Introducing a virtual-frame-inl.h file containing some platform-independent
virtual frame function which are small enough to be inlined.
Removed unnecessary #include of virtual-frame.h from register-allocator-inl.h
and added the necessary explicit includes in a number of files.
Review URL: http://codereview.chromium.org/660104
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3962 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
Each frame element gets a new attribute with number type information. A frame element can be:
- smi
- heap number
- number (i.e. either of the above)
- or something else.
The type information is propagated along with all virtual frame operations.
Results popped from the frame carry the number information with them.
Two optimizations in the code generator make use of the new
information:
- GenericBinaryOpSyub omits map checks if input operands are numbers.
- Boolean conversion for numbers: Emit inline code for converting a number (smi or heap number) to boolean. Do not emit call to ToBoolean stub in this case.
Review URL: http://codereview.chromium.org/545007
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3861 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This issue was raised by Brett Wilson while reviewing my changelist for readability. Craig Silverstein (one of C++ SG maintainers) confirmed that we should declare one namespace per line. Our way of namespaces closing seems not violating style guides (there is no clear agreement on it), so I left it intact.
Review URL: http://codereview.chromium.org/115756
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2038 ce2b1a6d-e550-0410-aec6-3dcde31c8c00