i < kNumTestContexts; i++) {
ctx[i] = v8::Context::New();
CHECK_EQ(i + 1, CountNativeContexts());
CHECK_EQ(i + 1, CountNativeContextsWithGC(i / 2 + 1));
}
bool opt = (FLAG_always_opt && i::V8::UseCrankshaft());
// Compile a number of functions the length of the weak list of optimized
// functions both with and without GCs while iterating the list.
ctx[0]->Enter();
const char* source = "function f1() { };"
"function f2() { };"
"function f3() { };"
"function f4() { };"
"function f5() { };";
CompileRun(source);
CHECK_EQ(0, CountOptimizedUserFunctions(ctx[0]));
CompileRun("f1()");
CHECK_EQ(opt ? 1 : 0, CountOptimizedUserFunctions(ctx[0]));
CHECK_EQ(opt ? 1 : 0, CountOptimizedUserFunctionsWithGC(ctx[0], 1));
CompileRun("f2()");
CHECK_EQ(opt ? 2 : 0, CountOptimizedUserFunctions(ctx[0]));
CHECK_EQ(opt ? 2 : 0, CountOptimizedUserFunctionsWithGC(ctx[0], 1));
CompileRun("f3()");
CHECK_EQ(opt ? 3 : 0, CountOptimizedUserFunctions(ctx[0]));
CHECK_EQ(opt ? 3 : 0, CountOptimizedUserFunctionsWithGC(ctx[0], 1));
CompileRun("f4()");
CHECK_EQ(opt ? 4 : 0, CountOptimizedUserFunctions(ctx[0]));
CHECK_EQ(opt ? 4 : 0, CountOptimizedUserFunctionsWithGC(ctx[0], 2));
CompileRun("f5()");
CHECK_EQ(opt ? 5 : 0, CountOptimizedUserFunctions(ctx[0]));
CHECK_EQ(opt ? 5 : 0, CountOptimizedUserFunctionsWithGC(ctx[0], 4));
ctx[0]->Exit();
}
TEST(TestSizeOfObjects) {
v8::V8::Initialize();
// Get initial heap size after several full GCs, which will stabilize
// the heap size and return with sweeping finished completely.
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
CHECK(HEAP->old_pointer_space()->IsSweepingComplete());
int initial_size = static_cast<int>(HEAP->SizeOfObjects());
{
// Allocate objects on several different old-space pages so that
// lazy sweeping kicks in for subsequent GC runs.
AlwaysAllocateScope always_allocate;
int filler_size = static_cast<int>(FixedArray::SizeFor(8192));
for (int i = 1; i <= 100; i++) {
HEAP->AllocateFixedArray(8192, TENURED)->ToObjectChecked();
CHECK_EQ(initial_size + i * filler_size,
static_cast<int>(HEAP->SizeOfObjects()));
}
}
// The heap size should go back to initial size after a full GC, even
// though sweeping didn't finish yet.
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
// Normally sweeping would not be complete here, but no guarantees.
CHECK_EQ(initial_size, static_cast<int>(HEAP->SizeOfObjects()));
// Advancing the sweeper step-wise should not change the heap size.
while (!HEAP->old_pointer_space()->IsSweepingComplete()) {
HEAP->old_pointer_space()->AdvanceSweeper(KB);
CHECK_EQ(initial_size, static_cast<int>(HEAP->SizeOfObjects()));
}
}
TEST(TestSizeOfObjectsVsHeapIteratorPrecision) {
InitializeVM();
HEAP->EnsureHeapIsIterable();
intptr_t size_of_objects_1 = HEAP->SizeOfObjects();
HeapIterator iterator;
intptr_t size_of_objects_2 = 0;
for (HeapObject* obj = iterator.next();
obj != NULL;
obj = iterator.next()) {
Refactoring of snapshots. This simplifies and improves the speed of deserializing code. The current startup time improvement for V8 is around 6%, but code deserialization is speeded up disproportionately, and we will soon have more code in the snapshot. * Removed support for deserializing into large object space. The regular pages are 1Mbyte now and that is plenty. This is a big simplification. * Instead of reserving space for the snapshot we actually allocate it now. This removes some special casing from the memory management and simplifies deserialization since we are just bumping a pointer rather than calling the normal allocation routines during deserialization. * Record in the snapshot how much we need to boot up and allocate it instead of just assuming that allocations in a new VM will always be linear. * In the snapshot we always address an object as a negative offset from the current allocation point. We used to sometimes address from the start of the deserialized data, but this is less useful now that we have good support for roots and repetitions in the deserialization data. * Code objects were previously deserialized (like other objects) by alternating raw data (deserialized with memcpy) and pointers (to external references, other objects, etc.). Now we deserialize code objects with a single memcpy, followed by a series of skips and pointers that partially overwrite the code we memcopied out of the snapshot. The skips are sometimes merged into the following instruction in the deserialization data to reduce dispatch time. * Integers in the snapshot were stored in a variable length format that gives a compact representation for small positive integers. This is still the case, but the new encoding can be decoded without branches or conditional instructions, which is faster on a modern CPU. Review URL: https://chromiumcodereview.appspot.com/10918067 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@12505 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2012-09-14 11:16:56 +00:00
if (!obj->IsFreeSpace()) {
size_of_objects_2 += obj->Size();
}
}
// Delta must be within 5% of the larger result.
