wxWidgets/include/wx/x11/window.h

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/////////////////////////////////////////////////////////////////////////////
// Name: window.h
// Purpose: wxWindow class
// Author: Julian Smart
// Modified by:
// Created: 17/09/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WINDOW_H_
#define _WX_WINDOW_H_
#ifdef __GNUG__
#pragma interface "window.h"
#endif
#include "wx/region.h"
// ----------------------------------------------------------------------------
// wxWindow class for Motif - see also wxWindowBase
// ----------------------------------------------------------------------------
class wxWindowX11 : public wxWindowBase
{
friend class WXDLLEXPORT wxDC;
friend class WXDLLEXPORT wxWindowDC;
public:
wxWindowX11() { Init(); }
wxWindowX11(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr)
{
Init();
Create(parent, id, pos, size, style, name);
}
virtual ~wxWindowX11();
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr);
virtual void Raise();
virtual void Lower();
virtual bool Show( bool show = TRUE );
virtual bool Enable( bool enable = TRUE );
virtual void SetFocus();
virtual void WarpPointer(int x, int y);
virtual void Refresh( bool eraseBackground = TRUE,
const wxRect *rect = (const wxRect *) NULL );
virtual void Clear();
virtual bool SetBackgroundColour( const wxColour &colour );
virtual bool SetForegroundColour( const wxColour &colour );
virtual bool SetCursor( const wxCursor &cursor );
virtual bool SetFont( const wxFont &font );
virtual int GetCharHeight() const;
virtual int GetCharWidth() const;
virtual void GetTextExtent(const wxString& string,
int *x, int *y,
int *descent = (int *) NULL,
int *externalLeading = (int *) NULL,
const wxFont *theFont = (const wxFont *) NULL)
const;
virtual void SetScrollbar( int orient, int pos, int thumbVisible,
int range, bool refresh = TRUE );
virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
virtual int GetScrollPos( int orient ) const;
virtual int GetScrollThumb( int orient ) const;
virtual int GetScrollRange( int orient ) const;
virtual void ScrollWindow( int dx, int dy,
const wxRect* rect = (wxRect *) NULL );
virtual void SetSizeHints(int minW, int minH,
int maxW = -1, int maxH = -1,
int incW = -1, int incH = -1);
#if wxUSE_DRAG_AND_DROP
virtual void SetDropTarget( wxDropTarget *dropTarget );
#endif // wxUSE_DRAG_AND_DROP
// Accept files for dragging
virtual void DragAcceptFiles(bool accept);
// Get the unique identifier of a window
virtual WXWindow GetHandle() const { return GetMainWindow(); }
// implementation from now on
// --------------------------
// accessors
// ---------
// Get main widget for this window, e.g. a text widget
virtual WXWindow GetMainWindow() const;
// Get the widget that corresponds to the label (for font setting, label setting etc.)
virtual WXWindow GetLabelWindow() const;
// Get the client widget for this window (something we can create other
// windows on)
virtual WXWindow GetClientWindow() const;
// Get the top widget for this window, e.g. the scrolled widget parent of a
// multi-line text widget. Top means, top in the window hierarchy that
// implements this window.
virtual WXWindow GetTopWindow() const;
// Get the underlying X window and display
WXWindow GetXWindow() const;
WXDisplay *GetXDisplay() const;
void SetLastClick(int button, long timestamp)
{ m_lastButton = button; m_lastTS = timestamp; }
int GetLastClickedButton() const { return m_lastButton; }
long GetLastClickTime() const { return m_lastTS; }
// Gives window a chance to do something in response to a size message, e.g.
// arrange status bar, toolbar etc.
virtual bool PreResize();
// Generates paint events
void X11SendPaintEvents();
// sets the fore/background colour for the given widget
static void DoChangeForegroundColour(WXWindow widget, wxColour& foregroundColour);
static void DoChangeBackgroundColour(WXWindow widget, wxColour& backgroundColour, bool changeArmColour = FALSE);
// For implementation purposes - sometimes decorations make the client area
// smaller
virtual wxPoint GetClientAreaOrigin() const;
protected:
// event handlers (not virtual by design)
void OnIdle(wxIdleEvent& event);
// Makes an adjustment to the window position (for example, a frame that has
// a toolbar that it manages itself).
virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
wxWindow *GetChild(int number) const
{ return GetChildren().Item(number)->GetData(); }
// Responds to colour changes: passes event on to children.
