75a82a6fab
Review URL: http://codereview.chromium.org/101017 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1925 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
741 lines
26 KiB
C++
741 lines
26 KiB
C++
// Copyright 2009 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "v8.h"
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#include "accessors.h"
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#include "api.h"
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#include "bootstrapper.h"
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#include "compiler.h"
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#include "debug.h"
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#include "execution.h"
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#include "global-handles.h"
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#include "natives.h"
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#include "runtime.h"
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namespace v8 { namespace internal {
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v8::ImplementationUtilities::HandleScopeData HandleScope::current_ =
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{ -1, NULL, NULL };
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int HandleScope::NumberOfHandles() {
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int n = HandleScopeImplementer::instance()->Blocks()->length();
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if (n == 0) return 0;
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return ((n - 1) * kHandleBlockSize) +
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(current_.next - HandleScopeImplementer::instance()->Blocks()->last());
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}
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void** HandleScope::Extend() {
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void** result = current_.next;
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ASSERT(result == current_.limit);
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// Make sure there's at least one scope on the stack and that the
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// top of the scope stack isn't a barrier.
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if (current_.extensions < 0) {
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Utils::ReportApiFailure("v8::HandleScope::CreateHandle()",
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"Cannot create a handle without a HandleScope");
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return NULL;
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}
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HandleScopeImplementer* impl = HandleScopeImplementer::instance();
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// If there's more room in the last block, we use that. This is used
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// for fast creation of scopes after scope barriers.
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if (!impl->Blocks()->is_empty()) {
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void** limit = &impl->Blocks()->last()[kHandleBlockSize];
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if (current_.limit != limit) {
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current_.limit = limit;
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}
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}
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// If we still haven't found a slot for the handle, we extend the
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// current handle scope by allocating a new handle block.
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if (result == current_.limit) {
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// If there's a spare block, use it for growing the current scope.
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result = impl->GetSpareOrNewBlock();
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// Add the extension to the global list of blocks, but count the
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// extension as part of the current scope.
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impl->Blocks()->Add(result);
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current_.extensions++;
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current_.limit = &result[kHandleBlockSize];
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}
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return result;
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}
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void HandleScope::DeleteExtensions() {
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ASSERT(current_.extensions != 0);
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HandleScopeImplementer::instance()->DeleteExtensions(current_.extensions);
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}
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void HandleScope::ZapRange(void** start, void** end) {
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if (start == NULL) return;
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for (void** p = start; p < end; p++) {
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*p = reinterpret_cast<void*>(v8::internal::kHandleZapValue);
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}
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}
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Handle<FixedArray> AddKeysFromJSArray(Handle<FixedArray> content,
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Handle<JSArray> array) {
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CALL_HEAP_FUNCTION(content->AddKeysFromJSArray(*array), FixedArray);
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}
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Handle<FixedArray> UnionOfKeys(Handle<FixedArray> first,
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Handle<FixedArray> second) {
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CALL_HEAP_FUNCTION(first->UnionOfKeys(*second), FixedArray);
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}
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Handle<JSGlobalProxy> ReinitializeJSGlobalProxy(
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Handle<JSFunction> constructor,
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Handle<JSGlobalProxy> global) {
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CALL_HEAP_FUNCTION(Heap::ReinitializeJSGlobalProxy(*constructor, *global),
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JSGlobalProxy);
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}
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void SetExpectedNofProperties(Handle<JSFunction> func, int nof) {
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func->shared()->set_expected_nof_properties(nof);
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if (func->has_initial_map()) {
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Handle<Map> new_initial_map =
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Factory::CopyMapDropTransitions(Handle<Map>(func->initial_map()));
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new_initial_map->set_unused_property_fields(nof);
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func->set_initial_map(*new_initial_map);
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}
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}
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void SetPrototypeProperty(Handle<JSFunction> func, Handle<JSObject> value) {
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CALL_HEAP_FUNCTION_VOID(func->SetPrototype(*value));
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}
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static int ExpectedNofPropertiesFromEstimate(int estimate) {
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// TODO(1231235): We need dynamic feedback to estimate the number
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// of expected properties in an object. The static hack below
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// is barely a solution.