// TODO(gc): Tighten this up by distinguishing between byte
// arrays that are real and those that merely mark free space
// on the heap.
if (size_of_objects_1 > size_of_objects_2) {
intptr_t delta = size_of_objects_1 - size_of_objects_2;
PrintF("Heap::SizeOfObjects: %" V8_PTR_PREFIX "d, "
"Iterator: %" V8_PTR_PREFIX "d, "
"delta: %" V8_PTR_PREFIX "d\n",
size_of_objects_1, size_of_objects_2, delta);
CHECK_GT(size_of_objects_1 / 20, delta);
} else {
intptr_t delta = size_of_objects_2 - size_of_objects_1;
PrintF("Heap::SizeOfObjects: %" V8_PTR_PREFIX "d, "
"Iterator: %" V8_PTR_PREFIX "d, "
"delta: %" V8_PTR_PREFIX "d\n",
size_of_objects_1, size_of_objects_2, delta);
CHECK_GT(size_of_objects_2 / 20, delta);
}
}
static void FillUpNewSpace(NewSpace* new_space) {
// Fill up new space to the point that it is completely full. Make sure
// that the scavenger does not undo the filling.
v8::HandleScope scope;
AlwaysAllocateScope always_allocate;
intptr_t available = new_space->EffectiveCapacity() - new_space->Size();
intptr_t number_of_fillers = (available / FixedArray::SizeFor(32)) - 1;
for (intptr_t i = 0; i < number_of_fillers; i++) {
CHECK(HEAP->InNewSpace(*FACTORY->NewFixedArray(32, NOT_TENURED)));
}
}
TEST(GrowAndShrinkNewSpace) {
InitializeVM();
NewSpace* new_space = HEAP->new_space();
if (HEAP->ReservedSemiSpaceSize() == HEAP->InitialSemiSpaceSize() ||
HEAP->MaxSemiSpaceSize() == HEAP->InitialSemiSpaceSize()) {
// The max size cannot exceed the reserved size, since semispaces must be
// always within the reserved space. We can't test new space growing and
// shrinking if the reserved size is the same as the minimum (initial) size.
return;
}
// Explicitly growing should double the space capacity.
intptr_t old_capacity, new_capacity;
old_capacity = new_space->Capacity();
new_space->Grow();
new_capacity = new_space->Capacity();
CHECK(2 * old_capacity == new_capacity);
old_capacity = new_space->Capacity();
FillUpNewSpace(new_space);
new_capacity = new_space->Capacity();
CHECK(old_capacity == new_capacity);
// Explicitly shrinking should not affect space capacity.
old_capacity = new_space->Capacity();
new_space->Shrink();
new_capacity = new_space->Capacity();
CHECK(old_capacity == new_capacity);
// Let the scavenger empty the new space.
HEAP->CollectGarbage(NEW_SPACE);
CHECK_LE(new_space->Size(), old_capacity);
// Explicitly shrinking should halve the space capacity.
old_capacity = new_space->Capacity();
new_space->Shrink();
new_capacity = new_space->Capacity();
CHECK(old_capacity == 2 * new_capacity);
// Consecutive shrinking should not affect space capacity.
old_capacity = new_space->Capacity();
new_space->Shrink();
new_space->Shrink();
new_space->Shrink();
new_capacity = new_space->Capacity();
CHECK(old_capacity == new_capacity);
}
TEST(CollectingAllAvailableGarbageShrinksNewSpace) {
InitializeVM();
if (HEAP->ReservedSemiSpaceSize() == HEAP->InitialSemiSpaceSize() ||
HEAP->MaxSemiSpaceSize() == HEAP->InitialSemiSpaceSize()) {
// The max size cannot exceed the reserved size, since semispaces must be
// always within the reserved space. We can't test new space growing and
// shrinking if the reserved size is the same as the minimum (initial) size.
return;
}
v8::HandleScope scope;
NewSpace* new_space = HEAP->new_space();
intptr_t old_capacity, new_capacity;
old_capacity = new_space->Capacity();
new_space->Grow();
new_capacity = new_space->Capacity();
CHECK(2 * old_capacity == new_capacity);
FillUpNewSpace(new_space);
HEAP->CollectAllAvailableGarbage();
new_capacity = new_space->Capacity();
CHECK(old_capacity == new_capacity);
}
static int NumberOfGlobalObjects() {
int count = 0;
HeapIterator iterator;
for (HeapObject* obj = iterator.next(); obj != NULL; obj = iterator.next()) {
if (obj->IsGlobalObject()) count++;
}
return count;
}
// Test that we don't embed maps from foreign contexts into
// optimized code.
TEST(LeakNativeContextViaMap) {
i::FLAG_allow_natives_syntax = true;
v8::HandleScope outer_scope;
v8::Persistent<v8::Context> ctx1 = v8::Context::New();
v8::Persistent<v8::Context> ctx2 = v8::Context::New();
ctx1->Enter();
HEAP->CollectAllAvailableGarbage();
CHECK_EQ(4, NumberOfGlobalObjects());
{
v8::HandleScope inner_scope;
CompileRun("var v = {x: 42}");
v8::Local<v8::Value> v = ctx1->Global()->Get(v8_str("v"));
ctx2->Enter();
ctx2->Global()->Set(v8_str("o"), v);
v8::Local<v8::Value> res = CompileRun(
"function f() { return o.x; }"
"for (var i = 0; i < 10; ++i) f();"
"%OptimizeFunctionOnNextCall(f);"
"f();");
CHECK_EQ(42, res->Int32Value());
ctx2->Global()->Set(v8_str("o"), v8::Int32::New(0));
ctx2->Exit();
ctx1->Exit();
ctx1.Dispose();
v8::V8::ContextDisposedNotification();
}
HEAP->CollectAllAvailableGarbage();
CHECK_EQ(2, NumberOfGlobalObjects());
ctx2.Dispose();
HEAP->CollectAllAvailableGarbage();
CHECK_EQ(0, NumberOfGlobalObjects());
}
// Test that we don't embed functions from foreign contexts into
// optimized code.
