wxWidgets/include/wx/univ/combobox.h

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///////////////////////////////////////////////////////////////////////////////
// Name: wx/univ/combobox.h
// Purpose: the universal combobox
// Author: Vadim Zeitlin
// Modified by:
// Created: 30.08.00
// RCS-ID: $Id$
// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_UNIV_COMBOBOX_H_
#define _WX_UNIV_COMBOBOX_H_
#include "wx/combo.h"
class WXDLLIMPEXP_FWD_CORE wxListBox;
// ----------------------------------------------------------------------------
// NB: some actions supported by this control are in wx/generic/combo.h
// ----------------------------------------------------------------------------
// choose the next/prev/specified (by numArg) item
#define wxACTION_COMBOBOX_SELECT_NEXT _T("next")
#define wxACTION_COMBOBOX_SELECT_PREV _T("prev")
#define wxACTION_COMBOBOX_SELECT _T("select")
// ----------------------------------------------------------------------------
// wxComboBox: a combination of text control and a listbox
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxComboBox : public wxComboCtrl, public wxComboBoxBase
{
public:
// ctors and such
wxComboBox() { Init(); }
wxComboBox(wxWindow *parent,
wxWindowID id,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int n = 0,
const wxString choices[] = (const wxString *) NULL,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxComboBoxNameStr)
{
Init();
(void)Create(parent, id, value, pos, size, n, choices,
style, validator, name);
}
wxComboBox(wxWindow *parent,
wxWindowID id,
const wxString& value,
const wxPoint& pos,
const wxSize& size,
const wxArrayString& choices,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxComboBoxNameStr);
bool Create(wxWindow *parent,
wxWindowID id,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int n = 0,
const wxString choices[] = (const wxString *) NULL,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxComboBoxNameStr);
bool Create(wxWindow *parent,
wxWindowID id,
const wxString& value,
const wxPoint& pos,
const wxSize& size,
const wxArrayString& choices,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxComboBoxNameStr);
virtual ~wxComboBox();
// the wxUniversal-specific methods
// --------------------------------
// implement the combobox interface
// wxTextCtrl methods
virtual wxString GetValue() const;
virtual void SetValue(const wxString& value);
virtual void WriteText(const wxString& value);
virtual void Copy();
virtual void Cut();
virtual void Paste();
virtual void SetInsertionPoint(long pos);
virtual void SetInsertionPointEnd();
virtual long GetInsertionPoint() const;
virtual wxTextPos GetLastPosition() const;
virtual void Replace(long from, long to, const wxString& value);
virtual void Remove(long from, long to);
virtual void SetSelection(long from, long to);
virtual void GetSelection(long *from, long *to) const;
virtual void SetEditable(bool editable);
virtual bool IsEditable() const;
virtual void Undo();
virtual void Redo();
virtual void SelectAll();
virtual bool CanCopy() const;
virtual bool CanCut() const;
virtual bool CanPaste() const;
virtual bool CanUndo() const;
virtual bool CanRedo() const;
// wxControlWithItems methods
virtual void DoClear();
virtual void DoDeleteOneItem(unsigned int n);
virtual unsigned int GetCount() const;
virtual wxString GetString(unsigned int n) const;
virtual void SetString(unsigned int n, const wxString& s);
virtual int FindString(const wxString& s, bool bCase = false) const;
virtual void SetSelection(int n);
virtual int GetSelection() const;
virtual wxString GetStringSelection() const;
wxCONTROL_ITEMCONTAINER_CLIENTDATAOBJECT_RECAST
// we have our own input handler and our own actions
// (but wxComboCtrl already handled Popup/Dismiss)
/*
virtual bool PerformAction(const wxControlAction& action,
long numArg = 0l,
const wxString& strArg = wxEmptyString);
*/
static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
{
return GetStdInputHandler(handlerDef);
}
// we delegate our client data handling to wxListBox which we use for the
// items, so override this and other methods dealing with the client data
virtual wxClientDataType GetClientDataType() const;
virtual void SetClientDataType(wxClientDataType clientDataItemsType);
protected:
virtual int DoInsertItems(const wxArrayStringsAdapter& items,
unsigned int pos,
void **clientData, wxClientDataType type);
virtual void DoSetItemClientData(unsigned int n, void* clientData);
virtual void* DoGetItemClientData(unsigned int n) const;
// common part of all ctors
void Init();
// get the associated listbox
wxListBox *GetLBox() const { return m_lbox; }
private:
// the popup listbox
wxListBox *m_lbox;
//DECLARE_EVENT_TABLE()
DECLARE_DYNAMIC_CLASS(wxComboBox)
};
#endif // _WX_UNIV_COMBOBOX_H_