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if (estimate == 0) return 4;
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return estimate + 2;
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}
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void SetExpectedNofPropertiesFromEstimate(Handle<SharedFunctionInfo> shared,
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int estimate) {
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shared->set_expected_nof_properties(
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ExpectedNofPropertiesFromEstimate(estimate));
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}
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void SetExpectedNofPropertiesFromEstimate(Handle<JSFunction> func,
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int estimate) {
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SetExpectedNofProperties(
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func, ExpectedNofPropertiesFromEstimate(estimate));
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}
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void NormalizeProperties(Handle<JSObject> object,
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PropertyNormalizationMode mode) {
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CALL_HEAP_FUNCTION_VOID(object->NormalizeProperties(mode));
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}
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void NormalizeElements(Handle<JSObject> object) {
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CALL_HEAP_FUNCTION_VOID(object->NormalizeElements());
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}
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void TransformToFastProperties(Handle<JSObject> object,
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int unused_property_fields) {
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CALL_HEAP_FUNCTION_VOID(
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object->TransformToFastProperties(unused_property_fields));
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}
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void FlattenString(Handle<String> string) {
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CALL_HEAP_FUNCTION_VOID(string->TryFlattenIfNotFlat());
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ASSERT(string->IsFlat());
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}
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Handle<Object> SetPrototype(Handle<JSFunction> function,
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Handle<Object> prototype) {
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CALL_HEAP_FUNCTION(Accessors::FunctionSetPrototype(*function,
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*prototype,
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NULL),
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Object);
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}
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Handle<Object> SetProperty(Handle<JSObject> object,
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Handle<String> key,
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Handle<Object> value,
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PropertyAttributes attributes) {
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CALL_HEAP_FUNCTION(object->SetProperty(*key, *value, attributes), Object);
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}
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Handle<Object> SetProperty(Handle<Object> object,
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Handle<Object> key,
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Handle<Object> value,
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PropertyAttributes attributes) {
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CALL_HEAP_FUNCTION(
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Runtime::SetObjectProperty(object, key, value, attributes), Object);
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}
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Handle<Object> ForceSetProperty(Handle<JSObject> object,
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Handle<Object> key,
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Handle<Object> value,
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PropertyAttributes attributes) {
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CALL_HEAP_FUNCTION(
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Runtime::ForceSetObjectProperty(object, key, value, attributes), Object);
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}
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Handle<Object> IgnoreAttributesAndSetLocalProperty(
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Handle<JSObject> object,
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Handle<String> key,
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Handle<Object> value,
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PropertyAttributes attributes) {
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CALL_HEAP_FUNCTION(object->
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IgnoreAttributesAndSetLocalProperty(*key, *value, attributes), Object);
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}
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Handle<Object> SetPropertyWithInterceptor(Handle<JSObject> object,
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Handle<String> key,
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Handle<Object> value,
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PropertyAttributes attributes) {
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CALL_HEAP_FUNCTION(object->SetPropertyWithInterceptor(*key,
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*value,
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attributes),
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Object);
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}
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Handle<Object> GetProperty(Handle<JSObject> obj,
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const char* name) {
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Handle<String> str = Factory::LookupAsciiSymbol(name);
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CALL_HEAP_FUNCTION(obj->GetProperty(*str), Object);
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}
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Handle<Object> GetProperty(Handle<Object> obj,
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Handle<Object> key) {
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CALL_HEAP_FUNCTION(Runtime::GetObjectProperty(obj, key), Object);
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}
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Handle<Object> GetPropertyWithInterceptor(Handle<JSObject> receiver,
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Handle<JSObject> holder,
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Handle<String> name,
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PropertyAttributes* attributes) {
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CALL_HEAP_FUNCTION(holder->GetPropertyWithInterceptor(*receiver,
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*name,
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attributes),
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Object);
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}
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Handle<Object> GetPrototype(Handle<Object> obj) {
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Handle<Object> result(obj->GetPrototype());
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return result;
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}
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Handle<Object> GetHiddenProperties(Handle<JSObject> obj,
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bool create_if_needed) {
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Handle<String> key = Factory::hidden_symbol();
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if (obj->HasFastProperties()) {
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// If the object has fast properties, check whether the first slot
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// in the descriptor array matches the hidden symbol. Since the
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// hidden symbols hash code is zero (and no other string has hash
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// code zero) it will always occupy the first entry if present.
