30a0a7de43
This issue was raised by Brett Wilson while reviewing my changelist for readability. Craig Silverstein (one of C++ SG maintainers) confirmed that we should declare one namespace per line. Our way of namespaces closing seems not violating style guides (there is no clear agreement on it), so I left it intact. Review URL: http://codereview.chromium.org/115756 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2038 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
556 lines
16 KiB
C++
556 lines
16 KiB
C++
// Copyright 2006-2008 the V8 project authors. All rights reserved.
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are
|
|
// met:
|
|
//
|
|
// * Redistributions of source code must retain the above copyright
|
|
// notice, this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above
|
|
// copyright notice, this list of conditions and the following
|
|
// disclaimer in the documentation and/or other materials provided
|
|
// with the distribution.
|
|
// * Neither the name of Google Inc. nor the names of its
|
|
// contributors may be used to endorse or promote products derived
|
|
// from this software without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
#include <ctype.h>
|
|
#include <stdlib.h>
|
|
|
|
#include "v8.h"
|
|
|
|
#include "platform.h"
|
|
#include "smart-pointer.h"
|
|
#include "string-stream.h"
|
|
|
|
|
|
namespace v8 {
|
|
namespace internal {
|
|
|
|
// Define all of our flags.
|
|
#define FLAG_MODE_DEFINE
|
|
#include "flag-definitions.h"
|
|
|
|
// Define all of our flags default values.
|
|
#define FLAG_MODE_DEFINE_DEFAULTS
|
|
#include "flag-definitions.h"
|
|
|
|
namespace {
|
|
|
|
// This structure represents a single entry in the flag system, with a pointer
|
|
// to the actual flag, default value, comment, etc. This is designed to be POD
|
|
// initialized as to avoid requiring static constructors.
|
|
struct Flag {
|
|
enum FlagType { TYPE_BOOL, TYPE_INT, TYPE_FLOAT, TYPE_STRING, TYPE_ARGS };
|
|
|
|
FlagType type_; // What type of flag, bool, int, or string.
|
|
const char* name_; // Name of the flag, ex "my_flag".
|
|
void* valptr_; // Pointer to the global flag variable.
|
|
const void* defptr_; // Pointer to the default value.
|
|
const char* cmt_; // A comment about the flags purpose.
|
|
bool owns_ptr_; // Does the flag own its string value?
|
|
|
|
FlagType type() const { return type_; }
|
|
|
|
const char* name() const { return name_; }
|
|
|
|
const char* comment() const { return cmt_; }
|
|
|
|
bool* bool_variable() const {
|
|
ASSERT(type_ == TYPE_BOOL);
|
|
return reinterpret_cast<bool*>(valptr_);
|
|
}
|
|
|
|
int* int_variable() const {
|
|
ASSERT(type_ == TYPE_INT);
|
|
return reinterpret_cast<int*>(valptr_);
|
|
}
|
|
|
|
double* float_variable() const {
|
|
ASSERT(type_ == TYPE_FLOAT);
|
|
return reinterpret_cast<double*>(valptr_);
|
|
}
|
|
|
|
const char* string_value() const {
|
|
ASSERT(type_ == TYPE_STRING);
|
|
return *reinterpret_cast<const char**>(valptr_);
|
|
}
|
|
|
|
void set_string_value(const char* value, bool owns_ptr) {
|
|
ASSERT(type_ == TYPE_STRING);
|
|
const char** ptr = reinterpret_cast<const char**>(valptr_);
|
|
if (owns_ptr_ && *ptr != NULL) DeleteArray(*ptr);
|
|
*ptr = value;
|
|
owns_ptr_ = owns_ptr;
|
|
}
|
|
|
|
JSArguments* args_variable() const {
|
|
ASSERT(type_ == TYPE_ARGS);
|
|
return reinterpret_cast<JSArguments*>(valptr_);
|
|
}
|
|
|
|
bool bool_default() const {
|
|
ASSERT(type_ == TYPE_BOOL);
|
|
return *reinterpret_cast<const bool*>(defptr_);
|
|
}
|
|
|
|
int int_default() const {
|
|
ASSERT(type_ == TYPE_INT);
|
|
return *reinterpret_cast<const int*>(defptr_);
|
|
}
|
|
|
|
double float_default() const {
|
|
ASSERT(type_ == TYPE_FLOAT);
|
|
return *reinterpret_cast<const double*>(defptr_);
|
|
}
|
|
|
|
const char* string_default() const {
|
|
ASSERT(type_ == TYPE_STRING);
|
|
return *reinterpret_cast<const char* const *>(defptr_);
|
|
}
|
|
|
|
JSArguments args_default() const {
|
|
ASSERT(type_ == TYPE_ARGS);
|
|
return *reinterpret_cast<const JSArguments*>(defptr_);
|
|
}
|
|
|
|
// Compare this flag's current value against the default.
