wxWidgets/include/wx/generic/scrolwin.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/generic/scrolwin.h
// Purpose: wxScrolledWindow class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GENERIC_SCROLLWIN_H_
#define _WX_GENERIC_SCROLLWIN_H_
#ifdef __GNUG__
#pragma interface "scrolwin.h"
#endif
// ----------------------------------------------------------------------------
// headers and constants
// ----------------------------------------------------------------------------
#include "wx/window.h"
#include "wx/panel.h"
WXDLLEXPORT_DATA(extern const wxChar*) wxPanelNameStr;
// default scrolled window style
#ifndef wxScrolledWindowStyle
#define wxScrolledWindowStyle (wxHSCROLL | wxVSCROLL)
#endif
// ----------------------------------------------------------------------------
// wxGenericScrolledWindow
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxGenericScrolledWindow : public wxPanel
{
public:
wxGenericScrolledWindow();
wxGenericScrolledWindow(wxWindow *parent,
wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
const wxString& name = wxPanelNameStr)
{
Create(parent, id, pos, size, style, name);
}
~wxGenericScrolledWindow();
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxScrolledWindowStyle,
const wxString& name = wxPanelNameStr);
// Normally the wxGenericScrolledWindow will scroll itself, but in
// some rare occasions you might want it to scroll another
// window (e.g. a child of it in order to scroll only a portion
// the area between the scrollbars (spreadsheet: only cell area
// will move).
virtual void SetTargetWindow( wxWindow *target );
virtual wxWindow *GetTargetWindow();
// Number of pixels per user unit (0 or -1 for no scrollbar)
// Length of virtual canvas in user units
// Length of page in user units
virtual void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
int noUnitsX, int noUnitsY,
int xPos = 0, int yPos = 0,
bool noRefresh = FALSE );
// Physically scroll the window
virtual void Scroll(int x_pos, int y_pos);
#if WXWIN_COMPATIBILITY
virtual void GetScrollUnitsPerPage(int *x_page, int *y_page) const;
virtual void CalcUnscrolledPosition(int x, int y, float *xx, float *yy) const;
#endif
int GetScrollPageSize(int orient) const;
void SetScrollPageSize(int orient, int pageSize);
virtual void GetScrollPixelsPerUnit(int *x_unit, int *y_unit) const;
// Enable/disable Windows scrolling in either direction.
// If TRUE, wxWindows scrolls the canvas and only a bit of
// the canvas is invalidated; no Clear() is necessary.
// If FALSE, the whole canvas is invalidated and a Clear() is
// necessary. Disable for when the scroll increment is used
// to actually scroll a non-constant distance
virtual void EnableScrolling(bool x_scrolling, bool y_scrolling);
// Get the view start
virtual void GetViewStart(int *x, int *y) const;
// Compatibility
void ViewStart(int *x, int *y) const
{ GetViewStart( x, y ); }
// Actual size in pixels when scrolling is taken into account
virtual void GetVirtualSize(int *x, int *y) const;
// Set the scale factor, used in PrepareDC
void SetScale(double xs, double ys) { m_scaleX = xs; m_scaleY = ys; }
double GetScaleX() const { return m_scaleX; }
double GetScaleY() const { return m_scaleY; }
virtual void CalcScrolledPosition(int x, int y, int *xx, int *yy) const;
virtual void CalcUnscrolledPosition(int x, int y, int *xx, int *yy) const;
// Adjust the scrollbars
virtual void AdjustScrollbars(void);
// Override this function to draw the graphic (or just process EVT_PAINT)
virtual void OnDraw(wxDC& WXUNUSED(dc)) {};
// Override this function if you don't want to have wxGenericScrolledWindow
// automatically change the origin according to the scroll position.
virtual void PrepareDC(wxDC& dc);
// implementation from now on
void OnScroll(wxScrollWinEvent& event);
void OnSize(wxSizeEvent& event);
void OnPaint(wxPaintEvent& event);
void OnChar(wxKeyEvent& event);
void OnMouseWheel(wxMouseEvent& event);
// Calculate scroll increment
virtual int CalcScrollInc(wxScrollWinEvent& event);
protected:
wxWindow *m_targetWindow;
int m_xScrollPixelsPerLine;
int m_yScrollPixelsPerLine;
bool m_xScrollingEnabled;
bool m_yScrollingEnabled;
int m_xScrollPosition;
int m_yScrollPosition;
int m_xScrollLines;
int m_yScrollLines;
int m_xScrollLinesPerPage;
int m_yScrollLinesPerPage;
double m_scaleX;
double m_scaleY;
int m_wheelRotation;
private:
DECLARE_EVENT_TABLE()
DECLARE_ABSTRACT_CLASS(wxGenericScrolledWindow)
};
#endif
// _WX_GENERIC_SCROLLWIN_H_