2016-12-19 17:22:55 +00:00
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// Copyright 2016 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "src/debug/debug-interface.h"
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2017-01-24 10:13:33 +00:00
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#include "src/frames-inl.h"
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2017-01-20 13:50:09 +00:00
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#include "src/property-descriptor.h"
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2017-01-24 10:13:33 +00:00
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#include "src/utils.h"
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2016-12-19 17:22:55 +00:00
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#include "src/wasm/wasm-macro-gen.h"
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#include "src/wasm/wasm-objects.h"
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#include "test/cctest/cctest.h"
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#include "test/cctest/compiler/value-helper.h"
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#include "test/cctest/wasm/wasm-run-utils.h"
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#include "test/common/wasm/test-signatures.h"
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using namespace v8::internal;
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using namespace v8::internal::wasm;
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namespace debug = v8::debug;
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namespace {
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void CheckLocations(
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WasmCompiledModule *compiled_module, debug::Location start,
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debug::Location end,
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std::initializer_list<debug::Location> expected_locations_init) {
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std::vector<debug::Location> locations;
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bool success =
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compiled_module->GetPossibleBreakpoints(start, end, &locations);
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CHECK(success);
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printf("got %d locations: ", static_cast<int>(locations.size()));
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for (size_t i = 0, e = locations.size(); i != e; ++i) {
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printf("%s<%d,%d>", i == 0 ? "" : ", ", locations[i].GetLineNumber(),
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locations[i].GetColumnNumber());
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}
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printf("\n");
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std::vector<debug::Location> expected_locations(expected_locations_init);
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CHECK_EQ(expected_locations.size(), locations.size());
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for (size_t i = 0, e = locations.size(); i != e; ++i) {
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CHECK_EQ(expected_locations[i].GetLineNumber(),
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locations[i].GetLineNumber());
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CHECK_EQ(expected_locations[i].GetColumnNumber(),
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locations[i].GetColumnNumber());
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}
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}
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void CheckLocationsFail(WasmCompiledModule *compiled_module,
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debug::Location start, debug::Location end) {
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std::vector<debug::Location> locations;
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bool success =
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compiled_module->GetPossibleBreakpoints(start, end, &locations);
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CHECK(!success);
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}
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class BreakHandler {
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public:
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enum Action {
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Continue = StepAction::LastStepAction + 1,
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StepNext = StepAction::StepNext,
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StepIn = StepAction::StepIn,
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StepOut = StepAction::StepOut
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};
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struct BreakPoint {
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int position;
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Action action;
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BreakPoint(int position, Action action)
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: position(position), action(action) {}
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};
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explicit BreakHandler(Isolate* isolate,
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std::initializer_list<BreakPoint> expected_breaks)
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: isolate_(isolate), expected_breaks_(expected_breaks) {
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current_handler = this;
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v8::Debug::SetDebugEventListener(reinterpret_cast<v8::Isolate*>(isolate),
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DebugEventListener);
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}
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~BreakHandler() {
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// Check that all expected breakpoints have been hit.
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CHECK_EQ(count_, expected_breaks_.size());
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// BreakHandlers must be correctly stacked.
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CHECK_EQ(this, current_handler);
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current_handler = nullptr;
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v8::Debug::SetDebugEventListener(reinterpret_cast<v8::Isolate*>(isolate_),
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nullptr);
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}
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int count() const { return count_; }
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private:
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Isolate* isolate_;
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int count_ = 0;
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std::vector<BreakPoint> expected_breaks_;
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static BreakHandler* current_handler;
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void HandleBreak() {
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printf("Break #%d\n", count_);
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CHECK_GT(expected_breaks_.size(), count_);
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// Check the current position.