TEST(LeakNativeContextViaFunction) {
i::FLAG_allow_natives_syntax = true;
v8::HandleScope outer_scope;
v8::Persistent<v8::Context> ctx1 = v8::Context::New();
v8::Persistent<v8::Context> ctx2 = v8::Context::New();
ctx1->Enter();
HEAP->CollectAllAvailableGarbage();
CHECK_EQ(4, NumberOfGlobalObjects());
{
v8::HandleScope inner_scope;
CompileRun("var v = function() { return 42; }");
v8::Local<v8::Value> v = ctx1->Global()->Get(v8_str("v"));
ctx2->Enter();
ctx2->Global()->Set(v8_str("o"), v);
v8::Local<v8::Value> res = CompileRun(
"function f(x) { return x(); }"
"for (var i = 0; i < 10; ++i) f(o);"
"%OptimizeFunctionOnNextCall(f);"
"f(o);");
CHECK_EQ(42, res->Int32Value());
ctx2->Global()->Set(v8_str("o"), v8::Int32::New(0));
ctx2->Exit();
ctx1->Exit();
ctx1.Dispose();
v8::V8::ContextDisposedNotification();
}
HEAP->CollectAllAvailableGarbage();
CHECK_EQ(2, NumberOfGlobalObjects());
ctx2.Dispose();
HEAP->CollectAllAvailableGarbage();
CHECK_EQ(0, NumberOfGlobalObjects());
}
TEST(LeakNativeContextViaMapKeyed) {
i::FLAG_allow_natives_syntax = true;
v8::HandleScope outer_scope;
v8::Persistent<v8::Context> ctx1 = v8::Context::New();
v8::Persistent<v8::Context> ctx2 = v8::Context::New();
ctx1->Enter();
HEAP->CollectAllAvailableGarbage();
CHECK_EQ(4, NumberOfGlobalObjects());
{
v8::HandleScope inner_scope;
CompileRun("var v = [42, 43]");
v8::Local<v8::Value> v = ctx1->Global()->Get(v8_str("v"));
ctx2->Enter();
ctx2->Global()->Set(v8_str("o"), v);
v8::Local<v8::Value> res = CompileRun(
"function f() { return o[0]; }"
"for (var i = 0; i < 10; ++i) f();"
"%OptimizeFunctionOnNextCall(f);"
"f();");
CHECK_EQ(42, res->Int32Value());
ctx2->Global()->Set(v8_str("o"), v8::Int32::New(0));
ctx2->Exit();
ctx1->Exit();
ctx1.Dispose();
v8::V8::ContextDisposedNotification();
}
HEAP->CollectAllAvailableGarbage();
CHECK_EQ(2, NumberOfGlobalObjects());
ctx2.Dispose();
HEAP->CollectAllAvailableGarbage();
CHECK_EQ(0, NumberOfGlobalObjects());
}
TEST(LeakNativeContextViaMapProto) {
i::FLAG_allow_natives_syntax = true;
v8::HandleScope outer_scope;
v8::Persistent<v8::Context> ctx1 = v8::Context::New();
v8::Persistent<v8::Context> ctx2 = v8::Context::New();
ctx1->Enter();
HEAP->CollectAllAvailableGarbage();
CHECK_EQ(4, NumberOfGlobalObjects());
{
v8::HandleScope inner_scope;
CompileRun("var v = { y: 42}");
v8::Local<v8::Value> v = ctx1->Global()->Get(v8_str("v"));
ctx2->Enter();
ctx2->Global()->Set(v8_str("o"), v);
v8::Local<v8::Value> res = CompileRun(
"function f() {"
" var p = {x: 42};"
" p.__proto__ = o;"
" return p.x;"
"}"
"for (var i = 0; i < 10; ++i) f();"
"%OptimizeFunctionOnNextCall(f);"
"f();");
CHECK_EQ(42, res->Int32Value());
ctx2->Global()->Set(v8_str("o"), v8::Int32::New(0));
ctx2->Exit();
ctx1->Exit();
ctx1.Dispose();
v8::V8::ContextDisposedNotification();
}
HEAP->CollectAllAvailableGarbage();
CHECK_EQ(2, NumberOfGlobalObjects());
ctx2.Dispose();
HEAP->CollectAllAvailableGarbage();
CHECK_EQ(0, NumberOfGlobalObjects());
}
TEST(InstanceOfStubWriteBarrier) {
i::FLAG_allow_natives_syntax = true;
#ifdef VERIFY_HEAP
i::FLAG_verify_heap = true;
#endif
InitializeVM();
if (!i::V8::UseCrankshaft()) return;
if (i::FLAG_force_marking_deque_overflows) return;
v8::HandleScope outer_scope;
{
v8::HandleScope scope;
CompileRun(
"function foo () { }"
"function mkbar () { return new (new Function(\"\")) (); }"
"function f (x) { return (x instanceof foo); }"
"function g () { f(mkbar()); }"
"f(new foo()); f(new foo());"
"%OptimizeFunctionOnNextCall(f);"
"f(new foo()); g();");
}
IncrementalMarking* marking = HEAP->incremental_marking();
marking->Abort();
marking->Start();
Handle<JSFunction> f =
v8::Utils::OpenHandle(
*v8::Handle<v8::Function>::Cast(
v8::Context::GetCurrent()->Global()->Get(v8_str("f"))));
CHECK(f->IsOptimized());
while (!Marking::IsBlack(Marking::MarkBitFrom(f->code())) &&
!marking->IsStopped()) {
// Discard any pending GC requests otherwise we will get GC when we enter
// code below.
marking->Step(MB, IncrementalMarking::NO_GC_VIA_STACK_GUARD);
}
CHECK(marking->IsMarking());
{
v8::HandleScope scope;
v8::Handle<v8::Object> global = v8::Context::GetCurrent()->Global();
v8::Handle<v8::Function> g =
v8::Handle<v8::Function>::Cast(global->Get(v8_str("g")));
g->Call(global, 0, NULL);
}
HEAP->incremental_marking()->set_should_hurry(true);
HEAP->CollectGarbage(OLD_POINTER_SPACE);
}
TEST(PrototypeTransitionClearing) {
InitializeVM();
v8::HandleScope scope;
CompileRun(
"var base = {};"
"var live = [];"
"for (var i = 0; i < 10; i++) {"
" var object = {};"
" var prototype = {};"
" object.__proto__ = prototype;"
" if (i >= 3) live.push(object, prototype);"
"}");
Handle<JSObject> baseObject =
v8::Utils::OpenHandle(
*v8::Handle<v8::Object>::Cast(
v8::Context::GetCurrent()->Global()->Get(v8_str("base"))));
// Verify that only dead prototype transitions are cleared.