void OnSysColourChanged(wxSysColourChangedEvent& event);
void SetMainWindow(WXWindow w) { m_mainWidget = w; }
bool CanAddEventHandler() const { return m_canAddEventHandler; }
void SetCanAddEventHandler(bool flag) { m_canAddEventHandler = flag; }
public:
// Change properties
virtual void ChangeFont(bool keepOriginalSize = TRUE); // Change to the current font (often overridden)
// Change background and foreground colour using current background colour
// setting (Motif generates foreground based on background)
virtual void ChangeBackgroundColour();
// Change foreground colour using current foreground colour setting
virtual void ChangeForegroundColour();
protected:
// How to implement accelerators. If we find a key event, translate to
// wxWindows wxKeyEvent form. Find a widget for the window. Now find a
// wxWindow for the widget. If there isn't one, go up the widget hierarchy
// trying to find one. Once one is found, call ProcessAccelerator for the
// window. If it returns TRUE (processed the event), skip the X event,
// otherwise carry on up the wxWindows window hierarchy calling
// ProcessAccelerator. If all return FALSE, process the X event as normal.
// Eventually we can implement OnCharHook the same way, but concentrate on
// accelerators for now. ProcessAccelerator must look at the current
// accelerator table, and try to find what menu id or window (beneath it)
// has this ID. Then construct an appropriate command
// event and send it.
public:
virtual bool ProcessAccelerator(wxKeyEvent& event);
protected:
// scrolling stuff
// ---------------
// create/destroy window scrollbars
void CreateScrollbar(wxOrientation orientation);
void DestroyScrollbar(wxOrientation orientation);
// get either hor or vert scrollbar widget
WXWindow GetScrollbar(wxOrientation orient) const
{ return orient == wxHORIZONTAL ? m_hScrollBar : m_vScrollBar; }
// set the scroll pos
void SetInternalScrollPos(wxOrientation orient, int pos)
{
if ( orient == wxHORIZONTAL )
m_scrollPosX = pos;
else
m_scrollPosY = pos;
}
// Motif-specific flags
// --------------------
bool m_needsRefresh:1; // repaint backing store?
bool m_canAddEventHandler:1; // ???
// For double-click detection
long m_lastTS; // last timestamp
int m_lastButton; // last pressed button
protected:
WXWindow m_mainWidget;
wxRegion m_clearRegion;
bool m_clipPaintRegion;
WXWindow m_hScrollBar;
WXWindow m_vScrollBar;
WXWindow m_borderWidget;
WXWindow m_scrolledWindow;
WXWindow m_drawingArea;
bool m_winCaptured;
bool m_hScroll;
bool m_vScroll;
// Store the last scroll pos, since in wxWin the pos isn't set automatically
// by system
int m_scrollPosX;
int m_scrollPosY;
// Window border size
int m_borderSize;
// implement the base class pure virtuals
virtual void DoClientToScreen( int *x, int *y ) const;
virtual void DoScreenToClient( int *x, int *y ) const;
virtual void DoGetPosition( int *x, int *y ) const;
virtual void DoGetSize( int *width, int *height ) const;
virtual void DoGetClientSize( int *width, int *height ) const;
virtual void DoSetSize(int x, int y,
int width, int height,
int sizeFlags = wxSIZE_AUTO);
virtual void DoSetClientSize(int width, int height);
virtual void DoMoveWindow(int x, int y, int width, int height);
virtual bool DoPopupMenu(wxMenu *menu, int x, int y);
virtual void DoCaptureMouse();
virtual void DoReleaseMouse();
#if wxUSE_TOOLTIPS
virtual void DoSetToolTip( wxToolTip *tip );
#endif // wxUSE_TOOLTIPS
private:
// common part of all ctors
void Init();
DECLARE_DYNAMIC_CLASS(wxWindowX11)
DECLARE_NO_COPY_CLASS(wxWindowX11)
DECLARE_EVENT_TABLE()
};
// ----------------------------------------------------------------------------
// A little class to switch off `size optimization' while an instance of the
// object exists: this may be useful to temporarily disable the optimisation
// which consists to do nothing when the new size is equal to the old size -
// although quite useful usually to avoid flicker, sometimes it leads to
// undesired effects.
//
// Usage: create an instance of this class on the stack to disable the size
// optimisation, it will be reenabled as soon as the object goes out from scope.
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxNoOptimize
{
public:
wxNoOptimize() { ms_count++; }
~wxNoOptimize() { ms_count--; }
static bool CanOptimize() { return ms_count == 0; }
protected:
static int ms_count;
};
#endif
// _WX_WINDOW_H_