wxWidgets/include/wx/msw/private/sockmsw.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/gsockmsw.h
// Purpose: MSW-specific socket implementation
// Authors: Guilhem Lavaux, Guillermo Rodriguez Garcia, Vadim Zeitlin
// Created: April 1997
// Copyright: (C) 1999-1997, Guilhem Lavaux
// (C) 1999-2000, Guillermo Rodriguez Garcia
// (C) 2008 Vadim Zeitlin
// RCS_ID: $Id$
// License: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MSW_GSOCKMSW_H_
#define _WX_MSW_GSOCKMSW_H_
#include "wx/msw/wrapwin.h"
#if defined(__CYGWIN__)
//CYGWIN gives annoying warning about runtime stuff if we don't do this
# define USE_SYS_TYPES_FD_SET
# include <sys/types.h>
#endif
#if defined(__WXWINCE__) || defined(__CYGWIN__)
#include <winsock.h>
#endif
// ----------------------------------------------------------------------------
// MSW-specific socket implementation
// ----------------------------------------------------------------------------
class wxSocketImplMSW : public wxSocketImpl
{
public:
wxSocketImplMSW(wxSocketBase& wxsocket);
virtual ~wxSocketImplMSW();
virtual wxSocketImpl *WaitConnection(wxSocketBase& wxsocket);
int Read(void *buffer, int size);
int Write(const void *buffer, int size);
private:
virtual wxSocketError DoHandleConnect(int ret);
virtual void DoClose();
virtual void UnblockAndRegisterWithEventLoop()
{
// no need to make the socket non-blocking, Install_Callback() will do
// it
wxSocketManager::Get()->Install_Callback(this);
}
wxSocketError Connect_Timeout();
int Recv_Stream(void *buffer, int size);
int Recv_Dgram(void *buffer, int size);
int Send_Stream(const void *buffer, int size);
int Send_Dgram(const void *buffer, int size);
int m_msgnumber;
friend class wxSocketMSWManager;
DECLARE_NO_COPY_CLASS(wxSocketImplMSW)
};
#endif /* _WX_MSW_GSOCKMSW_H_ */