CHECK_EQ(10, baseObject->map()->NumberOfProtoTransitions());
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
const int transitions = 10 - 3;
CHECK_EQ(transitions, baseObject->map()->NumberOfProtoTransitions());
// Verify that prototype transitions array was compacted.
FixedArray* trans = baseObject->map()->GetPrototypeTransitions();
for (int i = 0; i < transitions; i++) {
int j = Map::kProtoTransitionHeaderSize +
i * Map::kProtoTransitionElementsPerEntry;
CHECK(trans->get(j + Map::kProtoTransitionMapOffset)->IsMap());
Object* proto = trans->get(j + Map::kProtoTransitionPrototypeOffset);
CHECK(proto->IsTheHole() || proto->IsJSObject());
}
// Make sure next prototype is placed on an old-space evacuation candidate.
Handle<JSObject> prototype;
PagedSpace* space = HEAP->old_pointer_space();
{
AlwaysAllocateScope always_allocate;
SimulateFullSpace(space);
prototype = FACTORY->NewJSArray(32 * KB, FAST_HOLEY_ELEMENTS, TENURED);
}
// Add a prototype on an evacuation candidate and verify that transition
// clearing correctly records slots in prototype transition array.
i::FLAG_always_compact = true;
Handle<Map> map(baseObject->map());
CHECK(!space->LastPage()->Contains(
map->GetPrototypeTransitions()->address()));
CHECK(space->LastPage()->Contains(prototype->address()));
baseObject->SetPrototype(*prototype, false)->ToObjectChecked();
CHECK(map->GetPrototypeTransition(*prototype)->IsMap());
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
CHECK(map->GetPrototypeTransition(*prototype)->IsMap());
}
TEST(ResetSharedFunctionInfoCountersDuringIncrementalMarking) {
i::FLAG_allow_natives_syntax = true;
#ifdef VERIFY_HEAP
i::FLAG_verify_heap = true;
#endif
InitializeVM();
if (!i::V8::UseCrankshaft()) return;
v8::HandleScope outer_scope;
{
v8::HandleScope scope;
CompileRun(
"function f () {"
" var s = 0;"
" for (var i = 0; i < 100; i++) s += i;"
" return s;"
"}"
"f(); f();"
"%OptimizeFunctionOnNextCall(f);"
"f();");
}
Handle<JSFunction> f =
v8::Utils::OpenHandle(
*v8::Handle<v8::Function>::Cast(
v8::Context::GetCurrent()->Global()->Get(v8_str("f"))));
CHECK(f->IsOptimized());
IncrementalMarking* marking = HEAP->incremental_marking();
marking->Abort();
marking->Start();
// The following two calls will increment HEAP->global_ic_age().
const int kLongIdlePauseInMs = 1000;
v8::V8::ContextDisposedNotification();
v8::V8::IdleNotification(kLongIdlePauseInMs);
while (!marking->IsStopped() && !marking->IsComplete()) {
marking->Step(1 * MB, IncrementalMarking::NO_GC_VIA_STACK_GUARD);
}
if (!marking->IsStopped() || marking->should_hurry()) {
// We don't normally finish a GC via Step(), we normally finish by
// setting the stack guard and then do the final steps in the stack
// guard interrupt. But here we didn't ask for that, and there is no
// JS code running to trigger the interrupt, so we explicitly finalize
// here.
HEAP->CollectAllGarbage(Heap::kNoGCFlags,
"Test finalizing incremental mark-sweep");
}
CHECK_EQ(HEAP->global_ic_age(), f->shared()->ic_age());
CHECK_EQ(0, f->shared()->opt_count());
CHECK_EQ(0, f->shared()->code()->profiler_ticks());
}
TEST(ResetSharedFunctionInfoCountersDuringMarkSweep) {
i::FLAG_allow_natives_syntax = true;
#ifdef VERIFY_HEAP
i::FLAG_verify_heap = true;
#endif
InitializeVM();
if (!i::V8::UseCrankshaft()) return;
v8::HandleScope outer_scope;
{
v8::HandleScope scope;
CompileRun(
"function f () {"
" var s = 0;"
" for (var i = 0; i < 100; i++) s += i;"
" return s;"
"}"
"f(); f();"
"%OptimizeFunctionOnNextCall(f);"
"f();");
}
Handle<JSFunction> f =
v8::Utils::OpenHandle(
*v8::Handle<v8::Function>::Cast(
v8::Context::GetCurrent()->Global()->Get(v8_str("f"))));
CHECK(f->IsOptimized());
HEAP->incremental_marking()->Abort();
// The following two calls will increment HEAP->global_ic_age().
// Since incremental marking is off, IdleNotification will do full GC.
const int kLongIdlePauseInMs = 1000;
v8::V8::ContextDisposedNotification();
v8::V8::IdleNotification(kLongIdlePauseInMs);
CHECK_EQ(HEAP->global_ic_age(), f->shared()->ic_age());
CHECK_EQ(0, f->shared()->opt_count());
CHECK_EQ(0, f->shared()->code()->profiler_ticks());
}
// Test that HAllocateObject will always return an object in new-space.