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DescriptorArray* descriptors = obj->map()->instance_descriptors();
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DescriptorReader r(descriptors, 0); // Explicitly position reader at zero.
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if (!r.eos() && (r.GetKey() == *key) && r.IsProperty()) {
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ASSERT(r.type() == FIELD);
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return Handle<Object>(obj->FastPropertyAt(r.GetFieldIndex()));
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}
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}
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// Only attempt to find the hidden properties in the local object and not
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// in the prototype chain. Note that HasLocalProperty() can cause a GC in
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// the general case in the presence of interceptors.
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if (!obj->HasLocalProperty(*key)) {
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// Hidden properties object not found. Allocate a new hidden properties
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// object if requested. Otherwise return the undefined value.
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if (create_if_needed) {
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Handle<Object> hidden_obj = Factory::NewJSObject(Top::object_function());
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return SetProperty(obj, key, hidden_obj, DONT_ENUM);
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} else {
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return Factory::undefined_value();
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}
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}
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return GetProperty(obj, key);
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}
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Handle<Object> DeleteElement(Handle<JSObject> obj,
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uint32_t index) {
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CALL_HEAP_FUNCTION(obj->DeleteElement(index), Object);
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}
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Handle<Object> DeleteProperty(Handle<JSObject> obj,
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Handle<String> prop) {
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CALL_HEAP_FUNCTION(obj->DeleteProperty(*prop), Object);
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}
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Handle<Object> LookupSingleCharacterStringFromCode(uint32_t index) {
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CALL_HEAP_FUNCTION(Heap::LookupSingleCharacterStringFromCode(index), Object);
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}
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Handle<String> SubString(Handle<String> str, int start, int end) {
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CALL_HEAP_FUNCTION(str->Slice(start, end), String);
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}
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Handle<Object> SetElement(Handle<JSObject> object,
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uint32_t index,
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Handle<Object> value) {
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CALL_HEAP_FUNCTION(object->SetElement(index, *value), Object);
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}
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Handle<JSObject> Copy(Handle<JSObject> obj) {
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CALL_HEAP_FUNCTION(Heap::CopyJSObject(*obj), JSObject);
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}
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// Wrappers for scripts are kept alive and cached in weak global
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// handles referred from proxy objects held by the scripts as long as
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// they are used. When they are not used anymore, the garbage
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// collector will call the weak callback on the global handle
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// associated with the wrapper and get rid of both the wrapper and the
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// handle.
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static void ClearWrapperCache(Persistent<v8::Value> handle, void*) {
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#ifdef ENABLE_HEAP_PROTECTION
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// Weak reference callbacks are called as if from outside V8. We
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// need to reeenter to unprotect the heap.
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VMState state(OTHER);
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#endif
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Handle<Object> cache = Utils::OpenHandle(*handle);
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JSValue* wrapper = JSValue::cast(*cache);
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Proxy* proxy = Script::cast(wrapper->value())->wrapper();
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ASSERT(proxy->proxy() == reinterpret_cast<Address>(cache.location()));
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proxy->set_proxy(0);
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GlobalHandles::Destroy(cache.location());
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Counters::script_wrappers.Decrement();
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}
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Handle<JSValue> GetScriptWrapper(Handle<Script> script) {
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Handle<Object> cache(reinterpret_cast<Object**>(script->wrapper()->proxy()));
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if (!cache.is_null()) {
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// Return the script wrapper directly from the cache.
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return Handle<JSValue>(JSValue::cast(*cache));
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}
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// Construct a new script wrapper.
