v8/src/flags.cc
mikhail.naganov@gmail.com 30a0a7de43 Split nested namespaces declaration in two lines in accordance with C++ Style Guide.
This issue was raised by Brett Wilson while reviewing my changelist for readability. Craig Silverstein (one of C++ SG maintainers) confirmed that we should declare one namespace per line. Our way of namespaces closing seems not violating style guides (there is no clear agreement on it), so I left it intact.

Review URL: http://codereview.chromium.org/115756


git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2038 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2009-05-25 10:05:56 +00:00

556 lines
16 KiB
C++

// Copyright 2006-2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <ctype.h>
#include <stdlib.h>
#include "v8.h"
#include "platform.h"
#include "smart-pointer.h"
#include "string-stream.h"
namespace v8 {
namespace internal {
// Define all of our flags.
#define FLAG_MODE_DEFINE
#include "flag-definitions.h"
// Define all of our flags default values.
#define FLAG_MODE_DEFINE_DEFAULTS
#include "flag-definitions.h"
namespace {
// This structure represents a single entry in the flag system, with a pointer
// to the actual flag, default value, comment, etc. This is designed to be POD
// initialized as to avoid requiring static constructors.
struct Flag {
enum FlagType { TYPE_BOOL, TYPE_INT, TYPE_FLOAT, TYPE_STRING, TYPE_ARGS };
FlagType type_; // What type of flag, bool, int, or string.
const char* name_; // Name of the flag, ex "my_flag".
void* valptr_; // Pointer to the global flag variable.
const void* defptr_; // Pointer to the default value.
const char* cmt_; // A comment about the flags purpose.
bool owns_ptr_; // Does the flag own its string value?
FlagType type() const { return type_; }
const char* name() const { return name_; }
const char* comment() const { return cmt_; }
bool* bool_variable() const {
ASSERT(type_ == TYPE_BOOL);
return reinterpret_cast<bool*>(valptr_);
}
int* int_variable() const {
ASSERT(type_ == TYPE_INT);
return reinterpret_cast<int*>(valptr_);
}
double* float_variable() const {
ASSERT(type_ == TYPE_FLOAT);
return reinterpret_cast<double*>(valptr_);
}
const char* string_value() const {
ASSERT(type_ == TYPE_STRING);
return *reinterpret_cast<const char**>(valptr_);
}
void set_string_value(const char* value, bool owns_ptr) {
ASSERT(type_ == TYPE_STRING);
const char** ptr = reinterpret_cast<const char**>(valptr_);
if (owns_ptr_ && *ptr != NULL) DeleteArray(*ptr);
*ptr = value;
owns_ptr_ = owns_ptr;
}
JSArguments* args_variable() const {
ASSERT(type_ == TYPE_ARGS);
return reinterpret_cast<JSArguments*>(valptr_);
}
bool bool_default() const {
ASSERT(type_ == TYPE_BOOL);
return *reinterpret_cast<const bool*>(defptr_);
}
int int_default() const {
ASSERT(type_ == TYPE_INT);
return *reinterpret_cast<const int*>(defptr_);
}
double float_default() const {
ASSERT(type_ == TYPE_FLOAT);
return *reinterpret_cast<const double*>(defptr_);
}
const char* string_default() const {
ASSERT(type_ == TYPE_STRING);
return *reinterpret_cast<const char* const *>(defptr_);
}
JSArguments args_default() const {
ASSERT(type_ == TYPE_ARGS);
return *reinterpret_cast<const JSArguments*>(defptr_);
}
// Compare this flag's current value against the default.
bool IsDefault() const {
switch (type_) {
case TYPE_BOOL:
return *bool_variable() == bool_default();
case TYPE_INT:
return *int_variable() == int_default();
case TYPE_FLOAT:
return *float_variable() == float_default();
case TYPE_STRING: {
const char* str1 = string_value();
const char* str2 = string_default();
if (str2 == NULL) return str1 == NULL;
if (str1 == NULL) return str2 == NULL;
return strcmp(str1, str2) == 0;
}
case TYPE_ARGS:
return args_variable()->argc() == 0;
}
UNREACHABLE();
return true;
}
// Set a flag back to it's default value.