TEST(OptimizedAllocationAlwaysInNewSpace) {
i::FLAG_allow_natives_syntax = true;
InitializeVM();
if (!i::V8::UseCrankshaft() || i::FLAG_always_opt) return;
v8::HandleScope scope;
SimulateFullSpace(HEAP->new_space());
AlwaysAllocateScope always_allocate;
v8::Local<v8::Value> res = CompileRun(
"function c(x) {"
" this.x = x;"
" for (var i = 0; i < 32; i++) {"
" this['x' + i] = x;"
" }"
"}"
"function f(x) { return new c(x); };"
"f(1); f(2); f(3);"
"%OptimizeFunctionOnNextCall(f);"
"f(4);");
CHECK_EQ(4, res->ToObject()->GetRealNamedProperty(v8_str("x"))->Int32Value());
Handle<JSObject> o =
v8::Utils::OpenHandle(*v8::Handle<v8::Object>::Cast(res));
CHECK(HEAP->InNewSpace(*o));
}
static int CountMapTransitions(Map* map) {
return map->transitions()->number_of_transitions();
}
// Test that map transitions are cleared and maps are collected with
// incremental marking as well.
TEST(Regress1465) {
i::FLAG_allow_natives_syntax = true;
i::FLAG_trace_incremental_marking = true;
InitializeVM();
v8::HandleScope scope;
static const int transitions_count = 256;
{
AlwaysAllocateScope always_allocate;
for (int i = 0; i < transitions_count; i++) {
EmbeddedVector<char, 64> buffer;
OS::SNPrintF(buffer, "var o = new Object; o.prop%d = %d;", i, i);
CompileRun(buffer.start());
}
CompileRun("var root = new Object;");
}
Handle<JSObject> root =
v8::Utils::OpenHandle(
*v8::Handle<v8::Object>::Cast(
v8::Context::GetCurrent()->Global()->Get(v8_str("root"))));
// Count number of live transitions before marking.
int transitions_before = CountMapTransitions(root->map());
CompileRun("%DebugPrint(root);");
CHECK_EQ(transitions_count, transitions_before);
SimulateIncrementalMarking();
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
// Count number of live transitions after marking. Note that one transition
// is left, because 'o' still holds an instance of one transition target.
int transitions_after = CountMapTransitions(root->map());
CompileRun("%DebugPrint(root);");
CHECK_EQ(1, transitions_after);
}
TEST(Regress2143a) {
i::FLAG_collect_maps = true;
i::FLAG_incremental_marking = true;
InitializeVM();
v8::HandleScope scope;
// Prepare a map transition from the root object together with a yet
// untransitioned root object.
CompileRun("var root = new Object;"
"root.foo = 0;"
"root = new Object;");
SimulateIncrementalMarking();
// Compile a StoreIC that performs the prepared map transition. This
// will restart incremental marking and should make sure the root is
// marked grey again.
CompileRun("function f(o) {"
" o.foo = 0;"
"}"
"f(new Object);"
"f(root);");
// This bug only triggers with aggressive IC clearing.
HEAP->AgeInlineCaches();
// Explicitly request GC to perform final marking step and sweeping.
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
Handle<JSObject> root =
v8::Utils::OpenHandle(
*v8::Handle<v8::Object>::Cast(
v8::Context::GetCurrent()->Global()->Get(v8_str("root"))));
// The root object should be in a sane state.
CHECK(root->IsJSObject());
CHECK(root->map()->IsMap());
}
TEST(Regress2143b) {
i::FLAG_collect_maps = true;
i::FLAG_incremental_marking = true;
i::FLAG_allow_natives_syntax = true;
InitializeVM();
v8::HandleScope scope;
// Prepare a map transition from the root object together with a yet
// untransitioned root object.
CompileRun("var root = new Object;"
"root.foo = 0;"
"root = new Object;");
SimulateIncrementalMarking();
// Compile an optimized LStoreNamedField that performs the prepared
// map transition. This will restart incremental marking and should
// make sure the root is marked grey again.
CompileRun("function f(o) {"
" o.foo = 0;"
"}"
"f(new Object);"
"f(new Object);"
"%OptimizeFunctionOnNextCall(f);"
"f(root);"
"%DeoptimizeFunction(f);");
// This bug only triggers with aggressive IC clearing.
HEAP->AgeInlineCaches();
// Explicitly request GC to perform final marking step and sweeping.
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
Handle<JSObject> root =
v8::Utils::OpenHandle(
*v8::Handle<v8::Object>::Cast(
v8::Context::GetCurrent()->Global()->Get(v8_str("root"))));
// The root object should be in a sane state.
CHECK(root->IsJSObject());
CHECK(root->map()->IsMap());
}
TEST(ReleaseOverReservedPages) {
i::FLAG_trace_gc = true;
// The optimizer can allocate stuff, messing up the test.
i::FLAG_crankshaft = false;
i::FLAG_always_opt = false;
InitializeVM();
v8::HandleScope scope;
static const int number_of_test_pages = 20;
// Prepare many pages with low live-bytes count.
PagedSpace* old_pointer_space = HEAP->old_pointer_space();
CHECK_EQ(1, old_pointer_space->CountTotalPages());
for (int i = 0; i < number_of_test_pages; i++) {
AlwaysAllocateScope always_allocate;
SimulateFullSpace(old_pointer_space);
FACTORY->NewFixedArray(1, TENURED);
}
CHECK_EQ(number_of_test_pages + 1, old_pointer_space->CountTotalPages());
// Triggering one GC will cause a lot of garbage to be discovered but
// even spread across all allocated pages.
HEAP->CollectAllGarbage(Heap::kNoGCFlags, "triggered for preparation");
CHECK_EQ(number_of_test_pages + 1, old_pointer_space->CountTotalPages());
// Triggering subsequent GCs should cause at least half of the pages
// to be released to the OS after at most two cycles.
