2003-11-12 21:34:20 +00:00
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Building wxPython 2.5 for Development and Testing
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=================================================
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2004-03-02 23:49:39 +00:00
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This file describes how I build wxWidgets and wxPython while doing
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2003-11-12 21:34:20 +00:00
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development and testing, and is meant to help other people that want
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to do the same thing. I'll assume that you are using either a CVS
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2004-03-02 23:49:39 +00:00
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snapshot from http://wxWidgets.org/snapshots/, a checkout from CVS, or
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one of the released wxPythonSrc-2.5.* tarballs. I'll also assume that
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2004-02-21 01:53:02 +00:00
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you know your way around your system, the compiler, etc. and most
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importantly, that you know what you are doing! ;-)
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2004-01-08 00:30:39 +00:00
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If you want to also install the version of wxPython you build to be in
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your site-packages dir and be your default version of wxPython, then a
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few additional steps are needed, and you may want to use slightly
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different options. See INSTALL.txt for more details. If you only use
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the instructions in this BUILD.txt file then you will end up with a
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separate installation of wxPython and you can switch back and forth
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between this and the release version that you may already have
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installed.
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2004-02-04 23:39:15 +00:00
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If you want to make changes to any of the ``*.i`` files, (SWIG interface
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2004-01-08 00:30:39 +00:00
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definition files,) or to regenerate the extension sources or renamer
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modules, then you will need an up to date version of SWIG. Either get
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and build the current CVS version, or version 1.3.20, and then apply
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the patches in wxPython/SWIG. See the README.txt in that dir for
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details about each patch and also info about those that may already
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have been applied to the SWIG sources. If you install this build of
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SWIG to a location that is not on the PATH (so it doesn't interfere
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with an existing SWIG install for example) then you can set a setup.py
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2003-11-12 21:34:20 +00:00
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command-line variable named SWIG to be the full path name of the
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executable and the wxPython build will use it. See below for an
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example.
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Building on Unix-like Systems (e.g. Linux and OS X)
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---------------------------------------------------
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2004-01-08 00:30:39 +00:00
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These platforms are built almost the same way while in development
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2003-11-12 21:34:20 +00:00
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so I'll combine the descriptions about their build process here.
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First we will build wxWidgets and install it to an out of the way
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2003-11-12 21:34:20 +00:00
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place, then do the same for wxPython.
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2004-03-02 23:49:39 +00:00
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1. Create a build directory in the main wxWidgets dir, and configure
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wxWidgets. If you want to have multiple builds with different
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2003-11-12 21:34:20 +00:00
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configure options, just use different subdirectories. I normally
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put the configure command in a script named ".configure" in each
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build dir so I can easily blow away everything in the build dir and
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rerun the script without having to remember the options I used
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before::
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mkdir bld
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cd bld
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../configure --prefix=/opt/wx/2.5 \
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--with-gtk \
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--with-opengl \
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--disable-monolithic \
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--enable-debug \
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--enable-geometry \
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--enable-sound \
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--enable-display \
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On OS X of course you'll want to use --with-mac instead of
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2004-03-09 22:01:29 +00:00
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--with-gtk. For GTK2 and unicode add::
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--enable-gtk2 \
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--enable-unicode \
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Notice that I used a prefix of /opt/wx/2.5. You can use whatever
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path you want, such as a path in your HOME dir or even one of the
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standard prefix paths such as /usr or /usr/local if you like, but
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using /opt this way lets me easily have multiple versions and ports
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of wxWidgets "installed" and makes it easy to switch between them,
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without impacting any versions of wxWidgets that may have been
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installed via an RPM or whatever. For the rest of the steps below
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be sure to also substitute "/opt/wx/2.5" with whatever prefix you
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choose for your build.
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If you want to use the image and zlib libraries included with
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wxWidgets instead of those already installed on your system, (for
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example, to reduce dependencies on 3rd party libraries) then you
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can add these flags to the configure command::
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--with-libjpeg=builtin \
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--with-libpng=builtin \
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--with-libtiff=builtin \
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--with-zlib=builtin \
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2004-03-02 23:49:39 +00:00
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2. To build and install wxWidgets you could just use the "make"
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command but there are other libraries besides the main wxWidgets
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libs that also need to be built so again I make a script to do it
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all for me so I don't forget anything. This time it is called
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".make" (I use the leading ". so when I do ``rm -r *`` in my build
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dir I don't lose my scripts too.) This is what it looks like::
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make $* \
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&& make -C contrib/src/gizmos $* \
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&& make -C contrib/src/ogl CXXFLAGS="-DwxUSE_DEPRECATED=0" $* \
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&& make -C contrib/src/stc $* \
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&& make -C contrib/src/xrc $*
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So you just use .make as if it where make, but don't forget to set
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the execute bit on .make first!::
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.make
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.make install
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When it's done you should have an installed set of files under
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/opt/wx/2.5 containing just wxWidgets. Now to use this version of
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wxWidgets you just need to add /opt/wx/2.5/bin to the PATH and set
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LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.5/lib.