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Counters::script_wrappers.Increment();
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Handle<JSFunction> constructor = Top::script_function();
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Handle<JSValue> result =
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Handle<JSValue>::cast(Factory::NewJSObject(constructor));
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result->set_value(*script);
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// Create a new weak global handle and use it to cache the wrapper
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// for future use. The cache will automatically be cleared by the
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// garbage collector when it is not used anymore.
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Handle<Object> handle = GlobalHandles::Create(*result);
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GlobalHandles::MakeWeak(handle.location(), NULL, &ClearWrapperCache);
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script->wrapper()->set_proxy(reinterpret_cast<Address>(handle.location()));
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return result;
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}
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// Init line_ends array with code positions of line ends inside script
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// source.
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void InitScriptLineEnds(Handle<Script> script) {
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if (!script->line_ends()->IsUndefined()) return;
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if (!script->source()->IsString()) {
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ASSERT(script->source()->IsUndefined());
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script->set_line_ends(*(Factory::NewJSArray(0)));
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ASSERT(script->line_ends()->IsJSArray());
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return;
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}
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Handle<String> src(String::cast(script->source()));
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const int src_len = src->length();
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Handle<String> new_line = Factory::NewStringFromAscii(CStrVector("\n"));
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// Pass 1: Identify line count.
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int line_count = 0;
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int position = 0;
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while (position != -1 && position < src_len) {
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position = Runtime::StringMatch(src, new_line, position);
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if (position != -1) {
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position++;
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}
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// Even if the last line misses a line end, it is counted.
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line_count++;
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}
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// Pass 2: Fill in line ends positions
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Handle<FixedArray> array = Factory::NewFixedArray(line_count);
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int array_index = 0;
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position = 0;
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while (position != -1 && position < src_len) {
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position = Runtime::StringMatch(src, new_line, position);
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// If the script does not end with a line ending add the final end
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// position as just past the last line ending.
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array->set(array_index++,
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Smi::FromInt(position != -1 ? position++ : src_len));
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}
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ASSERT(array_index == line_count);
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Handle<JSArray> object = Factory::NewJSArrayWithElements(array);
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script->set_line_ends(*object);
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ASSERT(script->line_ends()->IsJSArray());
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}
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// Convert code position into line number.
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int GetScriptLineNumber(Handle<Script> script, int code_pos) {
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InitScriptLineEnds(script);
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AssertNoAllocation no_allocation;
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JSArray* line_ends_array = JSArray::cast(script->line_ends());
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const int line_ends_len = (Smi::cast(line_ends_array->length()))->value();
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int line = -1;
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if (line_ends_len > 0 &&
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code_pos <= (Smi::cast(line_ends_array->GetElement(0)))->value()) {
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line = 0;
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} else {
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for (int i = 1; i < line_ends_len; ++i) {
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if ((Smi::cast(line_ends_array->GetElement(i - 1)))->value() < code_pos &&
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code_pos <= (Smi::cast(line_ends_array->GetElement(i)))->value()) {
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line = i;
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break;
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}
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}
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}
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return line != -1 ? line + script->line_offset()->value() : line;
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}
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// Compute the property keys from the interceptor.
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v8::Handle<v8::Array> GetKeysForNamedInterceptor(Handle<JSObject> receiver,
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Handle<JSObject> object) {
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Handle<InterceptorInfo> interceptor(object->GetNamedInterceptor());
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Handle<Object> data(interceptor->data());
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v8::AccessorInfo info(
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v8::Utils::ToLocal(receiver),
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v8::Utils::ToLocal(data),
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v8::Utils::ToLocal(object));
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v8::Handle<v8::Array> result;
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if (!interceptor->enumerator()->IsUndefined()) {
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v8::NamedPropertyEnumerator enum_fun =
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v8::ToCData<v8::NamedPropertyEnumerator>(interceptor->enumerator());
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LOG(ApiObjectAccess("interceptor-named-enum", *object));
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{
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// Leaving JavaScript.
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VMState state(EXTERNAL);
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result = enum_fun(info);
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}
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}
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return result;
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}
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// Compute the element keys from the interceptor.
