To do this, we collect all accessor properties in a first pass and emit code for
defining those properties afterwards in a second pass.
As a finger exercise, the table used for collecting accessors has a (subset of
an) STL-like iterator interface, including STL-like names and operators.
Although C++ is quite verbose here (as usual, but partly this is caused by our
current slightly clumsy classes/templates), things work out quite nicely and it
cleans up some confusion, e.g. a table entry is not an iterator etc.
Everything compiles into very efficient code, e.g. the loop condition 'it !=
accessor_table.end()' compiles into a single 'testl' instruction on ia32.
+1 for using standard APIs!
Review URL: https://chromiumcodereview.appspot.com/9691040
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@11051 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
The old HashMap class had an explicit member to determine the allocation
policy. The template version matches the approach used already for
lists.
Cleanup some include dependencies and unnecessary forward declarations.
Cleanup some dead code from isolate.h and replace some HEAP macros
with GetHeap().
Review URL: https://chromiumcodereview.appspot.com/9372106
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@10806 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This issue was raised by Brett Wilson while reviewing my changelist for readability. Craig Silverstein (one of C++ SG maintainers) confirmed that we should declare one namespace per line. Our way of namespaces closing seems not violating style guides (there is no clear agreement on it), so I left it intact.
Review URL: http://codereview.chromium.org/115756
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2038 ce2b1a6d-e550-0410-aec6-3dcde31c8c00