added a wrapper class for opengl contexts (like that used in the gtk and msw
ports) git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@7901 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -51,22 +51,107 @@ enum
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// classes
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//---------------------------------------------------------------------------
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class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow
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class WXDLLEXPORT wxGLContext: public wxObject
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{
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DECLARE_CLASS(wxGLCanvas)
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public:
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GLXContext glx_cx;
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inline wxGLCanvas() { glx_cx = 0; }
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wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0,
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const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette);
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~wxGLCanvas(void);
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wxGLContext( bool isRGB, wxWindow *win,
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const wxPalette& palette = wxNullPalette );
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wxGLContext( bool WXUNUSED(isRGB), wxWindow *win,
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const wxPalette& WXUNUSED(palette),
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const wxGLContext *other /* for sharing display lists */
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);
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~wxGLContext();
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void SetCurrent();
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void SetColour(const char *colour);
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void SwapBuffers();
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void SetColour(const char *col);
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void SetupPixelFormat();
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void SetupPalette(const wxPalette& palette);
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wxPalette CreateDefaultPalette();
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inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; }
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inline wxWindow* GetWindow() const { return m_window; }
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// inline GtkWidget* GetWidget() const { return m_widget; }
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inline GLXContext GetContext() const { return m_glContext; }
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public:
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GLXContext m_glContext;
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// GtkWidget *m_widget;
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wxPalette m_palette;
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wxWindow* m_window;
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DECLARE_CLASS(wxGLContext)
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};
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class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow
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{
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public:
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inline wxGLCanvas() {
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m_glContext = (wxGLContext*) NULL;
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m_sharedContext = (wxGLContext*) NULL;
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// m_glWidget = (GtkWidget*) NULL;
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m_vi = (void*) NULL;
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// m_exposed = FALSE;
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}
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wxGLCanvas( wxWindow *parent, wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0, const wxString& name = "GLCanvas",
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int *attribList = (int*) NULL,
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const wxPalette& palette = wxNullPalette );
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wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
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wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0, const wxString& name = "GLCanvas",
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int *attribList = (int*) NULL,
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const wxPalette& palette = wxNullPalette );
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wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL,
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wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0, const wxString& name = "GLCanvas",
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int *attribList = (int*) NULL,
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const wxPalette& palette = wxNullPalette );
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bool Create( wxWindow *parent,
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const wxGLContext *shared = (wxGLContext*)NULL,
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const wxGLCanvas *shared_context_of = (wxGLCanvas*)NULL,
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wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = 0, const wxString& name = "GLCanvas",
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int *attribList = (int*) NULL,
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const wxPalette& palette = wxNullPalette );
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~wxGLCanvas();
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void SetCurrent();
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void SetColour(const char *colour);
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void SwapBuffers();
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// void OnSize(wxSizeEvent& event);
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// void OnInternalIdle();
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inline wxGLContext* GetContext() const { return m_glContext; }
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// implementation
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wxGLContext *m_glContext,
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*m_sharedContext;
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wxGLCanvas *m_sharedContextOf;
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void *m_vi;
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// GtkWidget *m_glWidget;
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// bool m_exposed;
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DECLARE_EVENT_TABLE()
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DECLARE_CLASS(wxGLCanvas)
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};
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#endif
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