HEAP->CollectAllGarbage(Heap::kNoGCFlags, "triggered by test 1");
CHECK_GE(number_of_test_pages + 1, old_pointer_space->CountTotalPages());
HEAP->CollectAllGarbage(Heap::kNoGCFlags, "triggered by test 2");
CHECK_GE(number_of_test_pages + 1, old_pointer_space->CountTotalPages() * 2);
Refactoring of snapshots. This simplifies and improves the speed of deserializing code. The current startup time improvement for V8 is around 6%, but code deserialization is speeded up disproportionately, and we will soon have more code in the snapshot. * Removed support for deserializing into large object space. The regular pages are 1Mbyte now and that is plenty. This is a big simplification. * Instead of reserving space for the snapshot we actually allocate it now. This removes some special casing from the memory management and simplifies deserialization since we are just bumping a pointer rather than calling the normal allocation routines during deserialization. * Record in the snapshot how much we need to boot up and allocate it instead of just assuming that allocations in a new VM will always be linear. * In the snapshot we always address an object as a negative offset from the current allocation point. We used to sometimes address from the start of the deserialized data, but this is less useful now that we have good support for roots and repetitions in the deserialization data. * Code objects were previously deserialized (like other objects) by alternating raw data (deserialized with memcpy) and pointers (to external references, other objects, etc.). Now we deserialize code objects with a single memcpy, followed by a series of skips and pointers that partially overwrite the code we memcopied out of the snapshot. The skips are sometimes merged into the following instruction in the deserialization data to reduce dispatch time. * Integers in the snapshot were stored in a variable length format that gives a compact representation for small positive integers. This is still the case, but the new encoding can be decoded without branches or conditional instructions, which is faster on a modern CPU. Review URL: https://chromiumcodereview.appspot.com/10918067 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@12505 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2012-09-14 11:16:56 +00:00
// Triggering a last-resort GC should cause all pages to be released to the
// OS so that other processes can seize the memory. If we get a failure here
// where there are 2 pages left instead of 1, then we should increase the
// size of the first page a little in SizeOfFirstPage in spaces.cc. The
// first page should be small in order to reduce memory used when the VM
// boots, but if the 20 small arrays don't fit on the first page then that's
// an indication that it is too small.
HEAP->CollectAllAvailableGarbage("triggered really hard");
CHECK_EQ(1, old_pointer_space->CountTotalPages());
}
TEST(Regress2237) {
InitializeVM();
v8::HandleScope scope;
Handle<String> slice(HEAP->empty_string());
{
// Generate a parent that lives in new-space.
v8::HandleScope inner_scope;
const char* c = "This text is long enough to trigger sliced strings.";
Handle<String> s = FACTORY->NewStringFromAscii(CStrVector(c));
CHECK(s->IsSeqOneByteString());
CHECK(HEAP->InNewSpace(*s));
// Generate a sliced string that is based on the above parent and
// lives in old-space.
SimulateFullSpace(HEAP->new_space());
AlwaysAllocateScope always_allocate;
Handle<String> t = FACTORY->NewProperSubString(s, 5, 35);
CHECK(t->IsSlicedString());
CHECK(!HEAP->InNewSpace(*t));
*slice.location() = *t.location();
}
CHECK(SlicedString::cast(*slice)->parent()->IsSeqOneByteString());
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
CHECK(SlicedString::cast(*slice)->parent()->IsSeqOneByteString());
}
#ifdef OBJECT_PRINT
TEST(PrintSharedFunctionInfo) {
InitializeVM();
v8::HandleScope scope;
const char* source = "f = function() { return 987654321; }\n"
"g = function() { return 123456789; }\n";
CompileRun(source);
Handle<JSFunction> g =
v8::Utils::OpenHandle(
*v8::Handle<v8::Function>::Cast(
v8::Context::GetCurrent()->Global()->Get(v8_str("g"))));
AssertNoAllocation no_alloc;
g->shared()->PrintLn();
}
#endif // OBJECT_PRINT
TEST(Regress2211) {
InitializeVM();
v8::HandleScope scope;
v8::Handle<v8::String> value = v8_str("val string");
Smi* hash = Smi::FromInt(321);
Heap* heap = Isolate::Current()->heap();
for (int i = 0; i < 2; i++) {
// Store identity hash first and common hidden property second.
v8::Handle<v8::Object> obj = v8::Object::New();
Handle<JSObject> internal_obj = v8::Utils::OpenHandle(*obj);
CHECK(internal_obj->HasFastProperties());
// In the first iteration, set hidden value first and identity hash second.
// In the second iteration, reverse the order.
if (i == 0) obj->SetHiddenValue(v8_str("key string"), value);
MaybeObject* maybe_obj = internal_obj->SetIdentityHash(hash,
ALLOW_CREATION);
CHECK(!maybe_obj->IsFailure());
if (i == 1) obj->SetHiddenValue(v8_str("key string"), value);
// Check values.
CHECK_EQ(hash,
internal_obj->GetHiddenProperty(heap->identity_hash_symbol()));
CHECK(value->Equals(obj->GetHiddenValue(v8_str("key string"))));
// Check size.
DescriptorArray* descriptors = internal_obj->map()->instance_descriptors();
ObjectHashTable* hashtable = ObjectHashTable::cast(
internal_obj->FastPropertyAt(descriptors->GetFieldIndex(0)));
// HashTable header (5) and 4 initial entries (8).
