157 lines
4.3 KiB
C
157 lines
4.3 KiB
C
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/////////////////////////////////////////////////////////////////////////////
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// Name: app.h
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// Purpose: wxApp class
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// Author: AUTHOR
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// Modified by:
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// Created: ??/??/98
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// RCS-ID: $Id$
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// Copyright: (c) AUTHOR
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_APP_H_
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#define _WX_APP_H_
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#ifdef __GNUG__
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#pragma interface "app.h"
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#endif
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#include "wx/defs.h"
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#include "wx/object.h"
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#include "wx/gdicmn.h"
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#include "wx/event.h"
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class WXDLLEXPORT wxFrame;
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class WXDLLEXPORT wxWindow;
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class WXDLLEXPORT wxApp ;
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class WXDLLEXPORT wxKeyEvent;
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class WXDLLEXPORT wxLog;
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#define wxPRINT_WINDOWS 1
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#define wxPRINT_POSTSCRIPT 2
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WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
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// Force an exit from main loop
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void WXDLLEXPORT wxExit();
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// Yield to other apps/messages
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bool WXDLLEXPORT wxYield();
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// Represents the application. Derive OnInit and declare
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// a new App object to start application
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class WXDLLEXPORT wxApp: public wxEvtHandler
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{
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DECLARE_DYNAMIC_CLASS(wxApp)
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wxApp();
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inline ~wxApp() {}
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static void SetInitializerFunction(wxAppInitializerFunction fn) { m_appInitFn = fn; }
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static wxAppInitializerFunction GetInitializerFunction() { return m_appInitFn; }
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virtual int MainLoop();
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void ExitMainLoop();
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bool Initialized();
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virtual bool Pending() ;
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virtual void Dispatch() ;
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void OnIdle(wxIdleEvent& event);
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// Generic
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virtual bool OnInit() { return FALSE; };
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// No specific tasks to do here.
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virtual bool OnInitGui() { return TRUE; }
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// Called to set off the main loop
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virtual int OnRun() { return MainLoop(); };
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virtual int OnExit() { return 0; }
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/** Returns the standard icons for the msg dialogs, implemented in
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src/generic/msgdlgg.cpp and src/gtk/app.cpp. */
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virtual wxIcon GetStdIcon(int which) const;
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inline void SetPrintMode(int mode) { m_printMode = mode; }
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inline int GetPrintMode() const { return m_printMode; }
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inline void SetExitOnFrameDelete(bool flag) { m_exitOnFrameDelete = flag; }
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inline bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete; }
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inline wxString GetAppName() const {
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if (m_appName != "")
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return m_appName;
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else return m_className;
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}
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inline void SetAppName(const wxString& name) { m_appName = name; };
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inline wxString GetClassName() const { return m_className; }
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inline void SetClassName(const wxString& name) { m_className = name; }
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void SetVendorName(const wxString& vendorName) { m_vendorName = vendorName; }
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const wxString& GetVendorName() const { return m_vendorName; }
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wxWindow *GetTopWindow() const ;
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inline void SetTopWindow(wxWindow *win) { m_topWindow = win; }
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inline void SetWantDebugOutput(bool flag) { m_wantDebugOutput = flag; }
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inline bool GetWantDebugOutput() { return m_wantDebugOutput; }
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// Send idle event to all top-level windows.
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// Returns TRUE if more idle time is requested.
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bool SendIdleEvents();
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// Send idle event to window and all subwindows
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// Returns TRUE if more idle time is requested.
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bool SendIdleEvents(wxWindow* win);
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// Windows only, but for compatibility...
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inline void SetAuto3D(bool flag) { m_auto3D = flag; }
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inline bool GetAuto3D() const { return m_auto3D; }
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// Creates a log object
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virtual wxLog* CreateLogTarget();
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public:
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// Will always be set to the appropriate, main-style values.
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int argc;
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char ** argv;
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protected:
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bool m_wantDebugOutput ;
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wxString m_className;
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wxString m_appName,
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m_vendorName;
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wxWindow * m_topWindow;
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bool m_exitOnFrameDelete;
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bool m_showOnInit;
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int m_printMode; // wxPRINT_WINDOWS, wxPRINT_POSTSCRIPT
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bool m_auto3D ; // Always use 3D controls, except
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// where overriden
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static wxAppInitializerFunction m_appInitFn;
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public:
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// Implementation
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static bool Initialize();
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static void CleanUp();
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void DeletePendingObjects();
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bool ProcessIdle();
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public:
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static long sm_lastMessageTime;
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int m_nCmdShow;
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protected:
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bool m_keepGoing ;
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DECLARE_EVENT_TABLE()
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};
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// TODO: add platform-specific arguments
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int WXDLLEXPORT wxEntry( int argc, char *argv[] );
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#endif
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// _WX_APP_H_
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