void Reset() {
switch (type_) {
case TYPE_BOOL:
*bool_variable() = bool_default();
break;
case TYPE_INT:
*int_variable() = int_default();
break;
case TYPE_FLOAT:
*float_variable() = float_default();
break;
case TYPE_STRING:
set_string_value(string_default(), false);
break;
case TYPE_ARGS:
*args_variable() = args_default();
break;
}
}
};
Flag flags[] = {
#define FLAG_MODE_META
#include "flag-definitions.h"
};
const size_t num_flags = sizeof(flags) / sizeof(*flags);
} // namespace
static const char* Type2String(Flag::FlagType type) {
switch (type) {
case Flag::TYPE_BOOL: return "bool";
case Flag::TYPE_INT: return "int";
case Flag::TYPE_FLOAT: return "float";
case Flag::TYPE_STRING: return "string";
case Flag::TYPE_ARGS: return "arguments";
}
UNREACHABLE();
return NULL;
}
static SmartPointer<const char> ToString(Flag* flag) {
HeapStringAllocator string_allocator;
StringStream buffer(&string_allocator);
switch (flag->type()) {
case Flag::TYPE_BOOL:
buffer.Add("%s", (*flag->bool_variable() ? "true" : "false"));
break;
case Flag::TYPE_INT:
buffer.Add("%d", *flag->int_variable());
break;
case Flag::TYPE_FLOAT:
buffer.Add("%f", FmtElm(*flag->float_variable()));
break;
case Flag::TYPE_STRING: {
const char* str = flag->string_value();
buffer.Add("%s", str ? str : "NULL");
break;
}
case Flag::TYPE_ARGS: {
JSArguments args = *flag->args_variable();
if (args.argc() > 0) {
buffer.Add("%s", args[0]);
for (int i = 1; i < args.argc(); i++) {
buffer.Add(" %s", args[i]);
}
}
break;
}
}
return buffer.ToCString();
}
// static
List<const char*>* FlagList::argv() {
List<const char*>* args = new List<const char*>(8);
Flag* args_flag = NULL;
for (size_t i = 0; i < num_flags; ++i) {
Flag* f = &flags[i];
if (!f->IsDefault()) {
if (f->type() == Flag::TYPE_ARGS) {
ASSERT(args_flag == NULL);
args_flag = f; // Must be last in arguments.
continue;
}
HeapStringAllocator string_allocator;
StringStream buffer(&string_allocator);
if (f->type() != Flag::TYPE_BOOL || *(f->bool_variable())) {
buffer.Add("--%s", f->name());
} else {
buffer.Add("--no%s", f->name());
}
args->Add(buffer.ToCString().Detach());
if (f->type() != Flag::TYPE_BOOL) {
args->Add(ToString(f).Detach());
}
}
}
if (args_flag != NULL) {
HeapStringAllocator string_allocator;
StringStream buffer(&string_allocator);
buffer.Add("--%s", args_flag->name());
args->Add(buffer.ToCString().Detach());
JSArguments jsargs = *args_flag->args_variable();
for (int j = 0; j < jsargs.argc(); j++) {
args->Add(StrDup(jsargs[j]));
}
}
return args;
}
// Helper function to parse flags: Takes an argument arg and splits it into
// a flag name and flag value (or NULL if they are missing). is_bool is set
// if the arg started with "-no" or "--no". The buffer may be used to NUL-
// terminate the name, it must be large enough to hold any possible name.
static void SplitArgument(const char* arg,
char* buffer,
int buffer_size,
const char** name,
const char** value,
bool* is_bool) {
*name = NULL;
*value = NULL;
*is_bool = false;
if (*arg == '-') {
// find the begin of the flag name
arg++; // remove 1st '-'
if (*arg == '-') {
arg++; // remove 2nd '-'
if (arg[0] == '\0') {
const char* kJSArgumentsFlagName = "js_arguments";
*name = kJSArgumentsFlagName;
return;
}
}
if (arg[0] == 'n' && arg[1] == 'o') {
arg += 2; // remove "no"
*is_bool = true;
}
*name = arg;
// find the end of the flag name
while (*arg != '\0' && *arg != '=')
arg++;
// get the value if any
if (*arg == '=') {
// make a copy so we can NUL-terminate flag name
int n = arg - *name;
CHECK(n < buffer_size); // buffer is too small
memcpy(buffer, *name, n);
buffer[n] = '\0';
*name = buffer;
// get the value
*value = arg + 1;
}
}
}
inline char NormalizeChar(char ch) {
return ch == '_' ? '-' : ch;
}
static bool EqualNames(const char* a, const char* b) {
for (int i = 0; NormalizeChar(a[i]) == NormalizeChar(b[i]); i++) {
if (a[i] == '\0') {
return true;
}
}
return false;
}
static Flag* FindFlag(const char* name) {
for (size_t i = 0; i < num_flags; ++i) {
if (EqualNames(name, flags[i].name()))
return &flags[i];
}
return NULL;
}
// static
int FlagList::SetFlagsFromCommandLine(int* argc,
char** argv,
bool remove_flags) {
// parse arguments
for (int i = 1; i < *argc;) {
int j = i; // j > 0
const char* arg = argv[i++];
// split arg into flag components
char buffer[1*KB];
const char* name;
const char* value;
bool is_bool;
SplitArgument(arg, buffer, sizeof buffer, &name, &value, &is_bool);
if (name != NULL) {
// lookup the flag
Flag* flag = FindFlag(name);
if (flag == NULL) {
if (remove_flags) {
// We don't recognize this flag but since we're removing
// the flags we recognize we assume that the remaining flags
// will be processed somewhere else so this flag might make
// sense there.
