692ba84f4f
BUG=v8:5215 R=rmcilroy@chromium.org,marja@chromium.org,vogelheim@chromium.org Review-Url: https://codereview.chromium.org/2573493002 Cr-Commit-Position: refs/heads/master@{#41767}
208 lines
6.5 KiB
C++
208 lines
6.5 KiB
C++
// Copyright 2016 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "src/compiler-dispatcher/compiler-dispatcher.h"
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#include "include/v8-platform.h"
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#include "src/compiler-dispatcher/compiler-dispatcher-job.h"
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#include "src/flags.h"
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#include "src/handles.h"
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#include "src/objects-inl.h"
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#include "test/unittests/compiler-dispatcher/compiler-dispatcher-helper.h"
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#include "test/unittests/test-utils.h"
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#include "testing/gtest/include/gtest/gtest.h"
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namespace v8 {
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namespace internal {
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typedef TestWithContext CompilerDispatcherTest;
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namespace {
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class MockPlatform : public v8::Platform {
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public:
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MockPlatform() : task_(nullptr), time_(0.0), time_step_(0.0) {}
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~MockPlatform() override = default;
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void CallOnBackgroundThread(Task* task,
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ExpectedRuntime expected_runtime) override {
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UNREACHABLE();
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}
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void CallOnForegroundThread(v8::Isolate* isolate, Task* task) override {
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UNREACHABLE();
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}
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void CallDelayedOnForegroundThread(v8::Isolate* isolate, Task* task,
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double delay_in_seconds) override {
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UNREACHABLE();
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}
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void CallIdleOnForegroundThread(v8::Isolate* isolate,
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IdleTask* task) override {
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task_ = task;
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}
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bool IdleTasksEnabled(v8::Isolate* isolate) override { return true; }
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double MonotonicallyIncreasingTime() override {
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time_ += time_step_;
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return time_;
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}
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void RunIdleTask(double deadline_in_seconds, double time_step) {
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ASSERT_TRUE(task_ != nullptr);
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time_step_ = time_step;
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IdleTask* task = task_;
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task_ = nullptr;
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task->Run(deadline_in_seconds);
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delete task;
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}
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bool IdleTaskPending() const { return !!task_; }
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private:
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IdleTask* task_;
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double time_;
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double time_step_;
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DISALLOW_COPY_AND_ASSIGN(MockPlatform);
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};
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} // namespace
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TEST_F(CompilerDispatcherTest, Construct) {
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MockPlatform platform;
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CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
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}
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TEST_F(CompilerDispatcherTest, IsEnqueued) {
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MockPlatform platform;
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CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
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const char script[] =
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"function g() { var y = 1; function f1(x) { return x * y }; return f1; } "
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"g();";
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Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
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Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
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ASSERT_FALSE(dispatcher.IsEnqueued(shared));
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ASSERT_TRUE(dispatcher.Enqueue(shared));
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ASSERT_TRUE(dispatcher.IsEnqueued(shared));
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dispatcher.Abort(shared, CompilerDispatcher::BlockingBehavior::kBlock);
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ASSERT_FALSE(dispatcher.IsEnqueued(shared));
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}
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TEST_F(CompilerDispatcherTest, FinishNow) {
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MockPlatform platform;
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CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
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const char script[] =
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"function g() { var y = 1; function f2(x) { return x * y }; return f2; } "
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"g();";
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Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
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Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
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ASSERT_FALSE(shared->HasBaselineCode());
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ASSERT_TRUE(dispatcher.Enqueue(shared));
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ASSERT_TRUE(dispatcher.FinishNow(shared));
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// Finishing removes the SFI from the queue.
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ASSERT_FALSE(dispatcher.IsEnqueued(shared));
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ASSERT_TRUE(shared->HasBaselineCode());
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}
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TEST_F(CompilerDispatcherTest, IdleTask) {
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MockPlatform platform;
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CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
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const char script[] =
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"function g() { var y = 1; function f3(x) { return x * y }; return f3; } "
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"g();";
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Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
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Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
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ASSERT_FALSE(platform.IdleTaskPending());
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ASSERT_TRUE(dispatcher.Enqueue(shared));
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ASSERT_TRUE(platform.IdleTaskPending());
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// Since time doesn't progress on the MockPlatform, this is enough idle time
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// to finish compiling the function.
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platform.RunIdleTask(1000.0, 0.0);
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ASSERT_FALSE(dispatcher.IsEnqueued(shared));
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ASSERT_TRUE(shared->HasBaselineCode());
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}
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TEST_F(CompilerDispatcherTest, IdleTaskSmallIdleTime) {
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MockPlatform platform;
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CompilerDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
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const char script[] =
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"function g() { var y = 1; function f4(x) { return x * y }; return f4; } "
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"g();";
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Handle<JSFunction> f = Handle<JSFunction>::cast(RunJS(isolate(), script));
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Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
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ASSERT_FALSE(platform.IdleTaskPending());
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ASSERT_TRUE(dispatcher.Enqueue(shared));
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ASSERT_TRUE(platform.IdleTaskPending());
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// The job should be scheduled for the main thread.
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ASSERT_EQ(dispatcher.jobs_.size(), 1u);
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ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
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CompileJobStatus::kInitial);
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// Only grant a little idle time and have time advance beyond it in one step.
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platform.RunIdleTask(2.0, 1.0);
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ASSERT_TRUE(dispatcher.IsEnqueued(shared));
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ASSERT_FALSE(shared->HasBaselineCode());
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ASSERT_TRUE(platform.IdleTaskPending());
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// The job should be still scheduled for the main thread, but ready for
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// parsing.
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ASSERT_EQ(dispatcher.jobs_.size(), 1u);
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ASSERT_TRUE(dispatcher.jobs_.begin()->second->status() ==
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CompileJobStatus::kReadyToParse);
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// Only grant a lot of idle time and freeze time.
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platform.RunIdleTask(1000.0, 0.0);
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ASSERT_FALSE(dispatcher.IsEnqueued(shared));
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ASSERT_TRUE(shared->HasBaselineCode());
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ASSERT_FALSE(platform.IdleTaskPending());
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}
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TEST_F(CompilerDispatcherTest, IdleTaskException) {
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MockPlatform platform;
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CompilerDispatcher dispatcher(i_isolate(), &platform, 50);
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std::string script("function g() { function f5(x) { var a = ");
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for (int i = 0; i < 1000; i++) {
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script += "'x' + ";
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}
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script += " 'x'; }; return f5; } g();";
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Handle<JSFunction> f =
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Handle<JSFunction>::cast(RunJS(isolate(), script.c_str()));
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Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
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ASSERT_FALSE(platform.IdleTaskPending());
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ASSERT_TRUE(dispatcher.Enqueue(shared));
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ASSERT_TRUE(platform.IdleTaskPending());
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// Idle tasks shouldn't leave exceptions behind.
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v8::TryCatch try_catch(isolate());
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// Since time doesn't progress on the MockPlatform, this is enough idle time
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// to finish compiling the function.
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platform.RunIdleTask(1000.0, 0.0);
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ASSERT_FALSE(dispatcher.IsEnqueued(shared));
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ASSERT_FALSE(shared->HasBaselineCode());
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ASSERT_FALSE(try_catch.HasCaught());
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}
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} // namespace internal
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} // namespace v8
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