30a0a7de43
This issue was raised by Brett Wilson while reviewing my changelist for readability. Craig Silverstein (one of C++ SG maintainers) confirmed that we should declare one namespace per line. Our way of namespaces closing seems not violating style guides (there is no clear agreement on it), so I left it intact. Review URL: http://codereview.chromium.org/115756 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2038 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
180 lines
6.5 KiB
C++
180 lines
6.5 KiB
C++
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// Copyright 2006-2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "v8.h"
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#include "api.h"
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#include "execution.h"
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#include "spaces-inl.h"
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#include "top.h"
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namespace v8 {
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namespace internal {
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// If no message listeners have been registered this one is called
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// by default.
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void MessageHandler::DefaultMessageReport(const MessageLocation* loc,
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Handle<Object> message_obj) {
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SmartPointer<char> str = GetLocalizedMessage(message_obj);
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if (loc == NULL) {
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PrintF("%s\n", *str);
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} else {
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HandleScope scope;
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Handle<Object> data(loc->script()->name());
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SmartPointer<char> data_str;
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if (data->IsString())
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data_str = Handle<String>::cast(data)->ToCString(DISALLOW_NULLS);
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PrintF("%s:%i: %s\n", *data_str ? *data_str : "<unknown>",
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loc->start_pos(), *str);
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}
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}
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void MessageHandler::ReportMessage(const char* msg) {
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PrintF("%s\n", msg);
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}
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Handle<Object> MessageHandler::MakeMessageObject(
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const char* type,
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MessageLocation* loc,
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Vector< Handle<Object> > args,
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Handle<String> stack_trace) {
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// Build error message object
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v8::HandleScope scope; // Instantiate a closeable HandleScope for EscapeFrom.
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Handle<Object> type_str = Factory::LookupAsciiSymbol(type);
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Handle<Object> array = Factory::NewJSArray(args.length());
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for (int i = 0; i < args.length(); i++)
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SetElement(Handle<JSArray>::cast(array), i, args[i]);
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Handle<JSFunction> fun(Top::global_context()->make_message_fun());
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int start, end;
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Handle<Object> script;
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if (loc) {
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start = loc->start_pos();
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end = loc->end_pos();
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script = GetScriptWrapper(loc->script());
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} else {
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start = end = 0;
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script = Factory::undefined_value();
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}
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Handle<Object> start_handle(Smi::FromInt(start));
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Handle<Object> end_handle(Smi::FromInt(end));
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Handle<Object> stack_trace_val = stack_trace.is_null()
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? Factory::undefined_value()
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: Handle<Object>::cast(stack_trace);
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const int argc = 6;
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Object** argv[argc] = { type_str.location(),
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array.location(),
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start_handle.location(),
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end_handle.location(),
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script.location(),
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stack_trace_val.location() };
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// Setup a catch handler to catch exceptions in creating the message. This
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// handler is non-verbose to avoid calling MakeMessage recursively in case of
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// an exception.
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v8::TryCatch catcher;
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catcher.SetVerbose(false);
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catcher.SetCaptureMessage(false);
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// Format the message.
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bool caught_exception = false;
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Handle<Object> message =
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Execution::Call(fun, Factory::undefined_value(), argc, argv,
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&caught_exception);
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// If creating the message (in JS code) resulted in an exception, we
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// skip doing the callback. This usually only happens in case of
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// stack overflow exceptions being thrown by the parser when the
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// stack is almost full.
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if (caught_exception) return Handle<Object>();
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return message.EscapeFrom(&scope);
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}
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void MessageHandler::ReportMessage(MessageLocation* loc,
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Handle<Object> message) {
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v8::Local<v8::Message> api_message_obj = v8::Utils::MessageToLocal(message);
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v8::NeanderArray global_listeners(Factory::message_listeners());
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int global_length = global_listeners.length();
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if (global_length == 0) {
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DefaultMessageReport(loc, message);
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} else {
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for (int i = 0; i < global_length; i++) {
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HandleScope scope;
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if (global_listeners.get(i)->IsUndefined()) continue;
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v8::NeanderObject listener(JSObject::cast(global_listeners.get(i)));
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Handle<Proxy> callback_obj(Proxy::cast(listener.get(0)));
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v8::MessageCallback callback =
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FUNCTION_CAST<v8::MessageCallback>(callback_obj->proxy());
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Handle<Object> callback_data(listener.get(1));
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callback(api_message_obj, v8::Utils::ToLocal(callback_data));
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}
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}
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}
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Handle<String> MessageHandler::GetMessage(Handle<Object> data) {
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Handle<String> fmt_str = Factory::LookupAsciiSymbol("FormatMessage");
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Handle<JSFunction> fun =
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Handle<JSFunction>(
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JSFunction::cast(
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Top::builtins()->GetProperty(*fmt_str)));
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Object** argv[1] = { data.location() };
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bool caught_exception;
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Handle<Object> result =
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Execution::TryCall(fun, Top::builtins(), 1, argv,
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&caught_exception);
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if (caught_exception || !result->IsString()) {
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return Factory::LookupAsciiSymbol("<error>");
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}
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Handle<String> result_string = Handle<String>::cast(result);
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// A string that has been obtained from JS code in this way is
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// likely to be a complicated ConsString of some sort. We flatten it
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// here to improve the efficiency of converting it to a C string and
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// other operations that are likely to take place (see GetLocalizedMessage
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// for example).
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FlattenString(result_string);
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return result_string;
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}
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SmartPointer<char> MessageHandler::GetLocalizedMessage(Handle<Object> data) {
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HandleScope scope;
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return GetMessage(data)->ToCString(DISALLOW_NULLS);
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}
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} } // namespace v8::internal
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