wxWidgets/src/common/dynlib.cpp

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/////////////////////////////////////////////////////////////////////////////
// Name: dynlib.cpp
// Purpose: Dynamic library management
// Author: Guilhem Lavaux
// Modified by:
// Created: 20/07/98
// RCS-ID: $Id$
// Copyright: (c) Guilhem Lavaux
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#ifdef __GNUG__
# pragma implementation "dynlib.h"
#endif
#include "wx/wxprec.h"
#ifdef __BORLANDC__
# pragma hdrstop
#endif //__BORLANDC__
#if wxUSE_DYNLIB_CLASS
#include "wx/dynlib.h"
#include "wx/filefn.h"
#include "wx/intl.h"
#include "wx/log.h"
#include "wx/tokenzr.h"
// ----------------------------------------------------------------------------
// conditional compilation
// ----------------------------------------------------------------------------
#if defined(HAVE_DLOPEN)
# define wxDllOpen(lib) dlopen(lib.fn_str(), RTLD_LAZY)
# define wxDllGetSymbol(handle, name) dlsym(handle, name.mb_str())
# define wxDllClose dlclose
#elif defined(HAVE_SHL_LOAD)
# define wxDllOpen(lib) shl_load(lib.fn_str(), BIND_DEFERRED, 0)
# define wxDllClose shl_unload
static inline void *wxDllGetSymbol(shl_t handle, const wxString& name)
{
void *sym;
if ( shl_findsym(&handle, name.mb_str(), TYPE_UNDEFINED, &sym) == 0 )
return sym;
else
return (void *)0;
}
#elif defined(__WINDOWS__)
# include <windows.h>
// using LoadLibraryEx under Win32 to avoid name clash with LoadLibrary
# ifdef __WIN32__
# define wxDllOpen(lib) ::LoadLibraryEx(lib, 0, 0)
# else // Win16
# define wxDllOpen(lib) ::LoadLibrary(lib)
# endif // Win32/16
# define wxDllGetSymbol(handle, name) ::GetProcAddress(handle, name)
# define wxDllClose ::FreeLibrary
#else
# error "Don't know how to load shared libraries on this platform."
#endif // OS
// ---------------------------------------------------------------------------
// Global variables
// ---------------------------------------------------------------------------
wxLibraries wxTheLibraries;
// ----------------------------------------------------------------------------
// private functions
// ----------------------------------------------------------------------------
// construct the full name from the base shared object name: adds a .dll
// suffix under Windows or .so under Unix
static wxString ConstructLibraryName(const wxString& basename)
{
wxString fullname(basename);
#if defined(__UNIX__)
# if defined(__HPUX__)
fullname << ".sl";
# else //__HPUX__
fullname << ".so";
# endif //__HPUX__
#elif defined(__WINDOWS__)
fullname << ".dll";
#endif
return fullname;
}
// ============================================================================
// implementation
// ============================================================================
// ---------------------------------------------------------------------------
// wxLibrary (one instance per dynamic library)
// ---------------------------------------------------------------------------
wxLibrary::wxLibrary(wxDllType handle)
{
typedef wxClassInfo *(*t_get_first)(void);
t_get_first get_first;
m_handle = handle;
// Some system may use a local heap for library.
get_first = (t_get_first)GetSymbol("wxGetClassFirst");
// It is a wxWindows DLL.