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StackTraceFrameIterator frame_it(isolate_);
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auto summ = FrameSummary::GetTop(frame_it.frame()).AsWasmInterpreted();
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CHECK_EQ(expected_breaks_[count_].position, summ.byte_offset());
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Action next_action = expected_breaks_[count_].action;
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switch (next_action) {
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case Continue:
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break;
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case StepNext:
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case StepIn:
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case StepOut:
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isolate_->debug()->PrepareStep(static_cast<StepAction>(next_action));
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break;
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default:
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UNREACHABLE();
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}
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++count_;
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}
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static void DebugEventListener(const v8::Debug::EventDetails& event_details) {
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if (event_details.GetEvent() != v8::DebugEvent::Break) return;
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CHECK_NOT_NULL(current_handler);
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current_handler->HandleBreak();
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}
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};
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// static
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BreakHandler* BreakHandler::current_handler = nullptr;
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Handle<JSObject> MakeFakeBreakpoint(Isolate* isolate, int position) {
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Handle<JSObject> obj =
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isolate->factory()->NewJSObject(isolate->object_function());
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// Generate an "isTriggered" method that always returns true.
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// This can/must be refactored once we remove remaining JS parts from the
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// debugger (bug 5530).
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Handle<String> source = isolate->factory()->NewStringFromStaticChars("true");
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Handle<Context> context(isolate->context(), isolate);
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Handle<JSFunction> triggered_fun =
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Compiler::GetFunctionFromString(context, source, NO_PARSE_RESTRICTION)
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.ToHandleChecked();
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PropertyDescriptor desc;
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desc.set_value(triggered_fun);
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Handle<String> name =
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isolate->factory()->InternalizeUtf8String(CStrVector("isTriggered"));
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CHECK(
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JSObject::DefineOwnProperty(isolate, obj, name, &desc, Object::DONT_THROW)
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.FromMaybe(false));
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return obj;
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}
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void SetBreakpoint(WasmRunnerBase& runner, int function_index, int byte_offset,
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int expected_set_byte_offset = -1) {
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int func_offset =
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runner.module().module->functions[function_index].code_start_offset;
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int code_offset = func_offset + byte_offset;
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if (expected_set_byte_offset == -1) expected_set_byte_offset = byte_offset;
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Handle<WasmInstanceObject> instance = runner.module().instance_object();
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Handle<WasmCompiledModule> compiled_module(instance->compiled_module());
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Handle<JSObject> fake_breakpoint_object =
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MakeFakeBreakpoint(runner.main_isolate(), code_offset);
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CHECK(WasmCompiledModule::SetBreakPoint(compiled_module, &code_offset,
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fake_breakpoint_object));
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int set_byte_offset = code_offset - func_offset;
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CHECK_EQ(expected_set_byte_offset, set_byte_offset);
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// Also set breakpoint on the debug info of the instance directly, since the
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// instance chain is not setup properly in tests.
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Handle<WasmDebugInfo> debug_info =
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WasmInstanceObject::GetOrCreateDebugInfo(instance);
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WasmDebugInfo::SetBreakpoint(debug_info, function_index, set_byte_offset);
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}
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2016-12-19 17:22:55 +00:00
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} // namespace
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2017-01-24 10:13:33 +00:00
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TEST(WasmCollectPossibleBreakpoints) {
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WasmRunner<int> runner(kExecuteCompiled);
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BUILD(runner, WASM_NOP, WASM_I32_ADD(WASM_ZERO, WASM_ONE));
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Handle<WasmInstanceObject> instance = runner.module().instance_object();
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std::vector<debug::Location> locations;
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// Check all locations for function 0.
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CheckLocations(instance->compiled_module(), {0, 0}, {1, 0},
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{{0, 1}, {0, 2}, {0, 4}, {0, 6}, {0, 7}});
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// Check a range ending at an instruction.
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CheckLocations(instance->compiled_module(), {0, 2}, {0, 4}, {{0, 2}});
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// Check a range ending one behind an instruction.
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CheckLocations(instance->compiled_module(), {0, 2}, {0, 5}, {{0, 2}, {0, 4}});
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// Check a range starting at an instruction.
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CheckLocations(instance->compiled_module(), {0, 7}, {0, 8}, {{0, 7}});
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// Check from an instruction to beginning of next function.
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CheckLocations(instance->compiled_module(), {0, 7}, {1, 0}, {{0, 7}});
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// Check from end of one function (no valid instruction position) to beginning
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// of next function. Must be empty, but not fail.
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CheckLocations(instance->compiled_module(), {0, 8}, {1, 0}, {});
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// Check from one after the end of the function. Must fail.
