v8/src/scopeinfo.h

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// Copyright 2011 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_SCOPEINFO_H_
#define V8_SCOPEINFO_H_
#include "src/allocation.h"
#include "src/variables.h"
#include "src/zone-inl.h"
namespace v8 {
namespace internal {
// Cache for mapping (data, property name) into context slot index.
// The cache contains both positive and negative results.
// Slot index equals -1 means the property is absent.
// Cleared at startup and prior to mark sweep collection.
class ContextSlotCache {
public:
// Lookup context slot index for (data, name).
// If absent, kNotFound is returned.
int Lookup(Object* data, String* name, VariableMode* mode,
InitializationFlag* init_flag,
MaybeAssignedFlag* maybe_assigned_flag);
// Update an element in the cache.
void Update(Handle<Object> data, Handle<String> name, VariableMode mode,
InitializationFlag init_flag,
MaybeAssignedFlag maybe_assigned_flag, int slot_index);
// Clear the cache.
void Clear();
static const int kNotFound = -2;
private:
ContextSlotCache() {
for (int i = 0; i < kLength; ++i) {
keys_[i].data = NULL;
keys_[i].name = NULL;
values_[i] = kNotFound;
}
}
inline static int Hash(Object* data, String* name);
#ifdef DEBUG
void ValidateEntry(Handle<Object> data, Handle<String> name,
VariableMode mode, InitializationFlag init_flag,
MaybeAssignedFlag maybe_assigned_flag, int slot_index);
#endif
static const int kLength = 256;
struct Key {
Object* data;
String* name;
};
struct Value {
Value(VariableMode mode, InitializationFlag init_flag,
MaybeAssignedFlag maybe_assigned_flag, int index) {
DCHECK(ModeField::is_valid(mode));
DCHECK(InitField::is_valid(init_flag));
DCHECK(MaybeAssignedField::is_valid(maybe_assigned_flag));
DCHECK(IndexField::is_valid(index));
value_ = ModeField::encode(mode) | IndexField::encode(index) |
InitField::encode(init_flag) |
MaybeAssignedField::encode(maybe_assigned_flag);
DCHECK(mode == this->mode());
DCHECK(init_flag == this->initialization_flag());
DCHECK(maybe_assigned_flag == this->maybe_assigned_flag());
DCHECK(index == this->index());
}
explicit inline Value(uint32_t value) : value_(value) {}
uint32_t raw() { return value_; }
VariableMode mode() { return ModeField::decode(value_); }
InitializationFlag initialization_flag() {
return InitField::decode(value_);
}
MaybeAssignedFlag maybe_assigned_flag() {
return MaybeAssignedField::decode(value_);
}
int index() { return IndexField::decode(value_); }
// Bit fields in value_ (type, shift, size). Must be public so the
// constants can be embedded in generated code.