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v8::Handle<v8::Array> GetKeysForIndexedInterceptor(Handle<JSObject> receiver,
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Handle<JSObject> object) {
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Handle<InterceptorInfo> interceptor(object->GetIndexedInterceptor());
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Handle<Object> data(interceptor->data());
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v8::AccessorInfo info(
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v8::Utils::ToLocal(receiver),
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v8::Utils::ToLocal(data),
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v8::Utils::ToLocal(object));
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v8::Handle<v8::Array> result;
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if (!interceptor->enumerator()->IsUndefined()) {
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v8::IndexedPropertyEnumerator enum_fun =
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v8::ToCData<v8::IndexedPropertyEnumerator>(interceptor->enumerator());
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LOG(ApiObjectAccess("interceptor-indexed-enum", *object));
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{
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// Leaving JavaScript.
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VMState state(EXTERNAL);
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result = enum_fun(info);
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}
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}
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return result;
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}
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Handle<FixedArray> GetKeysInFixedArrayFor(Handle<JSObject> object) {
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Handle<FixedArray> content = Factory::empty_fixed_array();
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JSObject* arguments_boilerplate =
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Top::context()->global_context()->arguments_boilerplate();
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JSFunction* arguments_function =
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JSFunction::cast(arguments_boilerplate->map()->constructor());
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bool allow_enumeration = (object->map()->constructor() != arguments_function);
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|
|
|
// Only collect keys if access is permitted.
|
|
if (allow_enumeration) {
|
|
for (Handle<Object> p = object;
|
|
*p != Heap::null_value();
|
|
p = Handle<Object>(p->GetPrototype())) {
|
|
Handle<JSObject> current(JSObject::cast(*p));
|
|
|
|
// Check access rights if required.
|
|
if (current->IsAccessCheckNeeded() &&
|
|
!Top::MayNamedAccess(*current, Heap::undefined_value(),
|
|
v8::ACCESS_KEYS)) {
|
|
Top::ReportFailedAccessCheck(*current, v8::ACCESS_KEYS);
|
|
break;
|
|
}
|
|
|
|
// Compute the element keys.
|
|
Handle<FixedArray> element_keys =
|
|
Factory::NewFixedArray(current->NumberOfEnumElements());
|
|
current->GetEnumElementKeys(*element_keys);
|
|
content = UnionOfKeys(content, element_keys);
|
|
|
|
// Add the element keys from the interceptor.
|
|
if (current->HasIndexedInterceptor()) {
|
|
v8::Handle<v8::Array> result =
|
|
GetKeysForIndexedInterceptor(object, current);
|
|
if (!result.IsEmpty())
|
|
content = AddKeysFromJSArray(content, v8::Utils::OpenHandle(*result));
|
|
}
|
|
|
|
// Compute the property keys.
|
|
content = UnionOfKeys(content, GetEnumPropertyKeys(current));
|
|
|
|
// Add the property keys from the interceptor.
