2009-03-30 13:32:28 +00:00
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// Copyright 2009 the V8 project authors. All rights reserved.
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2008-07-03 15:10:15 +00:00
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "v8.h"
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#include "api.h"
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#include "global-handles.h"
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2009-05-25 10:05:56 +00:00
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namespace v8 {
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namespace internal {
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2008-07-03 15:10:15 +00:00
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class GlobalHandles::Node : public Malloced {
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public:
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void Initialize(Object* object) {
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// Set the initial value of the handle.
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object_ = object;
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state_ = NORMAL;
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parameter_or_next_free_.parameter = NULL;
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callback_ = NULL;
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}
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explicit Node(Object* object) {
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Initialize(object);
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// Initialize link structure.
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next_ = NULL;
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}
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~Node() {
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if (state_ != DESTROYED) Destroy();
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#ifdef DEBUG
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// Zap the values for eager trapping.
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object_ = NULL;
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next_ = NULL;
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parameter_or_next_free_.next_free = NULL;
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#endif
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}
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void Destroy() {
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if (state_ == WEAK || IsNearDeath()) {
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GlobalHandles::number_of_weak_handles_--;
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if (object_->IsJSGlobalObject()) {
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GlobalHandles::number_of_global_object_weak_handles_--;
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}
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}
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state_ = DESTROYED;
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}
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// Accessors for next_.
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Node* next() { return next_; }
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void set_next(Node* value) { next_ = value; }
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Node** next_addr() { return &next_; }
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// Accessors for next free node in the free list.
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Node* next_free() {
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ASSERT(state_ == DESTROYED);
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return parameter_or_next_free_.next_free;
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}
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void set_next_free(Node* value) {
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ASSERT(state_ == DESTROYED);
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parameter_or_next_free_.next_free = value;
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}
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// Returns a link from the handle.
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static Node* FromLocation(Object** location) {
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ASSERT(OFFSET_OF(Node, object_) == 0);
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return reinterpret_cast<Node*>(location);
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}
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// Returns the handle.
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Handle<Object> handle() { return Handle<Object>(&object_); }
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// Make this handle weak.
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void MakeWeak(void* parameter, WeakReferenceCallback callback) {
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LOG(HandleEvent("GlobalHandle::MakeWeak", handle().location()));
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2008-11-10 14:36:03 +00:00
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ASSERT(state_ != DESTROYED);
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2008-07-03 15:10:15 +00:00
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if (state_ != WEAK && !IsNearDeath()) {
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GlobalHandles::number_of_weak_handles_++;
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if (object_->IsJSGlobalObject()) {
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GlobalHandles::number_of_global_object_weak_handles_++;
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}
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}
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state_ = WEAK;
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set_parameter(parameter);
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callback_ = callback;
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}
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void ClearWeakness() {
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LOG(HandleEvent("GlobalHandle::ClearWeakness", handle().location()));
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2008-11-10 14:36:03 +00:00
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ASSERT(state_ != DESTROYED);
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2008-07-03 15:10:15 +00:00
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if (state_ == WEAK || IsNearDeath()) {
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GlobalHandles::number_of_weak_handles_--;
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if (object_->IsJSGlobalObject()) {
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GlobalHandles::number_of_global_object_weak_handles_--;
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}
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}
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state_ = NORMAL;
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set_parameter(NULL);
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}
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bool IsNearDeath() {
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// Check for PENDING to ensure correct answer when processing callbacks.
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return state_ == PENDING || state_ == NEAR_DEATH;
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}
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bool IsWeak() {
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return state_ == WEAK;
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}
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// Returns the id for this weak handle.
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void set_parameter(void* parameter) {
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ASSERT(state_ != DESTROYED);
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parameter_or_next_free_.parameter = parameter;
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}
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void* parameter() {
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ASSERT(state_ != DESTROYED);
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return parameter_or_next_free_.parameter;
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}
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// Returns the callback for this weak handle.