|
|
bool IsDefault() const {
|
|
switch (type_) {
|
|
case TYPE_BOOL:
|
|
return *bool_variable() == bool_default();
|
|
case TYPE_INT:
|
|
return *int_variable() == int_default();
|
|
case TYPE_FLOAT:
|
|
return *float_variable() == float_default();
|
|
case TYPE_STRING: {
|
|
const char* str1 = string_value();
|
|
const char* str2 = string_default();
|
|
if (str2 == NULL) return str1 == NULL;
|
|
if (str1 == NULL) return str2 == NULL;
|
|
return strcmp(str1, str2) == 0;
|
|
}
|
|
case TYPE_ARGS:
|
|
return args_variable()->argc() == 0;
|
|
}
|
|
UNREACHABLE();
|
|
return true;
|
|
}
|
|
|
|
// Set a flag back to it's default value.
|
|
void Reset() {
|
|
switch (type_) {
|
|
case TYPE_BOOL:
|
|
*bool_variable() = bool_default();
|
|
break;
|
|
case TYPE_INT:
|
|
*int_variable() = int_default();
|
|
break;
|
|
case TYPE_FLOAT:
|
|
*float_variable() = float_default();
|
|
break;
|
|
case TYPE_STRING:
|
|
set_string_value(string_default(), false);
|
|
break;
|
|
case TYPE_ARGS:
|
|
*args_variable() = args_default();
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
Flag flags[] = {
|
|
#define FLAG_MODE_META
|
|
#include "flag-definitions.h"
|
|
};
|
|
|
|
const size_t num_flags = sizeof(flags) / sizeof(*flags);
|
|
|
|
} // namespace
|
|
|
|
|
|
static const char* Type2String(Flag::FlagType type) {
|
|
switch (type) {
|
|
case Flag::TYPE_BOOL: return "bool";
|
|
case Flag::TYPE_INT: return "int";
|
|
case Flag::TYPE_FLOAT: return "float";
|
|
case Flag::TYPE_STRING: return "string";
|
|
case Flag::TYPE_ARGS: return "arguments";
|
|
}
|
|
UNREACHABLE();
|
|
return NULL;
|
|
}
|
|
|
|
|
|
static SmartPointer<const char> ToString(Flag* flag) {
|
|
HeapStringAllocator string_allocator;
|
|
StringStream buffer(&string_allocator);
|
|
switch (flag->type()) {
|
|
case Flag::TYPE_BOOL:
|
|
buffer.Add("%s", (*flag->bool_variable() ? "true" : "false"));
|
|
break;
|
|
case Flag::TYPE_INT:
|
|
buffer.Add("%d", *flag->int_variable());
|
|
break;
|
|
case Flag::TYPE_FLOAT:
|
|
buffer.Add("%f", FmtElm(*flag->float_variable()));
|
|
break;
|
|
case Flag::TYPE_STRING: {
|
|
const char* str = flag->string_value();
|
|
buffer.Add("%s", str ? str : "NULL");
|
|
break;
|
|
}
|
|
case Flag::TYPE_ARGS: {
|
|
JSArguments args = *flag->args_variable();
|
|
if (args.argc() > 0) {
|
|
buffer.Add("%s", args[0]);
|
|
for (int i = 1; i < args.argc(); i++) {
|
|
buffer.Add(" %s", args[i]);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
return buffer.ToCString();
|
|
}
|
|
|
|
|
|
// static
|
|
List<const char*>* FlagList::argv() {
|
|
List<const char*>* args = new List<const char*>(8);
|
|
Flag* args_flag = NULL;
|
|
for (size_t i = 0; i < num_flags; ++i) {
|
|
Flag* f = &flags[i];
|
|
if (!f->IsDefault()) {
|
|
if (f->type() == Flag::TYPE_ARGS) {
|
|
ASSERT(args_flag == NULL);
|
|
args_flag = f; // Must be last in arguments.