|
|
if (current->HasNamedInterceptor()) {
|
|
v8::Handle<v8::Array> result =
|
|
GetKeysForNamedInterceptor(object, current);
|
|
if (!result.IsEmpty())
|
|
content = AddKeysFromJSArray(content, v8::Utils::OpenHandle(*result));
|
|
}
|
|
}
|
|
}
|
|
return content;
|
|
}
|
|
|
|
|
|
Handle<JSArray> GetKeysFor(Handle<JSObject> object) {
|
|
Counters::for_in.Increment();
|
|
Handle<FixedArray> elements = GetKeysInFixedArrayFor(object);
|
|
return Factory::NewJSArrayWithElements(elements);
|
|
}
|
|
|
|
|
|
Handle<FixedArray> GetEnumPropertyKeys(Handle<JSObject> object) {
|
|
int index = 0;
|
|
if (object->HasFastProperties()) {
|
|
if (object->map()->instance_descriptors()->HasEnumCache()) {
|
|
Counters::enum_cache_hits.Increment();
|
|
DescriptorArray* desc = object->map()->instance_descriptors();
|
|
return Handle<FixedArray>(FixedArray::cast(desc->GetEnumCache()));
|
|
}
|
|
Counters::enum_cache_misses.Increment();
|
|
int num_enum = object->NumberOfEnumProperties();
|
|
Handle<FixedArray> storage = Factory::NewFixedArray(num_enum);
|
|
Handle<FixedArray> sort_array = Factory::NewFixedArray(num_enum);
|
|
for (DescriptorReader r(object->map()->instance_descriptors());
|
|
!r.eos();
|
|
r.advance()) {
|
|
if (r.IsProperty() && !r.IsDontEnum()) {
|
|
(*storage)->set(index, r.GetKey());
|
|
(*sort_array)->set(index, Smi::FromInt(r.GetDetails().index()));
|
|
index++;
|
|
}
|
|
}
|
|
(*storage)->SortPairs(*sort_array, sort_array->length());
|
|
Handle<FixedArray> bridge_storage =
|
|
Factory::NewFixedArray(DescriptorArray::kEnumCacheBridgeLength);
|
|
DescriptorArray* desc = object->map()->instance_descriptors();
|
|
desc->SetEnumCache(*bridge_storage, *storage);
|
|
ASSERT(storage->length() == index);
|
|
return storage;
|
|
} else {
|
|
int num_enum = object->NumberOfEnumProperties();
|
|
Handle<FixedArray> storage = Factory::NewFixedArray(num_enum);
|
|
Handle<FixedArray> sort_array = Factory::NewFixedArray(num_enum);
|
|
object->property_dictionary()->CopyEnumKeysTo(*storage, *sort_array);
|
|
return storage;
|
|
}
|
|
}
|
|
|
|
|
|
bool CompileLazyShared(Handle<SharedFunctionInfo> shared,
|
|
ClearExceptionFlag flag,
|
|
int loop_nesting) {
|
|
// Compile the source information to a code object.
|
|
ASSERT(!shared->is_compiled());
|
|
bool result = Compiler::CompileLazy(shared, loop_nesting);
|
|
ASSERT(result != Top::has_pending_exception());
|
|
if (!result && flag == CLEAR_EXCEPTION) Top::clear_pending_exception();
|
|
return result;
|
|
}
|
|
|
|
|
|
bool CompileLazy(Handle<JSFunction> function, ClearExceptionFlag flag) {
|
|
// Compile the source information to a code object.
|
|
Handle<SharedFunctionInfo> shared(function->shared());
|
|
return CompileLazyShared(shared, flag, 0);
|
|
}
|
|
|
|
|
|
bool CompileLazyInLoop(Handle<JSFunction> function, ClearExceptionFlag flag) {
|
|
// Compile the source information to a code object.
|
|
Handle<SharedFunctionInfo> shared(function->shared());
|
|
return CompileLazyShared(shared, flag, 1);
|
|
}
|
|
|
|
OptimizedObjectForAddingMultipleProperties::
|
|
OptimizedObjectForAddingMultipleProperties(Handle<JSObject> object,
|
|
bool condition) {
|
|
object_ = object;
|
|
if (condition && object_->HasFastProperties()) {
|
|
// Normalize the properties of object to avoid n^2 behavior
|
|
// when extending the object multiple properties.
|
|
unused_property_fields_ = object->map()->unused_property_fields();
|
|
NormalizeProperties(object_, KEEP_INOBJECT_PROPERTIES);
|
|
has_been_transformed_ = true;
|
|
|
|
} else {
|
|
has_been_transformed_ = false;
|
|
}
|
|
}
|
|
|
|
|
|
OptimizedObjectForAddingMultipleProperties::
|
|
~OptimizedObjectForAddingMultipleProperties() {
|
|
// Reoptimize the object to allow fast property access.