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WeakReferenceCallback callback() { return callback_; }
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void PostGarbageCollectionProcessing() {
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if (state_ != Node::PENDING) return;
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LOG(HandleEvent("GlobalHandle::Processing", handle().location()));
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void* par = parameter();
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state_ = NEAR_DEATH;
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set_parameter(NULL);
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// The callback function is resolved as late as possible to preserve old
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// behavior.
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WeakReferenceCallback func = callback();
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if (func != NULL) {
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2009-03-30 13:32:28 +00:00
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v8::Persistent<v8::Object> object = ToApi<v8::Object>(handle());
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{
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// Leaving V8.
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VMState state(EXTERNAL);
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func(object, par);
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}
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2008-07-03 15:10:15 +00:00
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}
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}
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// Place the handle address first to avoid offset computation.
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Object* object_; // Storage for object pointer.
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// Transition diagram:
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// NORMAL <-> WEAK -> PENDING -> NEAR_DEATH -> { NORMAL, WEAK, DESTROYED }
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enum State {
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NORMAL, // Normal global handle.
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WEAK, // Flagged as weak but not yet finalized.
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PENDING, // Has been recognized as only reachable by weak handles.
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NEAR_DEATH, // Callback has informed the handle is near death.
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DESTROYED
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};
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State state_;
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private:
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// Handle specific callback.
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WeakReferenceCallback callback_;
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// Provided data for callback. In DESTROYED state, this is used for
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// the free list link.
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union {
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void* parameter;
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Node* next_free;
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} parameter_or_next_free_;
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// Linkage for the list.
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Node* next_;
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public:
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TRACK_MEMORY("GlobalHandles::Node")
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};
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Handle<Object> GlobalHandles::Create(Object* value) {
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Counters::global_handles.Increment();
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Node* result;
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if (first_free() == NULL) {
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// Allocate a new node.
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result = new Node(value);
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result->set_next(head());
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set_head(result);
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} else {
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// Take the first node in the free list.
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result = first_free();
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set_first_free(result->next_free());
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result->Initialize(value);
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}
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return result->handle();
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}
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void GlobalHandles::Destroy(Object** location) {
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Counters::global_handles.Decrement();
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if (location == NULL) return;
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Node* node = Node::FromLocation(location);
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node->Destroy();
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// Link the destroyed.
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node->set_next_free(first_free());
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set_first_free(node);
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}
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void GlobalHandles::MakeWeak(Object** location, void* parameter,
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WeakReferenceCallback callback) {
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ASSERT(callback != NULL);
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Node::FromLocation(location)->MakeWeak(parameter, callback);
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}
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void GlobalHandles::ClearWeakness(Object** location) {
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Node::FromLocation(location)->ClearWeakness();
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}
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bool GlobalHandles::IsNearDeath(Object** location) {
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return Node::FromLocation(location)->IsNearDeath();
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}
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bool GlobalHandles::IsWeak(Object** location) {
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return Node::FromLocation(location)->IsWeak();
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}
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void GlobalHandles::IterateWeakRoots(ObjectVisitor* v) {
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// Traversal of GC roots in the global handle list that are marked as
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// WEAK or PENDING.
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for (Node* current = head_; current != NULL; current = current->next()) {
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if (current->state_ == Node::WEAK
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|| current->state_ == Node::PENDING
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|| current->state_ == Node::NEAR_DEATH) {
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v->VisitPointer(¤t->object_);
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}
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}
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}
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2009-05-05 09:26:06 +00:00
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void GlobalHandles::IdentifyWeakHandles(WeakSlotCallback f) {
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2008-07-03 15:10:15 +00:00
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for (Node* current = head_; current != NULL; current = current->next()) {
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if (current->state_ == Node::WEAK) {
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if (f(¤t->object_)) {
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current->state_ = Node::PENDING;
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LOG(HandleEvent("GlobalHandle::Pending", current->handle().location()));
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}
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}
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}
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}
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void GlobalHandles::PostGarbageCollectionProcessing() {
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// Process weak global handle callbacks. This must be done after the
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// GC is completely done, because the callbacks may invoke arbitrary
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// API functions.