if (get_first)
PrepareClasses(get_first());
}
wxLibrary::~wxLibrary()
{
if ( m_handle )
{
wxDllClose(m_handle);
}
}
wxObject *wxLibrary::CreateObject(const wxString& name)
{
wxClassInfo *info = (wxClassInfo *)classTable.Get(name);
if (!info)
return NULL;
return info->CreateObject();
}
void wxLibrary::PrepareClasses(wxClassInfo *first)
{
// Index all class infos by their class name
wxClassInfo *info = first;
while (info)
{
if (info->m_className)
classTable.Put(info->m_className, (wxObject *)info);
info = info->GetNext();
}
// Set base pointers for each wxClassInfo
info = first;
while (info)
{
if (info->GetBaseClassName1())
info->m_baseInfo1 = (wxClassInfo *)classTable.Get(info->GetBaseClassName1());
if (info->GetBaseClassName2())
info->m_baseInfo2 = (wxClassInfo *)classTable.Get(info->GetBaseClassName2());
info = info->m_next;
}
}
void *wxLibrary::GetSymbol(const wxString& symbname)
{
return wxDllLoader::GetSymbol(m_handle, symbname);
}
// ---------------------------------------------------------------------------
// wxDllLoader
// ---------------------------------------------------------------------------
/* static */
wxDllType
wxDllLoader::LoadLibrary(const wxString & lib_name, bool *success)
{
wxASSERT(success);
wxDllType handle;
#if defined(__WXMAC__)
FSSpec myFSSpec ;
Ptr myMainAddr ;
Str255 myErrName ;
wxMacPathToFSSpec( lib_name , &myFSSpec ) ;
if (GetDiskFragment( &myFSSpec , 0 , kCFragGoesToEOF , "\p" , kPrivateCFragCopy , &handle , &myMainAddr ,
myErrName ) != noErr )
{
p2cstr( myErrName ) ;
wxASSERT_MSG( 1 , (char*)myErrName ) ;
return NULL ;
}
#else // !Mac
handle = wxDllOpen(lib_name);
#endif // OS
if ( !handle )
{
wxLogSysError(_("Failed to load shared library '%s'"),
lib_name.c_str());
*success = FALSE;
return NULL;
}
*success = TRUE;
return handle;
}
/* static */
void *
wxDllLoader::GetSymbol(wxDllType dllHandle, const wxString &name)
{
void *symbol = NULL; // return value
#if defined( __WXMAC__ )
Ptr symAddress ;
CFragSymbolClass symClass ;
Str255 symName ;
strcpy( (char*) symName , name ) ;
c2pstr( (char*) symName ) ;
if ( FindSymbol( dllHandle , symName , &symAddress , &symClass ) == noErr )
symbol = (void *)symAddress ;
#else
symbol = wxDllGetSymbol(dllHandle, name);
#endif
if ( !symbol )
{
wxLogSysError(_("Couldn't find symbol '%s' in a dynamic library"),
name.c_str());
}
return symbol;
}
// ---------------------------------------------------------------------------
// wxLibraries (only one instance should normally exist)
// ---------------------------------------------------------------------------
wxLibraries::wxLibraries()
{
}
wxLibraries::~wxLibraries()
{
wxNode *node = m_loaded.First();
while (node) {
wxLibrary *lib = (wxLibrary *)node->Data();
delete lib;
node = node->Next();
}
}
wxLibrary *wxLibraries::LoadLibrary(const wxString& name)
{
wxNode *node;
wxLibrary *lib;
wxClassInfo *old_sm_first;
if ( (node = m_loaded.Find(name.GetData())) )
return ((wxLibrary *)node->Data());
// If DLL shares data, this is necessary.
old_sm_first = wxClassInfo::sm_first;
wxClassInfo::sm_first = NULL;
wxString lib_name = ConstructLibraryName(name);
/*
Unix automatically builds that library name, at least for dlopen()
*/
#if 0
#if defined(__UNIX__)
// found the first file in LD_LIBRARY_PATH with this name
wxString libPath("/lib:/usr/lib"); // system path first
const char *envLibPath = getenv("LD_LIBRARY_PATH");
if ( envLibPath )
libPath << ':' << envLibPath;
wxStringTokenizer tokenizer(libPath, _T(':'));
while ( tokenizer.HasMoreToken() )
{
wxString fullname(tokenizer.NextToken());
fullname << '/' << lib_name;
if ( wxFileExists(fullname) )
{
lib_name = fullname;
// found the library
break;
}
}
//else: not found in the path, leave the name as is (secutiry risk?)
#endif // __UNIX__
#endif
bool success = FALSE;
wxDllType handle = wxDllLoader::LoadLibrary(lib_name, &success);
if(success)
{
lib = new wxLibrary(handle);
wxClassInfo::sm_first = old_sm_first;
m_loaded.Append(name.GetData(), lib);
}
else
lib = NULL;
return lib;
}
wxObject *wxLibraries::CreateObject(const wxString& path)
{
wxNode *node = m_loaded.First();
wxObject *obj;
while (node) {
obj = ((wxLibrary *)node->Data())->CreateObject(path);
if (obj)
return obj;
node = node->Next();
}
return NULL;
}
#endif // wxUSE_DYNLIB_CLASS