wxWidgets/include/wx/socket.h

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/////////////////////////////////////////////////////////////////////////////
// Name: socket.h
// Purpose: Socket handling classes
// Author: Guilhem Lavaux
// Modified by:
// Created: April 1997
// RCS-ID: $Id$
// Copyright: (c) Guilhem Lavaux
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_NETWORK_SOCKET_H
#define _WX_NETWORK_SOCKET_H
#ifdef __GNUG__
#pragma interface "socket.h"
#endif
#include "wx/defs.h"
#if wxUSE_SOCKETS
// ---------------------------------------------------------------------------
// wxSocket headers (generic)
// ---------------------------------------------------------------------------
#ifdef WXPREC
#include "wx/wxprec.h"
#else
#include "wx/event.h"
#include "wx/string.h"
#endif
#include "wx/sckaddr.h"
#include "wx/gsocket.h"
class WXDLLEXPORT wxSocketEvent;
class WXDLLEXPORT wxSocketBase : public wxEvtHandler
{
DECLARE_CLASS(wxSocketBase)
public:
enum { NONE=0, NOWAIT=1, WAITALL=2, SPEED=4 };
typedef int wxSockFlags;
// Type of request
enum wxSockType { SOCK_CLIENT, SOCK_SERVER, SOCK_INTERNAL, SOCK_UNINIT };
typedef void (*wxSockCbk)(wxSocketBase& sock,GSocketEvent evt,char *cdata);
protected:
GSocket *m_socket; // wxSocket socket
wxSockFlags m_flags; // wxSocket flags
wxSockType m_type; // wxSocket type
GSocketEventFlags m_neededreq; // Specify which requet signals we need
size_t m_lcount; // Last IO request size
unsigned long m_timeout; // IO timeout value
char *m_unread; // Pushback buffer
size_t m_unrd_size; // Pushback buffer size
size_t m_unrd_cur; // Pushback pointer
wxSockCbk m_cbk; // C callback
char *m_cdata; // C callback data
bool m_connected; // Connected ?
bool m_notify_state; // Notify state
int m_id; // Socket id (for event handler)
enum {
DEFER_READ, DEFER_WRITE, NO_DEFER
} m_defering; // Defering state
char *m_defer_buffer; // Defering target buffer
size_t m_defer_nbytes; // Defering buffer size
wxList m_states; // Stack of states
public:
wxSocketBase();
virtual ~wxSocketBase();
virtual bool Close();
// Base IO
wxSocketBase& Peek(char* buffer, size_t nbytes);
wxSocketBase& Read(char* buffer, size_t nbytes);
wxSocketBase& Write(const char *buffer, size_t nbytes);
wxSocketBase& Unread(const char *buffer, size_t nbytes);
wxSocketBase& ReadMsg(char *buffer, size_t nbytes);
wxSocketBase& WriteMsg(const char *buffer, size_t nbytes);
void Discard();
// Try not to use this two methods (they sould be protected)
void CreatePushbackAfter(const char *buffer, size_t size);
void CreatePushbackBefore(const char *buffer, size_t size);
// Status
inline bool Ok() const { return (m_socket != NULL); };
inline bool Error() const
{ return (GSocket_GetError(m_socket) != GSOCK_NOERROR); };
inline bool IsConnected() const { return m_connected; };
inline bool IsDisconnected() const { return !IsConnected(); };
inline bool IsNoWait() const { return ((m_flags & NOWAIT) != 0); };
bool IsData() const;
inline size_t LastCount() const { return m_lcount; }
inline GSocketError LastError() const { return GSocket_GetError(m_socket); }
inline wxSockType GetType() const { return m_type; }
void SetFlags(wxSockFlags _flags);
wxSockFlags GetFlags() const;
inline void SetTimeout(unsigned long sec) { m_timeout = sec; }
// seconds = -1 means infinite wait
// seconds = 0 means no wait
// seconds > 0 means specified wait
bool Wait(long seconds = -1, long microseconds = 0);
bool WaitForRead(long seconds = -1, long microseconds = 0);
bool WaitForWrite(long seconds = -1, long microseconds = 0);
bool WaitForLost(long seconds = -1, long microseconds = 0);
// Save the current state of Socket
void SaveState();
void RestoreState();
// Setup external callback
wxSockCbk Callback(wxSockCbk cbk_);
char *CallbackData(char *data);
// Setup event handler
void SetEventHandler(wxEvtHandler& evt_hdlr, int id = -1);
// Method called when it happens something on the socket
void SetNotify(GSocketEventFlags flags);
virtual void OnRequest(GSocketEvent req_evt);
// Public internal callback
virtual void OldOnNotify(GSocketEvent WXUNUSED(evt));
// Some info on the socket...
virtual bool GetPeer(wxSockAddress& addr_man) const;
virtual bool GetLocal(wxSockAddress& addr_man) const;
// Install or uninstall callbacks
void Notify(bool notify);
// So you can know what the socket driver is looking for ...
inline GSocketEventFlags NeededReq() const { return m_neededreq; }
static GSocketEventFlags EventToNotify(GSocketEvent evt);
protected:
friend class wxSocketServer;
friend class wxSocketHandler;
friend class wxSocketInternal;
#ifdef __SALFORDC__
public:
#endif
wxSocketBase(wxSockFlags flags, wxSockType type);
#ifdef __SALFORDC__
protected:
#endif
bool _Wait(long seconds, long microseconds, int type);
int DeferRead(char *buffer, size_t nbytes);
int DeferWrite(const char *buffer, size_t nbytes);
void DoDefer(GSocketEvent evt);
// Pushback library
size_t GetPushback(char *buffer, size_t size, bool peek);
};
////////////////////////////////////////////////////////////////////////
class WXDLLEXPORT wxSocketServer : public wxSocketBase
{
DECLARE_CLASS(wxSocketServer)
public:
// 'service' can be a name or a port-number
wxSocketServer(wxSockAddress& addr_man, wxSockFlags flags = wxSocketBase::NONE);
wxSocketBase* Accept();
bool AcceptWith(wxSocketBase& sock);
};
////////////////////////////////////////////////////////////////////////
class WXDLLEXPORT wxSocketClient : public wxSocketBase
{
DECLARE_CLASS(wxSocketClient)
public:
wxSocketClient(wxSockFlags flags = wxSocketBase::NONE);
virtual ~wxSocketClient();
virtual bool Connect(wxSockAddress& addr_man, bool wait = TRUE);
bool WaitOnConnect(long seconds = -1, long microseconds = 0);
virtual void OnRequest(GSocketEvent flags);
};
class WXDLLEXPORT wxSocketEvent : public wxEvent {
DECLARE_DYNAMIC_CLASS(wxSocketEvent)
public:
wxSocketEvent(int id = 0);
GSocketEvent SocketEvent() const { return m_skevt; }
wxSocketBase *Socket() const { return m_socket; }
void CopyObject(wxObject& obj_d) const;
public:
GSocketEvent m_skevt;
wxSocketBase *m_socket;
};
typedef void (wxEvtHandler::*wxSocketEventFunction)(wxSocketEvent&);
#define EVT_SOCKET(id, func) { wxEVT_SOCKET, id, -1, \
(wxObjectEventFunction) (wxEventFunction) (wxSocketEventFunction) & func, \
(wxObject *) NULL },
#endif
// wxUSE_SOCKETS
#endif
// _WX_NETWORK_SOCKET_H