|
|
continue;
|
|
}
|
|
HeapStringAllocator string_allocator;
|
|
StringStream buffer(&string_allocator);
|
|
if (f->type() != Flag::TYPE_BOOL || *(f->bool_variable())) {
|
|
buffer.Add("--%s", f->name());
|
|
} else {
|
|
buffer.Add("--no%s", f->name());
|
|
}
|
|
args->Add(buffer.ToCString().Detach());
|
|
if (f->type() != Flag::TYPE_BOOL) {
|
|
args->Add(ToString(f).Detach());
|
|
}
|
|
}
|
|
}
|
|
if (args_flag != NULL) {
|
|
HeapStringAllocator string_allocator;
|
|
StringStream buffer(&string_allocator);
|
|
buffer.Add("--%s", args_flag->name());
|
|
args->Add(buffer.ToCString().Detach());
|
|
JSArguments jsargs = *args_flag->args_variable();
|
|
for (int j = 0; j < jsargs.argc(); j++) {
|
|
args->Add(StrDup(jsargs[j]));
|
|
}
|
|
}
|
|
return args;
|
|
}
|
|
|
|
|
|
// Helper function to parse flags: Takes an argument arg and splits it into
|
|
// a flag name and flag value (or NULL if they are missing). is_bool is set
|
|
// if the arg started with "-no" or "--no". The buffer may be used to NUL-
|
|
// terminate the name, it must be large enough to hold any possible name.
|
|
static void SplitArgument(const char* arg,
|
|
char* buffer,
|
|
int buffer_size,
|
|
const char** name,
|
|
const char** value,
|
|
bool* is_bool) {
|
|
*name = NULL;
|
|
*value = NULL;
|
|
*is_bool = false;
|
|
|
|
if (*arg == '-') {
|
|
// find the begin of the flag name
|
|
arg++; // remove 1st '-'
|
|
if (*arg == '-') {
|
|
arg++; // remove 2nd '-'
|
|
if (arg[0] == '\0') {
|
|
const char* kJSArgumentsFlagName = "js_arguments";
|
|
*name = kJSArgumentsFlagName;
|
|
return;
|
|
}
|
|
}
|
|
if (arg[0] == 'n' && arg[1] == 'o') {
|
|
arg += 2; // remove "no"
|
|
*is_bool = true;
|
|
}
|
|
*name = arg;
|
|
|
|
// find the end of the flag name
|
|
while (*arg != '\0' && *arg != '=')
|
|
arg++;
|
|
|
|
// get the value if any
|
|
if (*arg == '=') {
|
|
// make a copy so we can NUL-terminate flag name
|
|
int n = arg - *name;
|
|
CHECK(n < buffer_size); // buffer is too small
|
|
memcpy(buffer, *name, n);
|
|
buffer[n] = '\0';
|
|
*name = buffer;
|
|
// get the value
|
|
*value = arg + 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
inline char NormalizeChar(char ch) {
|
|
return ch == '_' ? '-' : ch;
|
|
}
|
|
|
|
|
|
static bool EqualNames(const char* a, const char* b) {
|
|
for (int i = 0; NormalizeChar(a[i]) == NormalizeChar(b[i]); i++) {
|
|
if (a[i] == '\0') {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
static Flag* FindFlag(const char* name) {
|
|
for (size_t i = 0; i < num_flags; ++i) {
|
|
if (EqualNames(name, flags[i].name()))
|
|
return &flags[i];
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
// static
|
|
int FlagList::SetFlagsFromCommandLine(int* argc,
|
|
char** argv,
|
|
bool remove_flags) {
|
|
// parse arguments
|
|
for (int i = 1; i < *argc;) {
|
|
int j = i; // j > 0
|
|
const char* arg = argv[i++];
|
|
|
|
// split arg into flag components
|
|
char buffer[1*KB];
|
|
const char* name;
|
|
const char* value;
|
|
bool is_bool;
|
|
SplitArgument(arg, buffer, sizeof buffer, &name, &value, &is_bool);
|
|
|
|
if (name != NULL) {
|
|
// lookup the flag
|
|
Flag* flag = FindFlag(name);
|
|
if (flag == NULL) {
|
|
if (remove_flags) {
|
|
// We don't recognize this flag but since we're removing
|
|
// the flags we recognize we assume that the remaining flags
|
|
// will be processed somewhere else so this flag might make
|
|
// sense there.