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3. I also have a script to help me build wxPython and it is checked in
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to the CVS as wxWidgets/wxPython/b, but probably don't want to use
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it as it's very cryptic and expects that you want to run SWIG, so
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if you don't have the latest patched up version of SWIG then you'll
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probably get stuck. So I'll just give the raw commands instead.
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We're not going to install the development version of wxPython with
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these commands, so it won't impact your already installed version
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of the latest release. You'll be able test with this version when
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you want to, and use the installed release version the rest of the
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time. If do want to install the development verison please read
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INSTALL.txt.
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If you have more than one version of Python on your system then be
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sure to use the version of Python that you want to use when running
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wxPython programs to run the setup.py commands below. I'll be
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using python2.3.
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Make sure that the first wx-config found on the PATH is the one you
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installed above, and then change to the wxWidgets/wxPython dir and
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run the this command::
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cd wxPython
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python2.3 setup.py build_ext --inplace --debug
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If your new wx-config script is not on the PATH, or there is some
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other version of it found first, then you can add this to the
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command line to ensure your new one is used instead::
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WX_CONFIG=/opt/wx/2.5/bin/wx-config
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2003-11-12 21:34:20 +00:00
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If you are building with GTK2 then add the following flags to the
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command line::
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WXPORT=gtk2 UNICODE=1
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If you are wanting to have the source files regenerated with swig,
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then you need to turn on the USE_SWIG flag and optionally tell it
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where to find the new swig executable, so add these flags::
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USE_SWIG=1 SWIG=/opt/swig/bin/swig
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If you get errors about wxGLCanvas or being unable to find libGLU
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or something like that then you can add BUILD_GLCANVAS=0 to the
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setup.py command line to disable the building of the glcanvas
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module.
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When the setup.py command is done you should have fully populated
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wxPython and wx packages locally in wxWidgets/wxPython/wxPython and
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.../wx, with all the extension modules (``*.so`` files) located in the
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wx package.
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4. To run code with the development verison of wxPython, just set the
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PYTHONPATH to the wxPython dir in the CVS tree. For example::
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export LD_LIBRARY=/opt/wx/2.5/lib
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export PYTHONPATH=/myprojects/wxWidgets/wxPython
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cd /myprojects/wxWidgets/wxPython/demo
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python2.3 demo.py
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OS X NOTE: You need to use "pythonw" on the command line to run
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wxPython applications. This version of the Python executable is
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part of the Python Framework and is allowed to interact with the
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display. You can also double click on a .py or a .pyw file from
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the finder (assuming that PythonLauncher is still associated with
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these file extensions) and it will launch the Framework version of
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Python for you. For information about creating Applicaiton Bundles
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of your wxPython apps please see the wiki and the mail lists.
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SOLARIS NOTE: If you get unresolved symbol errors when importing
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wxPython and you are running on Solaris and building with gcc, then
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you may be able to work around the problem by uncommenting a bit of
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code in setup.py and building again. Look for 'SunOS' in setup.py
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and uncomment the block containing it. The problem is that Sun's ld
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does not automatically add libgcc to the link step.
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Building on Windows
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-------------------
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The Windows builds currently require the use of Microsoft Visual C++.
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Theoretically, other compilers (such as mingw32 or the Borland
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compilers) can also be used but I've never done the work to make that
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happen. If you want to try that then first you'll want to find out if
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there are any tricks that have to be done to make Python extension
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modules using that compiler, and then make a few changes to setup.py
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to accomodate that. (And send the patches to me.) If you plan on
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using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also
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have to build Python and any other extension modules that you use with
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that compiler because a different version of the C runtime likbrary is
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used. The Python executable that comes from PythonLabs and the
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wxPython extensions that I distribute are built with MSVC 6 with all
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the Service Packs applied.