CHECK_LE(hashtable->SizeFor(hashtable->length()), 13 * kPointerSize);
}
}
TEST(IncrementalMarkingClearsTypeFeedbackCells) {
if (i::FLAG_always_opt) return;
InitializeVM();
v8::HandleScope scope;
v8::Local<v8::Value> fun1, fun2;
{
LocalContext env;
CompileRun("function fun() {};");
fun1 = env->Global()->Get(v8_str("fun"));
}
{
LocalContext env;
CompileRun("function fun() {};");
fun2 = env->Global()->Get(v8_str("fun"));
}
// Prepare function f that contains type feedback for closures
// originating from two different native contexts.
v8::Context::GetCurrent()->Global()->Set(v8_str("fun1"), fun1);
v8::Context::GetCurrent()->Global()->Set(v8_str("fun2"), fun2);
CompileRun("function f(a, b) { a(); b(); } f(fun1, fun2);");
Handle<JSFunction> f =
v8::Utils::OpenHandle(
*v8::Handle<v8::Function>::Cast(
v8::Context::GetCurrent()->Global()->Get(v8_str("f"))));
Handle<TypeFeedbackCells> cells(TypeFeedbackInfo::cast(
f->shared()->code()->type_feedback_info())->type_feedback_cells());
CHECK_EQ(2, cells->CellCount());
CHECK(cells->Cell(0)->value()->IsJSFunction());
CHECK(cells->Cell(1)->value()->IsJSFunction());
SimulateIncrementalMarking();
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
CHECK_EQ(2, cells->CellCount());
CHECK(cells->Cell(0)->value()->IsTheHole());
CHECK(cells->Cell(1)->value()->IsTheHole());
}
static Code* FindFirstIC(Code* code, Code::Kind kind) {
int mask = RelocInfo::ModeMask(RelocInfo::CODE_TARGET) |
RelocInfo::ModeMask(RelocInfo::CONSTRUCT_CALL) |
RelocInfo::ModeMask(RelocInfo::CODE_TARGET_WITH_ID) |
RelocInfo::ModeMask(RelocInfo::CODE_TARGET_CONTEXT);
for (RelocIterator it(code, mask); !it.done(); it.next()) {
RelocInfo* info = it.rinfo();
Code* target = Code::GetCodeFromTargetAddress(info->target_address());
if (target->is_inline_cache_stub() && target->kind() == kind) {
return target;
}
}
return NULL;
}
TEST(IncrementalMarkingPreservesMonomorhpicIC) {
if (i::FLAG_always_opt) return;
InitializeVM();
v8::HandleScope scope;
// Prepare function f that contains a monomorphic IC for object
// originating from the same native context.
CompileRun("function fun() { this.x = 1; }; var obj = new fun();"
"function f(o) { return o.x; } f(obj); f(obj);");
Handle<JSFunction> f =
v8::Utils::OpenHandle(
*v8::Handle<v8::Function>::Cast(
v8::Context::GetCurrent()->Global()->Get(v8_str("f"))));
Code* ic_before = FindFirstIC(f->shared()->code(), Code::LOAD_IC);
CHECK(ic_before->ic_state() == MONOMORPHIC);
SimulateIncrementalMarking();
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
Code* ic_after = FindFirstIC(f->shared()->code(), Code::LOAD_IC);
CHECK(ic_after->ic_state() == MONOMORPHIC);
}
TEST(IncrementalMarkingClearsMonomorhpicIC) {
if (i::FLAG_always_opt) return;
InitializeVM();
v8::HandleScope scope;
v8::Local<v8::Value> obj1;
{
LocalContext env;
CompileRun("function fun() { this.x = 1; }; var obj = new fun();");
obj1 = env->Global()->Get(v8_str("obj"));
}
// Prepare function f that contains a monomorphic IC for object
// originating from a different native context.
v8::Context::GetCurrent()->Global()->Set(v8_str("obj1"), obj1);
CompileRun("function f(o) { return o.x; } f(obj1); f(obj1);");
Handle<JSFunction> f =
v8::Utils::OpenHandle(
*v8::Handle<v8::Function>::Cast(
v8::Context::GetCurrent()->Global()->Get(v8_str("f"))));
Code* ic_before = FindFirstIC(f->shared()->code(), Code::LOAD_IC);
CHECK(ic_before->ic_state() == MONOMORPHIC);
// Fire context dispose notification.
v8::V8::ContextDisposedNotification();
SimulateIncrementalMarking();
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
Code* ic_after = FindFirstIC(f->shared()->code(), Code::LOAD_IC);
CHECK(ic_after->ic_state() == UNINITIALIZED);
}
TEST(IncrementalMarkingClearsPolymorhpicIC) {
if (i::FLAG_always_opt) return;
InitializeVM();
v8::HandleScope scope;
v8::Local<v8::Value> obj1, obj2;
{
LocalContext env;
CompileRun("function fun() { this.x = 1; }; var obj = new fun();");
obj1 = env->Global()->Get(v8_str("obj"));
}
{
LocalContext env;
CompileRun("function fun() { this.x = 2; }; var obj = new fun();");
obj2 = env->Global()->Get(v8_str("obj"));
}
// Prepare function f that contains a polymorphic IC for objects
// originating from two different native contexts.
v8::Context::GetCurrent()->Global()->Set(v8_str("obj1"), obj1);
v8::Context::GetCurrent()->Global()->Set(v8_str("obj2"), obj2);
CompileRun("function f(o) { return o.x; } f(obj1); f(obj1); f(obj2);");
Handle<JSFunction> f =
v8::Utils::OpenHandle(
*v8::Handle<v8::Function>::Cast(
v8::Context::GetCurrent()->Global()->Get(v8_str("f"))));
Code* ic_before = FindFirstIC(f->shared()->code(), Code::LOAD_IC);
CHECK(ic_before->ic_state() == MEGAMORPHIC);
// Fire context dispose notification.
v8::V8::ContextDisposedNotification();
SimulateIncrementalMarking();
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
Code* ic_after = FindFirstIC(f->shared()->code(), Code::LOAD_IC);
CHECK(ic_after->ic_state() == UNINITIALIZED);
}
class SourceResource: public v8::String::ExternalAsciiStringResource {
public:
explicit SourceResource(const char* data)
: data_(data), length_(strlen(data)) { }
virtual void Dispose() {
i::DeleteArray(data_);
data_ = NULL;
}
const char* data() const { return data_; }
size_t length() const { return length_; }
bool IsDisposed() { return data_ == NULL; }
private:
const char* data_;
size_t length_;
};
void ReleaseStackTraceDataTest(const char* source) {
// Test that the data retained by the Error.stack accessor is released
// after the first time the accessor is fired. We use external string
// to check whether the data is being released since the external string
// resource's callback is fired when the external string is GC'ed.