|
|
continue;
|
|
} else {
|
|
fprintf(stderr, "Error: unrecognized flag %s\n"
|
|
"Try --help for options\n", arg);
|
|
return j;
|
|
}
|
|
}
|
|
|
|
// if we still need a flag value, use the next argument if available
|
|
if (flag->type() != Flag::TYPE_BOOL &&
|
|
flag->type() != Flag::TYPE_ARGS &&
|
|
value == NULL) {
|
|
if (i < *argc) {
|
|
value = argv[i++];
|
|
} else {
|
|
fprintf(stderr, "Error: missing value for flag %s of type %s\n"
|
|
"Try --help for options\n",
|
|
arg, Type2String(flag->type()));
|
|
return j;
|
|
}
|
|
}
|
|
|
|
// set the flag
|
|
char* endp = const_cast<char*>(""); // *endp is only read
|
|
switch (flag->type()) {
|
|
case Flag::TYPE_BOOL:
|
|
*flag->bool_variable() = !is_bool;
|
|
break;
|
|
case Flag::TYPE_INT:
|
|
*flag->int_variable() = strtol(value, &endp, 10); // NOLINT
|
|
break;
|
|
case Flag::TYPE_FLOAT:
|
|
*flag->float_variable() = strtod(value, &endp);
|
|
break;
|
|
case Flag::TYPE_STRING:
|
|
flag->set_string_value(value ? StrDup(value) : NULL, true);
|
|
break;
|
|
case Flag::TYPE_ARGS: {
|
|
int start_pos = (value == NULL) ? i : i - 1;
|
|
int js_argc = *argc - start_pos;
|
|
const char** js_argv = NewArray<const char*>(js_argc);
|
|
if (value != NULL) {
|
|
js_argv[0] = StrDup(value);
|
|
}
|
|
for (int k = i; k < *argc; k++) {
|
|
js_argv[k - start_pos] = StrDup(argv[k]);
|
|
}
|
|
*flag->args_variable() = JSArguments(js_argc, js_argv);
|
|
i = *argc; // Consume all arguments
|
|
break;
|
|
}
|
|
}
|
|
|
|
// handle errors
|
|
if ((flag->type() == Flag::TYPE_BOOL && value != NULL) ||
|
|
(flag->type() != Flag::TYPE_BOOL && is_bool) ||
|
|
*endp != '\0') {
|
|
fprintf(stderr, "Error: illegal value for flag %s of type %s\n"
|
|
"Try --help for options\n",
|
|
arg, Type2String(flag->type()));
|
|
return j;
|
|
}
|
|
|
|
// remove the flag & value from the command
|
|
if (remove_flags) {
|
|
while (j < i) {
|
|
argv[j++] = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// shrink the argument list
|
|
if (remove_flags) {
|
|
int j = 1;
|
|
for (int i = 1; i < *argc; i++) {
|
|
if (argv[i] != NULL)
|
|
argv[j++] = argv[i];
|
|
}
|
|
*argc = j;
|
|
}
|
|
|
|
if (FLAG_help) {
|
|
PrintHelp();
|
|
exit(0);
|
|
}
|
|
// parsed all flags successfully
|
|
return 0;
|
|
}
|
|
|
|
|
|
static char* SkipWhiteSpace(char* p) {
|
|
while (*p != '\0' && isspace(*p) != 0) p++;
|
|
return p;
|
|
}
|
|
|
|
|
|
static char* SkipBlackSpace(char* p) {
|
|
while (*p != '\0' && isspace(*p) == 0) p++;
|
|
return p;
|
|
}
|
|
|
|
|
|
// static
|
|
int FlagList::SetFlagsFromString(const char* str, int len) {