continue;
} else {
fprintf(stderr, "Error: unrecognized flag %s\n"
"Try --help for options\n", arg);
return j;
}
}
// if we still need a flag value, use the next argument if available
if (flag->type() != Flag::TYPE_BOOL &&
flag->type() != Flag::TYPE_ARGS &&
value == NULL) {
if (i < *argc) {
value = argv[i++];
} else {
fprintf(stderr, "Error: missing value for flag %s of type %s\n"
"Try --help for options\n",
arg, Type2String(flag->type()));
return j;
}
}
// set the flag
char* endp = const_cast<char*>(""); // *endp is only read
switch (flag->type()) {
case Flag::TYPE_BOOL:
*flag->bool_variable() = !is_bool;
break;
case Flag::TYPE_INT:
*flag->int_variable() = strtol(value, &endp, 10); // NOLINT
break;
case Flag::TYPE_FLOAT:
*flag->float_variable() = strtod(value, &endp);
break;
case Flag::TYPE_STRING:
flag->set_string_value(value ? StrDup(value) : NULL, true);
break;
case Flag::TYPE_ARGS: {
int start_pos = (value == NULL) ? i : i - 1;
int js_argc = *argc - start_pos;
const char** js_argv = NewArray<const char*>(js_argc);
if (value != NULL) {
js_argv[0] = StrDup(value);
}
for (int k = i; k < *argc; k++) {
js_argv[k - start_pos] = StrDup(argv[k]);
}
*flag->args_variable() = JSArguments(js_argc, js_argv);
i = *argc; // Consume all arguments
break;
}
}
// handle errors
if ((flag->type() == Flag::TYPE_BOOL && value != NULL) ||
(flag->type() != Flag::TYPE_BOOL && is_bool) ||
*endp != '\0') {
fprintf(stderr, "Error: illegal value for flag %s of type %s\n"
"Try --help for options\n",
arg, Type2String(flag->type()));
return j;
}
// remove the flag & value from the command
if (remove_flags) {
while (j < i) {
argv[j++] = NULL;
}
}
}
}
// shrink the argument list
if (remove_flags) {
int j = 1;
for (int i = 1; i < *argc; i++) {
if (argv[i] != NULL)
argv[j++] = argv[i];
}
*argc = j;
}
if (FLAG_help) {
PrintHelp();
exit(0);
}
// parsed all flags successfully
return 0;
}
static char* SkipWhiteSpace(char* p) {
while (*p != '\0' && isspace(*p) != 0) p++;
return p;
}
static char* SkipBlackSpace(char* p) {
while (*p != '\0' && isspace(*p) == 0) p++;
return p;
}
// static
int FlagList::SetFlagsFromString(const char* str, int len) {
// make a 0-terminated copy of str
char* copy0 = NewArray<char>(len + 1);
memcpy(copy0, str, len);
copy0[len] = '\0';
// strip leading white space
char* copy = SkipWhiteSpace(copy0);
// count the number of 'arguments'
int argc = 1; // be compatible with SetFlagsFromCommandLine()
for (char* p = copy; *p != '\0'; argc++) {
p = SkipBlackSpace(p);
p = SkipWhiteSpace(p);
}
// allocate argument array
char** argv = NewArray<char*>(argc);
// split the flags string into arguments
argc = 1; // be compatible with SetFlagsFromCommandLine()
for (char* p = copy; *p != '\0'; argc++) {
argv[argc] = p;
p = SkipBlackSpace(p);
if (*p != '\0') *p++ = '\0'; // 0-terminate argument
p = SkipWhiteSpace(p);
}
// set the flags
int result = SetFlagsFromCommandLine(&argc, argv, false);
// cleanup
DeleteArray(argv);
DeleteArray(copy0);
return result;
}
// static
void FlagList::ResetAllFlags() {
for (size_t i = 0; i < num_flags; ++i) {
flags[i].Reset();
}
}
// static
void FlagList::PrintHelp() {
printf("Usage:\n");
printf(" shell [options] -e string\n");
printf(" execute string in V8\n");
printf(" shell [options] file1 file2 ... filek\n");
printf(" run JavaScript scripts in file1, file2, ..., filek\n");
printf(" shell [options]\n");
printf(" shell [options] --shell [file1 file2 ... filek]\n");
printf(" run an interactive JavaScript shell\n");
printf(" d8 [options] file1 file2 ... filek\n");
printf(" d8 [options]\n");
printf(" d8 [options] --shell [file1 file2 ... filek]\n");
printf(" run the new debugging shell\n\n");
printf("Options:\n");
for (size_t i = 0; i < num_flags; ++i) {
Flag* f = &flags[i];
SmartPointer<const char> value = ToString(f);
printf(" --%s (%s)\n type: %s default: %s\n",
f->name(), f->comment(), Type2String(f->type()), *value);
}
}
JSArguments::JSArguments()
: argc_(0), argv_(NULL) {}
JSArguments::JSArguments(int argc, const char** argv)
: argc_(argc), argv_(argv) {}
int JSArguments::argc() const { return argc_; }
const char** JSArguments::argv() { return argv_; }
const char*& JSArguments::operator[](int idx) { return argv_[idx]; }
JSArguments& JSArguments::operator=(JSArguments args) {
argc_ = args.argc_;
argv_ = args.argv_;
return *this;
}
} } // namespace v8::internal