InitializeVM();
v8::HandleScope scope;
SourceResource* resource = new SourceResource(i::StrDup(source));
{
v8::HandleScope scope;
v8::Handle<v8::String> source_string = v8::String::NewExternal(resource);
v8::Script::Compile(source_string)->Run();
CHECK(!resource->IsDisposed());
}
HEAP->CollectAllAvailableGarbage();
// External source is being retained by the stack trace.
CHECK(!resource->IsDisposed());
CompileRun("error.stack;");
HEAP->CollectAllAvailableGarbage();
// External source has been released.
CHECK(resource->IsDisposed());
delete resource;
}
TEST(ReleaseStackTraceData) {
static const char* source1 = "var error = null; "
/* Normal Error */ "try { "
" throw new Error(); "
"} catch (e) { "
" error = e; "
"} ";
static const char* source2 = "var error = null; "
/* Stack overflow */ "try { "
" (function f() { f(); })(); "
"} catch (e) { "
" error = e; "
"} ";
ReleaseStackTraceDataTest(source1);
ReleaseStackTraceDataTest(source2);
}
TEST(Regression144230) {
InitializeVM();
v8::HandleScope scope;
// First make sure that the uninitialized CallIC stub is on a single page
// that will later be selected as an evacuation candidate.
{
v8::HandleScope inner_scope;
AlwaysAllocateScope always_allocate;
SimulateFullSpace(HEAP->code_space());
ISOLATE->stub_cache()->ComputeCallInitialize(9, RelocInfo::CODE_TARGET);
}
// Second compile a CallIC and execute it once so that it gets patched to
// the pre-monomorphic stub. These code objects are on yet another page.
{
v8::HandleScope inner_scope;
AlwaysAllocateScope always_allocate;
SimulateFullSpace(HEAP->code_space());
CompileRun("var o = { f:function(a,b,c,d,e,f,g,h,i) {}};"
"function call() { o.f(1,2,3,4,5,6,7,8,9); };"
"call();");
}
// Third we fill up the last page of the code space so that it does not get
// chosen as an evacuation candidate.
{
v8::HandleScope inner_scope;
AlwaysAllocateScope always_allocate;
CompileRun("for (var i = 0; i < 2000; i++) {"
" eval('function f' + i + '() { return ' + i +'; };' +"
" 'f' + i + '();');"
"}");
}
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
// Fourth is the tricky part. Make sure the code containing the CallIC is
// visited first without clearing the IC. The shared function info is then
// visited later, causing the CallIC to be cleared.
Handle<String> name = FACTORY->LookupAsciiSymbol("call");
Handle<GlobalObject> global(ISOLATE->context()->global_object());
MaybeObject* maybe_call = global->GetProperty(*name);
JSFunction* call = JSFunction::cast(maybe_call->ToObjectChecked());
USE(global->SetProperty(*name, Smi::FromInt(0), NONE, kNonStrictMode));
ISOLATE->compilation_cache()->Clear();
call->shared()->set_ic_age(HEAP->global_ic_age() + 1);
Handle<Object> call_code(call->code());
Handle<Object> call_function(call);
// Now we are ready to mess up the heap.
HEAP->CollectAllGarbage(Heap::kReduceMemoryFootprintMask);
// Either heap verification caught the problem already or we go kaboom once
// the CallIC is executed the next time.
USE(global->SetProperty(*name, *call_function, NONE, kNonStrictMode));
CompileRun("call();");
}
TEST(Regress159140) {
i::FLAG_allow_natives_syntax = true;
i::FLAG_flush_code_incrementally = true;
InitializeVM();
v8::HandleScope scope;
// Perform one initial GC to enable code flushing.
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
// Prepare several closures that are all eligible for code flushing
// because all reachable ones are not optimized. Make sure that the
// optimized code object is directly reachable through a handle so
// that it is marked black during incremental marking.
Handle<Code> code;
{
HandleScope inner_scope;
CompileRun("function h(x) {}"
"function mkClosure() {"
" return function(x) { return x + 1; };"
"}"
"var f = mkClosure();"
"var g = mkClosure();"
"f(1); f(2);"
"g(1); g(2);"
"h(1); h(2);"
"%OptimizeFunctionOnNextCall(f); f(3);"
"%OptimizeFunctionOnNextCall(h); h(3);");
Handle<JSFunction> f =
v8::Utils::OpenHandle(
*v8::Handle<v8::Function>::Cast(
v8::Context::GetCurrent()->Global()->Get(v8_str("f"))));
CHECK(f->is_compiled());
CompileRun("f = null;");
Handle<JSFunction> g =
v8::Utils::OpenHandle(
*v8::Handle<v8::Function>::Cast(
v8::Context::GetCurrent()->Global()->Get(v8_str("g"))));
CHECK(g->is_compiled());
const int kAgingThreshold = 6;
for (int i = 0; i < kAgingThreshold; i++) {
g->code()->MakeOlder(static_cast<MarkingParity>(i % 2));
}
code = inner_scope.CloseAndEscape(Handle<Code>(f->code()));
}
// Simulate incremental marking so that the functions are enqueued as
// code flushing candidates. Then optimize one function. Finally
// finish the GC to complete code flushing.
SimulateIncrementalMarking();
CompileRun("%OptimizeFunctionOnNextCall(g); g(3);");
HEAP->CollectAllGarbage(Heap::kNoGCFlags);
// Unoptimized code is missing and the deoptimizer will go ballistic.
CompileRun("g('bozo');");
}