|
|
// make a 0-terminated copy of str
|
|
char* copy0 = NewArray<char>(len + 1);
|
|
memcpy(copy0, str, len);
|
|
copy0[len] = '\0';
|
|
|
|
// strip leading white space
|
|
char* copy = SkipWhiteSpace(copy0);
|
|
|
|
// count the number of 'arguments'
|
|
int argc = 1; // be compatible with SetFlagsFromCommandLine()
|
|
for (char* p = copy; *p != '\0'; argc++) {
|
|
p = SkipBlackSpace(p);
|
|
p = SkipWhiteSpace(p);
|
|
}
|
|
|
|
// allocate argument array
|
|
char** argv = NewArray<char*>(argc);
|
|
|
|
// split the flags string into arguments
|
|
argc = 1; // be compatible with SetFlagsFromCommandLine()
|
|
for (char* p = copy; *p != '\0'; argc++) {
|
|
argv[argc] = p;
|
|
p = SkipBlackSpace(p);
|
|
if (*p != '\0') *p++ = '\0'; // 0-terminate argument
|
|
p = SkipWhiteSpace(p);
|
|
}
|
|
|
|
// set the flags
|
|
int result = SetFlagsFromCommandLine(&argc, argv, false);
|
|
|
|
// cleanup
|
|
DeleteArray(argv);
|
|
DeleteArray(copy0);
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
// static
|
|
void FlagList::ResetAllFlags() {
|
|
for (size_t i = 0; i < num_flags; ++i) {
|
|
flags[i].Reset();
|
|
}
|
|
}
|
|
|
|
|
|
// static
|
|
void FlagList::PrintHelp() {
|
|
printf("Usage:\n");
|
|
printf(" shell [options] -e string\n");
|
|
printf(" execute string in V8\n");
|
|
printf(" shell [options] file1 file2 ... filek\n");
|
|
printf(" run JavaScript scripts in file1, file2, ..., filek\n");
|
|
printf(" shell [options]\n");
|
|
printf(" shell [options] --shell [file1 file2 ... filek]\n");
|
|
printf(" run an interactive JavaScript shell\n");
|
|
printf(" d8 [options] file1 file2 ... filek\n");
|
|
printf(" d8 [options]\n");
|
|
printf(" d8 [options] --shell [file1 file2 ... filek]\n");
|
|
printf(" run the new debugging shell\n\n");
|
|
printf("Options:\n");
|
|
for (size_t i = 0; i < num_flags; ++i) {
|
|
Flag* f = &flags[i];
|
|
SmartPointer<const char> value = ToString(f);
|
|
printf(" --%s (%s)\n type: %s default: %s\n",
|
|
f->name(), f->comment(), Type2String(f->type()), *value);
|
|
}
|
|
}
|
|
|
|
JSArguments::JSArguments()
|
|
: argc_(0), argv_(NULL) {}
|
|
JSArguments::JSArguments(int argc, const char** argv)
|
|
: argc_(argc), argv_(argv) {}
|
|
int JSArguments::argc() const { return argc_; }
|
|
const char** JSArguments::argv() { return argv_; }
|
|
const char*& JSArguments::operator[](int idx) { return argv_[idx]; }
|
|
JSArguments& JSArguments::operator=(JSArguments args) {
|
|
argc_ = args.argc_;
|
|
argv_ = args.argv_;
|
|
return *this;
|
|
}
|
|
|
|
|
|
} } // namespace v8::internal
|