class ModeField : public BitField<VariableMode, 0, 4> {};
class InitField : public BitField<InitializationFlag, 4, 1> {};
class MaybeAssignedField : public BitField<MaybeAssignedFlag, 5, 1> {};
class IndexField : public BitField<int, 6, 32 - 6> {};
private:
uint32_t value_;
};
Key keys_[kLength];
uint32_t values_[kLength];
friend class Isolate;
DISALLOW_COPY_AND_ASSIGN(ContextSlotCache);
};
Get rid of static module allocation, do it in code. Modules now have their own local scope, represented by their own context. Module instance objects have an accessor for every export that forwards access to the respective slot from the module's context. (Exports that are modules themselves, however, are simple data properties.) All modules have a _hosting_ scope/context, which (currently) is the (innermost) enclosing global scope. To deal with recursion, nested modules are hosted by the same scope as global ones. For every (global or nested) module literal, the hosting context has an internal slot that points directly to the respective module context. This enables quick access to (statically resolved) module members by 2-dimensional access through the hosting context. For example, module A { let x; module B { let y; } } module C { let z; } allocates contexts as follows: [header| .A | .B | .C | A | C ] (global) | | | | | +-- [header| z ] (module) | | | +------- [header| y ] (module) | +------------ [header| x | B ] (module) Here, .A, .B, .C are the internal slots pointing to the hosted module contexts, whereas A, B, C hold the actual instance objects (note that every module context also points to the respective instance object through its extension slot in the header). To deal with arbitrary recursion and aliases between modules, they are created and initialized in several stages. Each stage applies to all modules in the hosting global scope, including nested ones. 1. Allocate: for each module _literal_, allocate the module contexts and respective instance object and wire them up. This happens in the PushModuleContext runtime function, as generated by AllocateModules (invoked by VisitDeclarations in the hosting scope). 2. Bind: for each module _declaration_ (i.e. literals as well as aliases), assign the respective instance object to respective local variables. This happens in VisitModuleDeclaration, and uses the instance objects created in the previous stage. For each module _literal_, this phase also constructs a module descriptor for the next stage. This happens in VisitModuleLiteral. 3. Populate: invoke the DeclareModules runtime function to populate each _instance_ object with accessors for it exports. This is generated by DeclareModules (invoked by VisitDeclarations in the hosting scope again), and uses the descriptors generated in the previous stage. 4. Initialize: execute the module bodies (and other code) in sequence. This happens by the separate statements generated for module bodies. To reenter the module scopes properly, the parser inserted ModuleStatements. R=mstarzinger@chromium.org,svenpanne@chromium.org BUG= Review URL: https://codereview.chromium.org/11093074 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@13033 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2012-11-22 10:25:22 +00:00
//---------------------------------------------------------------------------
// Auxiliary class used for the description of module instances.
// Used by Runtime_DeclareModules.
class ModuleInfo: public FixedArray {
public:
static ModuleInfo* cast(Object* description) {
return static_cast<ModuleInfo*>(FixedArray::cast(description));
}
static Handle<ModuleInfo> Create(
Isolate* isolate, Interface* interface, Scope* scope);
// Index of module's context in host context.
int host_index() { return Smi::cast(get(HOST_OFFSET))->value(); }
// Name, mode, and index of the i-th export, respectively.
// For value exports, the index is the slot of the value in the module
// context, for exported modules it is the slot index of the
// referred module's context in the host context.
// TODO(rossberg): This format cannot yet handle exports of modules declared
// in earlier scripts.
String* name(int i) { return String::cast(get(name_offset(i))); }
VariableMode mode(int i) {
return static_cast<VariableMode>(Smi::cast(get(mode_offset(i)))->value());
}
int index(int i) { return Smi::cast(get(index_offset(i)))->value(); }
int length() { return (FixedArray::length() - HEADER_SIZE) / ITEM_SIZE; }
private:
// The internal format is: Index, (Name, VariableMode, Index)*
enum {
HOST_OFFSET,
NAME_OFFSET,
MODE_OFFSET,
INDEX_OFFSET,
HEADER_SIZE = NAME_OFFSET,
ITEM_SIZE = INDEX_OFFSET - NAME_OFFSET + 1
};
inline int name_offset(int i) { return NAME_OFFSET + i * ITEM_SIZE; }
inline int mode_offset(int i) { return MODE_OFFSET + i * ITEM_SIZE; }
inline int index_offset(int i) { return INDEX_OFFSET + i * ITEM_SIZE; }
static Handle<ModuleInfo> Allocate(Isolate* isolate, int length) {
return Handle<ModuleInfo>::cast(
isolate->factory()->NewFixedArray(HEADER_SIZE + ITEM_SIZE * length));
}
void set_host_index(int index) { set(HOST_OFFSET, Smi::FromInt(index)); }
void set_name(int i, String* name) { set(name_offset(i), name); }
void set_mode(int i, VariableMode mode) {
set(mode_offset(i), Smi::FromInt(mode));
}
void set_index(int i, int index) {
set(index_offset(i), Smi::FromInt(index));
}
};
} } // namespace v8::internal
#endif // V8_SCOPEINFO_H_