Documented findings about how to use mo files
with MacOS X's bundles. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@31143 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -48,6 +48,31 @@ language(s). It involves editing the .po file.
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given language: see \helpref{wxLocale}{wxlocale}.
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given language: see \helpref{wxLocale}{wxlocale}.
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\end{enumerate}
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\end{enumerate}
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If you want your app to run under MacOS X with internationlization as
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described above you'll need to make one modification to the Info.plist
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file which describes the contents of the "application bundle". This
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file (an XML text file in UTF-8 format) should have a
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CFBundleDevelopmentRegion entry describing the language of the developer
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- mostly English - and normally MacOS X will query the bundle for the
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presence of certain resource directories to find out which languages
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are supported (e.g. the directory German.lproj for German).
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Since wxWidgets based applications don't use these directories
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for storing resource information (they store the translation in the
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mo files instead) the application needs to be told explicitly which
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langauges are supported. This is done by adding a CFBundleLocalizations
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entry to Info.plist. This can look like this:
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\begin{verbatim}
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleLocalizations</key>
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<array>
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<string>en</string>
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<string>de</string>
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<string>fr</string>
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</array>
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\end{verbatim}
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See also the GNU gettext documentation linked from {\tt docs/html/index.htm} in
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See also the GNU gettext documentation linked from {\tt docs/html/index.htm} in
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your wxWidgets distribution.
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your wxWidgets distribution.
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