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CheckLocationsFail(instance->compiled_module(), {0, 9}, {1, 0});
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}
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2017-01-24 10:13:33 +00:00
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TEST(WasmSimpleBreak) {
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WasmRunner<int> runner(kExecuteCompiled);
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Isolate* isolate = runner.main_isolate();
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BUILD(runner, WASM_NOP, WASM_I32_ADD(WASM_I32V_1(11), WASM_I32V_1(3)));
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Handle<JSFunction> main_fun_wrapper =
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runner.module().WrapCode(runner.function_index());
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SetBreakpoint(runner, runner.function_index(), 4, 4);
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2017-01-24 10:13:33 +00:00
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BreakHandler count_breaks(isolate, {{4, BreakHandler::Continue}});
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Handle<Object> global(isolate->context()->global_object(), isolate);
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MaybeHandle<Object> retval =
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Execution::Call(isolate, main_fun_wrapper, global, 0, nullptr);
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CHECK(!retval.is_null());
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int result;
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CHECK(retval.ToHandleChecked()->ToInt32(&result));
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CHECK_EQ(14, result);
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}
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TEST(WasmSimpleStepping) {
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WasmRunner<int> runner(kExecuteCompiled);
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BUILD(runner, WASM_I32_ADD(WASM_I32V_1(11), WASM_I32V_1(3)));
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Isolate* isolate = runner.main_isolate();
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Handle<JSFunction> main_fun_wrapper =
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runner.module().WrapCode(runner.function_index());
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// Set breakpoint at the first I32Const.
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SetBreakpoint(runner, runner.function_index(), 1, 1);
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BreakHandler count_breaks(isolate,
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{
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{1, BreakHandler::StepNext}, // I32Const
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{3, BreakHandler::StepNext}, // I32Const
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{5, BreakHandler::Continue} // I32Add
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});
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Handle<Object> global(isolate->context()->global_object(), isolate);
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MaybeHandle<Object> retval =
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Execution::Call(isolate, main_fun_wrapper, global, 0, nullptr);
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CHECK(!retval.is_null());
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int result;
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CHECK(retval.ToHandleChecked()->ToInt32(&result));
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CHECK_EQ(14, result);
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}
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TEST(WasmStepInAndOut) {
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WasmRunner<int, int> runner(kExecuteCompiled);
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WasmFunctionCompiler& f2 = runner.NewFunction<void>();
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f2.AllocateLocal(ValueType::kWord32);
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2017-01-24 10:13:33 +00:00
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// Call f2 via indirect call, because a direct call requires f2 to exist when
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// we compile main, but we need to compile main first so that the order of
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// functions in the code section matches the function indexes.
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// return arg0
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BUILD(runner, WASM_RETURN1(WASM_GET_LOCAL(0)));
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// for (int i = 0; i < 10; ++i) { f2(i); }
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BUILD(f2, WASM_LOOP(
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WASM_BR_IF(0, WASM_BINOP(kExprI32GeU, WASM_GET_LOCAL(0),
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WASM_I32V_1(10))),
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WASM_SET_LOCAL(
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0, WASM_BINOP(kExprI32Sub, WASM_GET_LOCAL(0), WASM_ONE)),
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WASM_CALL_FUNCTION(runner.function_index(), WASM_GET_LOCAL(0)),
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WASM_DROP, WASM_BR(1)));
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Isolate* isolate = runner.main_isolate();
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Handle<JSFunction> main_fun_wrapper =
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runner.module().WrapCode(f2.function_index());
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// Set first breakpoint on the GetLocal (offset 19) before the Call.
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SetBreakpoint(runner, f2.function_index(), 19, 19);
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BreakHandler count_breaks(isolate,
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{
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{19, BreakHandler::StepIn}, // GetLocal
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{21, BreakHandler::StepIn}, // Call
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{1, BreakHandler::StepOut}, // in f2
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{23, BreakHandler::Continue} // After Call
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});
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Handle<Object> global(isolate->context()->global_object(), isolate);
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CHECK(!Execution::Call(isolate, main_fun_wrapper, global, 0, nullptr)
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.is_null());
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}
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