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If you want to build a debugable version of wxWidgets and wxPython you
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will need to have also built a debug version of Python and any other
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extension modules you need to use. You can tell if you have them
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already if there is a _d in the file names, for example python_d.exe
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or python23_d.dll. If you don't need to trace through the C/C++ parts
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of the code with the debugger then building the normal (or hybrid)
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version is fine, and you can use the regular python executables with
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it.
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Just like the unix versions I also use some scripts to help me build
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wxWidgets, but I use some non-standard stuff to do it. So if you want
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to use them too you'll need to get a copy or 4DOS or 4NT from
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http://www.jpsoft.com/ and also a copy of unix-like cat and sed
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programs. You can also do by hand what my scripts are doing, but
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there are a lof steps involved and I won't be going into details
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here. There is a copy of my build scripts in wxWidgets\wxPython\distrib\msw
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1. Set an environment variable to the root of the wxWidgets source
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tree::
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set WXWIN=e:\projects\wxWidgets
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2. Copy setup0.h to setup.h
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cd %WXWIN%\include\wx\msw
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copy setup0.h setup.h
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3. Edit %WXWIN%\include\wx\msw\setup.h and change a few settings.
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Some of them are changed by my build scripts depending on the type
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of build (debug/hybrid, unicode/ansi). I change a few of the other
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defaults to have these values::
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wxDIALOG_UNIT_COMPATIBILITY 0
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wxUSE_DEBUG_CONTEXT 1
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wxUSE_MEMORY_TRACING 1
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wxUSE_DIALUP_MANAGER 0
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wxUSE_GLCANVAS 1
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wxUSE_POSTSCRIPT 1
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wxUSE_AFM_FOR_POSTSCRIPT 0
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wxUSE_DISPLAY 1
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4. Make a %WXWIN%\BIN directory and add it to the PATH. My build
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scripts will copy the wxWidgets DLLs there.
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5. Change to the %WXWIN%\build\msw directory and copy my build scripts
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there.
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6. Use the .make.btm command to build wxWidgets. It needs one
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command-line parameter which controls what kind of build(s) to do.
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Use one of the following::
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debug Build debug version
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hybrid Build hybrid version
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both Both debug and hybrid
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debug-uni Build a debug unicode library
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hybrid-uni Hybrid unicode (see the pattern yet? ;-)
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both-uni and finally both unicode libraries
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For example::
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.make hybrid
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You can also pass additional command line parameters as needed and
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they will all be passed on to the nmake commands, for example to
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clean up the build::
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.make hybrid clean
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7. When that is done it will have built the main wxWidgets DLLs and
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also some of the contribs DLLs. There should be a ton of DLLs in
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%WXDIR%\bin and lots of lib files and other stuff in
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%WXDIR%\lib\vc_dll.
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8. Building wxPython on Windows is very similar to doing it for the
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unix systems. We're not going to install the development version
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of wxPython with these commands, so it won't impact your already
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installed version of the latest release. You'll be able to test
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with this version when you want to, and use the installed release
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version the rest of the time. If you ever do want to install the
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development verison please refer to INSTALL.txt.
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2004-03-02 23:49:39 +00:00
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Change to the wxWidgets\wxPython dir and run the this command,
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makeing sure that you use the version of python that you want to
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build for (if you have more than one on your system)::
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cd %WXWIN%\wxPython
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python setup.py build_ext --inplace
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If you are wanting to have the source files regenerated with swig,
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then you need to turn on the USE_SWIG flag and optionally tell it
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where to find the new swig executable, so add these flags::
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USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe
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If you built a Unicode version of wxWidgets and want to also build
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the Unicode version of wxPython then add this flag::
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UNICODE=1
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If you have a debug version of Python and wxWidgets and want to
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build a debug version of wxPython too, add the --debug flag to the
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command line. You should then end up with a set of ``*_d.pyd``
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files in the wx package and you'll have to run ``python_d.exe`` to
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use them. The debug and hybrid(release) versions can coexist.
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When the setup.py command is done you should have fully populated
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wxPython and wx packages locally in wxWidgets/wxPython/wxPython and
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wxWidgets/wxPython/wx, with all the extension modules (``*.pyd``
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files) located in the wx package.
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9. To run code with the development verison of wxPython, just set the
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PYTHONPATH to the wxPython dir in the CVS tree. For example::
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set PYTHONPATH=e:\projects\wxWidgets\wxPython
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cd e:\projects\wxWidgets\wxPython
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python demo.py
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