Documented findings about how to use mo files

with MacOS X's bundles.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@31143 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
Robert Roebling 2004-12-25 15:04:30 +00:00
parent ff1ce99740
commit 054004b96d

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@ -48,6 +48,31 @@ language(s). It involves editing the .po file.
given language: see \helpref{wxLocale}{wxlocale}.
\end{enumerate}
If you want your app to run under MacOS X with internationlization as
described above you'll need to make one modification to the Info.plist
file which describes the contents of the "application bundle". This
file (an XML text file in UTF-8 format) should have a
CFBundleDevelopmentRegion entry describing the language of the developer
- mostly English - and normally MacOS X will query the bundle for the
presence of certain resource directories to find out which languages
are supported (e.g. the directory German.lproj for German).
Since wxWidgets based applications don't use these directories
for storing resource information (they store the translation in the
mo files instead) the application needs to be told explicitly which
langauges are supported. This is done by adding a CFBundleLocalizations
entry to Info.plist. This can look like this:
\begin{verbatim}
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleLocalizations</key>
<array>
<string>en</string>
<string>de</string>
<string>fr</string>
</array>
\end{verbatim}
See also the GNU gettext documentation linked from {\tt docs/html/index.htm} in
your wxWidgets distribution.