2008-09-02 11:06:49 +00:00
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V8 Benchmark Suite
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==================
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This is the V8 benchmark suite: A collection of pure JavaScript
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benchmarks that we have used to tune V8. The licenses for the
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individual benchmarks are included in the JavaScript files.
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In addition to the benchmarks, the suite consists of the benchmark
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framework (base.js), which must be loaded before any of the individual
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benchmark files, and two benchmark runners: An HTML version (run.html)
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and a standalone JavaScript version (run.js).
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2008-10-02 07:43:46 +00:00
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Changes From Version 1 To Version 2
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===================================
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For version 2 the crypto benchmark was fixed. Previously, the
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decryption stage was given plaintext as input, which resulted in an
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error. Now, the decryption stage is given the output of the
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encryption stage as input. The result is checked against the original
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plaintext. For this to give the correct results the crypto objects
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are reset for each iteration of the benchmark. In addition, the size
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of the plain text has been increased a little and the use of
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Math.random() and new Date() to build an RNG pool has been removed.
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Other benchmarks were fixed to do elementary verification of the
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results of their calculations. This is to avoid accidentally
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obtaining scores that are the result of an incorrect JavaScript engine
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optimization.
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2009-01-30 13:19:29 +00:00
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Changes From Version 2 To Version 3
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===================================
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Version 3 adds a new benchmark, RegExp. The RegExp benchmark is
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generated by loading 50 of the most popular pages on the web and
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logging all regexp operations performed. Each operation is given a
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weight that is calculated from an estimate of the popularity of the
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pages where it occurs and the number of times it is executed while
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loading each page. Finally the literal letters in the data are
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encoded using ROT13 in a way that does not affect how the regexps
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match their input.
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2009-05-12 08:23:11 +00:00
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Changes from Version 3 to Version 4
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===================================
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The Splay benchmark is a newcomer in version 4. It manipulates a
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splay tree by adding and removing data nodes, thus exercising the
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memory management subsystem of the JavaScript engine.
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Furthermore, all the unused parts of the Prototype library were
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removed from the RayTrace benchmark. This does not affect the running
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of the benchmark.
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2009-05-26 13:28:51 +00:00
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Changes from Version 4 to Version 5
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===================================
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2009-07-08 07:35:14 +00:00
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Removed duplicate line in random seed code, and changed the name of
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the Object.prototype.inherits function in the DeltaBlue benchmark to
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inheritsFrom to avoid name clashes when running in Chromium with
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extensions enabled.
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2010-05-17 05:59:20 +00:00
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Changes from Version 5 to Version 6
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===================================
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2010-06-28 12:28:37 +00:00
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Removed dead code from the RayTrace benchmark and fixed a couple of
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typos in the DeltaBlue implementation. Changed the Splay benchmark to
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avoid converting the same numeric key to a string over and over again
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and to avoid inserting and removing the same element repeatedly thus
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increasing pressure on the memory subsystem.
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Furthermore, the benchmark runner was changed to run the benchmarks
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for at least a few times to stabilize the reported numbers on slower
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machines.
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