wxWidgets/utils/wxMMedia2/lib/sndwav.h

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// --------------------------------------------------------------------------
// Name: sndwav.h
// Purpose:
// Date: 08/11/1999
// Author: Guilhem Lavaux <lavaux@easynet.fr> (C) 1999
// CVSID: $Id$
// --------------------------------------------------------------------------
#ifndef _WX_SNDWAV_H
#define _WX_SNDWAV_H
#ifdef __GNUG__
#pragma interface "sndwav.h"
#endif
#include <wx/defs.h>
#include <wx/stream.h>
#include <wx/datstrm.h>
#include "sndbase.h"
#include "sndcodec.h"
#include "sndfile.h"
//
// WAVE codec
//
class wxSoundWave: public wxSoundFileStream {
public:
wxSoundWave(wxInputStream& stream, wxSoundStream& io_sound);
wxSoundWave(wxOutputStream& stream, wxSoundStream& io_sound);
~wxSoundWave();
bool CanRead();
protected:
bool PrepareToPlay();
bool PrepareToRecord(unsigned long time);
bool FinishRecording();
wxUint32 GetData(void *buffer, wxUint32 len);
wxUint32 PutData(const void *buffer, wxUint32 len);
bool HandleOutputPCM(wxDataInputStream& data, wxUint16 channels,
wxUint32 sample_fq, wxUint32 byte_p_sec,
wxUint16 byte_p_spl, wxUint16 bits_p_spl);
bool HandleOutputG721(wxDataInputStream& data, wxUint16 channels,
wxUint32 sample_fq, wxUint32 byte_p_sec,
wxUint16 byte_p_spl, wxUint16 bits_p_spl);
wxSoundFormatBase *HandleInputPCM(wxDataOutputStream& data);
wxSoundFormatBase *HandleInputG72X(wxDataOutputStream& data);
};
#endif