the only platform that it works on is linux (using the prctl API to set the
names of the threads). Other platforms are setup to build properly if the
flag is set, but their thread names are not currently set.
Patch by Mark Lam from Hewlett-Packard Development Company, LP
Review URL: http://codereview.chromium.org/6070009
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@6141 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
the code object's instructions.
This allows us to find a code object using just the pc. This approach
uses a cache (PcToCodeCache) to make sure we don't continuously have
to iterate heap pages.
This change eliminates the need for cooking and uncooking of stack frames.
Review URL: http://codereview.chromium.org/3226014
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@5369 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Remove messages.h from v8.h and include it explicitly in only the few places
it is needed. Many files relied on getting handles-inl.h implicitly from
messages.h through v8.h, so include handles-inl.h explicitly in v8.h
instead.
Remove zone-inl.h from header files where it is not needed, can be replaced
by a forward declaration, or can be replaced by zone.h (specifically,
factory.h and heap.h). Include zone.h or zone-inl.h in header files where
it was implicitly included via heap.h or factory.h. Prefer zone.h over
zone-inl.h in header files where possible by including zone-inl.h in .cc
files.
Review URL: http://codereview.chromium.org/668248
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@4058 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
separate JS stack.
In exception handling, we need to be able to compare addresses into
the JavaScript portion of the stack with the address of a C++ handler
on the stack. Since the stacks are separate on the simulator, we need
a JavaScript stack address corresponding to a C++ try catch handler in
order to perform valid address comparisons.
On the simulator, we now link the C++ try catch handlers indirectly
through the JS stack and use the JS stack indirection address for
comparisons.
JS C++
handler
[C++ address] <------ next_
\
\
\----> handler
[C++ address] <------ next_
On actual hardware the C++ try catch handlers continue to be directly
linked.
BUG=http://code.google.com/p/v8/issues/detail?id=271
Review URL: http://codereview.chromium.org/360004
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3228 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
My assumption that log initialization happens somewhere near the stack's bottom is true for V8's sample shell but isn't true for Chromium, causing many otherwise valid stack addresses to be thrown out. The solution proposed is to save stack pointer value for the outermost JS function in ThreadLocalTop similar to c_entry_fp.
Implemented only for IA-32. Currently I'm not dealing with profiling on ARM and x86-64 anyway.
Review URL: http://codereview.chromium.org/112082
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2086 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This issue was raised by Brett Wilson while reviewing my changelist for readability. Craig Silverstein (one of C++ SG maintainers) confirmed that we should declare one namespace per line. Our way of namespaces closing seems not violating style guides (there is no clear agreement on it), so I left it intact.
Review URL: http://codereview.chromium.org/115756
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2038 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
ENABLE_DEBUGGER_SUPPORT is enabled by default unless it is on Android platform.
On Android platform, it can also enabled by passing -DENABLE_DEBUGGER_SUPPORT flag to the compiler.
This should not affect any existing build (I hope, cross my fingers) except the build in real Android environment (in other word, it only affects me now).
There are lot of room for code refactoring in stead of using #ifdef all over the place. I will leave this to v8 folks.
Review URL: http://codereview.chromium.org/77035
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1745 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
a reason to stack allocate large chunks of stack space.
- Runtime_GetCFrames used to allocate a frame size of 52040 bytes.
- PreallocatedMemoryThread::Run used to allocate 32784 bytes.
- Fixed StringStream overflow conditions.
Review URL: http://codereview.chromium.org/67197
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1729 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Fix exception propagation problem where undefined was returned instead
of an empty handle in case of an exception. This problem can break
C++ programs that are not interested in catching exceptions and just
want to propagate them out by testing for empty handles.
The issue is that exceptions are not rescheduled if they are
externally caught. Externally caught exceptions have to be
rescheduled if there is a JavaScript frame on the way to the C++ frame
that holds the external handler.
A couple of tests will fail on the ARM simulator because the simulator
has separate stacks for C++ and JavaScript. I have marked the tests
as failing only on the simulator.
Review URL: http://codereview.chromium.org/56105
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1657 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
of an empty handle in case of an exception. This problem can break
C++ programs that are not interested in catching exceptions and just
want to propagate them out by testing for empty handles.
The issue is that exceptions are not rescheduled if they are
externally caught. Externally caught exceptions have to be
rescheduled if there is a JavaScript frame on the way to the C++ frame
that holds the external handler.
Review URL: http://codereview.chromium.org/43070
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1487 ce2b1a6d-e550-0410-aec6-3dcde31c8c00