specification under development. The optimizations are patterned after
those previously done for CanvasPixelArray. This CL adds all of the
necessary framework but continues to use the generic KeyedLoadIC and
KeyedStoreIC code, to create a baseline for benchmarking purposes. The
next CL will add the optimized ICs to ic-ia32.cc and ic-x64.cc.
These new CanvasArray types have different semantics than
CanvasPixelArray; out-of-range values are clamped via C cast
semantics, which is cheaper than the clamping behavior specified by
CanvasPixelArray. Out-of-range indices raise exceptions instead of
being silently ignored.
As part of this work, pulled FloatingPointHelper::AllocateHeapNumber
up to MacroAssembler on ia32 and x64 platforms. Slightly refactored
KeyedLoadIC and KeyedStoreIC. Fixed encoding for fistp_d on x64 and
added a few more instructions that are needed for the new ICs. The
test cases in test-api.cc have been verified by hand to exercise all
of the generated code paths in the forthcoming specialized ICs.
Review URL: http://codereview.chromium.org/293023
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3096 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
The abstractions have led to bugs because it looks like descriptor
streams are GC safe but they are not.
I have moved the descriptor stream helper functions to descriptor
arrays and I find most of the code just as readable now as it was
before.
Review URL: http://codereview.chromium.org/149458
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2428 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Scripts now have a compilation type which can be host, eval or JSON. Host scripts are compiled through the API, eval scripts are compiled through call to evan and JSON scripts are compiled as a result of calling JSON.parse.
For scripts scripts compiled through eval the JavaScript function in top of the stack and the pc offset into the code is stored in the script object. This makes it possible to calculate the source position of the eval call later when requested. This information can be obtained through the script mirror object and is part of the script mirror JSON serialization for the debugger protocol.
Moved the enumeration ScripType into class Script and remamed to Type. The new compilation type enumeration is also inside the class Script.
This information is now shown when using the scripts command in he developer shell debugger.
Review URL: http://codereview.chromium.org/119108
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2119 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This issue was raised by Brett Wilson while reviewing my changelist for readability. Craig Silverstein (one of C++ SG maintainers) confirmed that we should declare one namespace per line. Our way of namespaces closing seems not violating style guides (there is no clear agreement on it), so I left it intact.
Review URL: http://codereview.chromium.org/115756
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2038 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Added a simple initial version of a context mirror object which just holds the user data from the context, and does not preserve handle identity.
A script object now holds a reference to the custom data from the context it was compiled in. This data is included in the debugger protocol for scripts.
Changed the serialization for the scripts command to use the mirror objects instaed of custom serialization. This included passing options from the debugger request to the serializer for including the full source of scripts in the response.
Review URL: http://codereview.chromium.org/111001
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1877 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
ENABLE_DEBUGGER_SUPPORT is enabled by default unless it is on Android platform.
On Android platform, it can also enabled by passing -DENABLE_DEBUGGER_SUPPORT flag to the compiler.
This should not affect any existing build (I hope, cross my fingers) except the build in real Android environment (in other word, it only affects me now).
There are lot of room for code refactoring in stead of using #ifdef all over the place. I will leave this to v8 folks.
Review URL: http://codereview.chromium.org/77035
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1745 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Changed the script break points to be able to handle both break points based on script names and script ids. When break points are set through a script id the position is relative to the script itself. This is different from the script break points set through script names where the line/coulmn offset is taken into account.
This has the side effect that function break points are not converted into script break points for named scripts.
Show the script id in the D8 shell debugger when listing all scripts using the 'scripts' command.
Review URL: http://codereview.chromium.org/40317
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1468 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
1418, and 1419 from bleeding_edge until we have a fix
for the crashers we see on the distributed test infra-
structure.
We know that revision 1383 is causing issues, but I
had to revert some of the other recent RegExp changes
in order to get this part out.
Review URL: http://codereview.chromium.org/39186
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1429 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Thus, instead of the following profiler records:
1.5% 1.5% LazyCompile: <anonymous>
we'll now have these:
1.5% 1.5% LazyCompile: <anonymous> richards.js:309
Basically, I translated two functions from messages.js into C++.
In the next CL I will update messages.js to use added native functions.
Review URL: http://codereview.chromium.org/19537
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1216 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
through the API. This allows us to verify state on entry through the API.
In this change verification in the API entry is checking that the current
thread holds the V8 lock when a HandleScope is instantiated if a v8::Locker
has ever been used by the V8 instance.
Review URL: http://codereview.chromium.org/18707
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1140 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This can lead to large objects which wastes a lot of space if we normalize properties. We therfore clear the inobject properties when normalizing properties. This is done by adjusting the instance size in the new map and overwriting the inobject properties with a filler.
Review URL: http://codereview.chromium.org/17308
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1051 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
The performance of Array::concat is critical of jQuery benchmark from
http://www.dromaeo.com. Our current implementation in JavaScript is very
generic and is several times slower than JSC and SpiderMonkey.
Re-implement Array::concat in C++ to take advantage of underlying implementation
details. This cuts dom-travesal-jquery execution time by half.
We may want to move Array specific implementation into a separate source file,
say jsarray.cc.
Review URL: http://codereview.chromium.org/7990
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@625 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
- Changed the structure of regexp objects from having two internal
fields to having a single field containing a fixed array, since it's
easier to store the whole fixed array in the cache.
- Move printing of the command to after printing std{err,out} in the
compact progress indicators in the test framework.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@579 ce2b1a6d-e550-0410-aec6-3dcde31c8c00