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2008-09-01 09:16:49 +00:00
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// At the same time deallocate all DESTROYED nodes
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2008-07-03 15:10:15 +00:00
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ASSERT(Heap::gc_state() == Heap::NOT_IN_GC);
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Node** p = &head_;
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while (*p != NULL) {
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(*p)->PostGarbageCollectionProcessing();
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if ((*p)->state_ == Node::DESTROYED) {
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// Delete the link.
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Node* node = *p;
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*p = node->next(); // Update the link.
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delete node;
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} else {
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p = (*p)->next_addr();
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}
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}
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set_first_free(NULL);
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}
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void GlobalHandles::IterateRoots(ObjectVisitor* v) {
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// Traversal of global handles marked as NORMAL or NEAR_DEATH.
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for (Node* current = head_; current != NULL; current = current->next()) {
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if (current->state_ == Node::NORMAL) {
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v->VisitPointer(¤t->object_);
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}
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}
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}
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void GlobalHandles::TearDown() {
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// Delete all the nodes in the linked list.
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Node* current = head_;
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while (current != NULL) {
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Node* n = current;
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current = current->next();
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delete n;
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}
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// Reset the head and free_list.
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set_head(NULL);
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set_first_free(NULL);
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}
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int GlobalHandles::number_of_weak_handles_ = 0;
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int GlobalHandles::number_of_global_object_weak_handles_ = 0;
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GlobalHandles::Node* GlobalHandles::head_ = NULL;
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GlobalHandles::Node* GlobalHandles::first_free_ = NULL;
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#ifdef DEBUG
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void GlobalHandles::PrintStats() {
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int total = 0;
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int weak = 0;
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int pending = 0;
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int near_death = 0;
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int destroyed = 0;
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for (Node* current = head_; current != NULL; current = current->next()) {
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total++;
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if (current->state_ == Node::WEAK) weak++;
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if (current->state_ == Node::PENDING) pending++;
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if (current->state_ == Node::NEAR_DEATH) near_death++;
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if (current->state_ == Node::DESTROYED) destroyed++;
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}
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PrintF("Global Handle Statistics:\n");
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PrintF(" allocated memory = %dB\n", sizeof(Node) * total);
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PrintF(" # weak = %d\n", weak);
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PrintF(" # pending = %d\n", pending);
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PrintF(" # near_death = %d\n", near_death);
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PrintF(" # destroyed = %d\n", destroyed);
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PrintF(" # total = %d\n", total);
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}
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void GlobalHandles::Print() {
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PrintF("Global handles:\n");
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for (Node* current = head_; current != NULL; current = current->next()) {
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PrintF(" handle %p to %p (weak=%d)\n", current->handle().location(),
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*current->handle(), current->state_ == Node::WEAK);
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}
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}
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#endif
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2008-12-11 11:20:04 +00:00
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List<ObjectGroup*>* GlobalHandles::ObjectGroups() {
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// Lazily initialize the list to avoid startup time static constructors.
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static List<ObjectGroup*> groups(4);
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return &groups;
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}
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2008-07-03 15:10:15 +00:00
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2008-12-11 11:20:04 +00:00
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void GlobalHandles::AddGroup(Object*** handles, size_t length) {
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ObjectGroup* new_entry = new ObjectGroup(length);
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for (size_t i = 0; i < length; ++i)
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new_entry->objects_.Add(handles[i]);
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ObjectGroups()->Add(new_entry);
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2008-07-03 15:10:15 +00:00
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}
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void GlobalHandles::RemoveObjectGroups() {
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2008-12-11 11:20:04 +00:00
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List<ObjectGroup*>* object_groups = ObjectGroups();
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for (int i = 0; i< object_groups->length(); i++) {
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delete object_groups->at(i);
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2008-07-03 15:10:15 +00:00
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}
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2008-12-11 11:20:04 +00:00
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object_groups->Clear();
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2008-07-03 15:10:15 +00:00
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}
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} } // namespace v8::internal
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