|
|
if (has_been_transformed_) {
|
|
TransformToFastProperties(object_, unused_property_fields_);
|
|
}
|
|
}
|
|
|
|
|
|
void LoadLazy(Handle<JSObject> obj, bool* pending_exception) {
|
|
HandleScope scope;
|
|
Handle<FixedArray> info(FixedArray::cast(obj->map()->constructor()));
|
|
int index = Smi::cast(info->get(0))->value();
|
|
ASSERT(index >= 0);
|
|
Handle<Context> compile_context(Context::cast(info->get(1)));
|
|
Handle<Context> function_context(Context::cast(info->get(2)));
|
|
Handle<Object> receiver(compile_context->global()->builtins());
|
|
|
|
Vector<const char> name = Natives::GetScriptName(index);
|
|
|
|
Handle<JSFunction> boilerplate;
|
|
|
|
if (!Bootstrapper::NativesCacheLookup(name, &boilerplate)) {
|
|
Handle<String> source_code = Bootstrapper::NativesSourceLookup(index);
|
|
Handle<String> script_name = Factory::NewStringFromAscii(name);
|
|
bool allow_natives_syntax = FLAG_allow_natives_syntax;
|
|
FLAG_allow_natives_syntax = true;
|
|
boilerplate = Compiler::Compile(source_code, script_name, 0, 0, NULL, NULL);
|
|
FLAG_allow_natives_syntax = allow_natives_syntax;
|
|
// If the compilation failed (possibly due to stack overflows), we
|
|
// should never enter the result in the natives cache. Instead we
|
|
// return from the function without marking the function as having
|
|
// been lazily loaded.
|
|
if (boilerplate.is_null()) {
|
|
*pending_exception = true;
|
|
return;
|
|
}
|
|
Bootstrapper::NativesCacheAdd(name, boilerplate);
|
|
}
|
|
|
|
// We shouldn't get here if compiling the script failed.
|
|
ASSERT(!boilerplate.is_null());
|
|
|
|
#ifdef ENABLE_DEBUGGER_SUPPORT
|
|
// When the debugger running in its own context touches lazy loaded
|
|
// functions loading can be triggered. In that case ensure that the
|
|
// execution of the boilerplate is in the correct context.
|
|
SaveContext save;
|
|
if (!Debug::debug_context().is_null() &&
|
|
Top::context() == *Debug::debug_context()) {
|
|
Top::set_context(*compile_context);
|
|
}
|
|
#endif
|
|
|
|
// Reset the lazy load data before running the script to make sure
|
|
// not to get recursive lazy loading.
|
|
obj->map()->set_needs_loading(false);
|
|
obj->map()->set_constructor(info->get(3));
|
|
|
|
// Run the script.
|
|
Handle<JSFunction> script_fun(
|
|
Factory::NewFunctionFromBoilerplate(boilerplate, function_context));
|
|
Execution::Call(script_fun, receiver, 0, NULL, pending_exception);
|
|
|
|
// If lazy loading failed, restore the unloaded state of obj.
|
|
if (*pending_exception) {
|
|
obj->map()->set_needs_loading(true);
|
|
obj->map()->set_constructor(*info);
|
|
}
|
|
}
|
|
|
|
|
|
void SetupLazy(Handle<JSObject> obj,
|
|
int index,
|
|
Handle<Context> compile_context,
|
|
Handle<Context> function_context) {
|
|
Handle<FixedArray> arr = Factory::NewFixedArray(4);
|
|
arr->set(0, Smi::FromInt(index));
|
|
arr->set(1, *compile_context); // Compile in this context
|
|
arr->set(2, *function_context); // Set function context to this
|
|
arr->set(3, obj->map()->constructor()); // Remember the constructor
|
|
Handle<Map> old_map(obj->map());
|
|
Handle<Map> new_map = Factory::CopyMapDropTransitions(old_map);
|
|
obj->set_map(*new_map);
|
|
new_map->set_needs_loading(true);
|
|
// Store the lazy loading info in the constructor field. We'll
|
|
// reestablish the constructor from the fixed array after loading.
|
|
new_map->set_constructor(*arr);
|
|
ASSERT(!obj->IsLoaded());
|
|
}
|
|
|
|
} } // namespace v8::internal
|