2008-09-09 20:08:45 +00:00
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// Copyright 2006-2008 the V8 project authors. All rights reserved.
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2008-07-03 15:10:15 +00:00
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// A simple interactive shell. Enable with --shell.
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2009-05-04 13:36:43 +00:00
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#ifndef V8_SHELL_H_
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#define V8_SHELL_H_
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2008-07-03 15:10:15 +00:00
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#include "../public/debug.h"
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2009-05-25 10:05:56 +00:00
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namespace v8 {
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namespace internal {
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2008-07-03 15:10:15 +00:00
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// Debug event handler for interactive debugging.
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void handle_debug_event(v8::DebugEvent event,
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v8::Handle<v8::Object> exec_state,
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v8::Handle<v8::Object> event_data,
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v8::Handle<Value> data);
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class Shell {
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public:
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static void PrintObject(v8::Handle<v8::Value> obj);
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// Run the read-eval loop, executing code in the specified
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// environment.
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static void Run(v8::Handle<v8::Context> context);
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};
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} } // namespace v8::internal
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2009-05-04 13:36:43 +00:00
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#endif // V8_SHELL_H_
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