Simplify code dealing with toolbar position in associated frame
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@ -482,6 +482,10 @@ public:
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// return true if this is a vertical toolbar, otherwise false
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// return true if this is a vertical toolbar, otherwise false
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bool IsVertical() const;
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bool IsVertical() const;
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// returns one of wxTB_TOP, wxTB_BOTTOM, wxTB_LEFT, wxTB_RIGHT
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// indicating where the toolbar is placed in the associated frame
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int GetDirection() const;
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// these methods allow to access tools by their index in the toolbar
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// these methods allow to access tools by their index in the toolbar
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size_t GetToolsCount() const { return m_tools.GetCount(); }
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size_t GetToolsCount() const { return m_tools.GetCount(); }
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wxToolBarToolBase *GetToolByPos(int pos) { return m_tools[pos]; }
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wxToolBarToolBase *GetToolByPos(int pos) { return m_tools[pos]; }
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@ -628,6 +628,24 @@ bool wxToolBarBase::IsVertical() const
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return HasFlag(wxTB_LEFT | wxTB_RIGHT);
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return HasFlag(wxTB_LEFT | wxTB_RIGHT);
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}
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}
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// wxTB_HORIZONTAL is same as wxTB_TOP and wxTB_VERTICAL is same as wxTB_LEFT,
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// so a toolbar created with wxTB_HORIZONTAL | wxTB_BOTTOM style can have set both
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// wxTB_TOP and wxTB_BOTTOM, similarly wxTB_VERTICAL | wxTB_RIGHT == wxTB_LEFT | wxTB_RIGHT.
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// GetDirection() makes things less confusing and returns just one of wxTB_TOP, wxTB_BOTTOM,
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// wxTB_LEFT, wxTB_RIGHT indicating where the toolbar is placed in the associated frame.
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int wxToolBarBase::GetDirection() const
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{
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if ( HasFlag(wxTB_BOTTOM) )
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return wxTB_BOTTOM;
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if ( HasFlag(wxTB_RIGHT) )
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return wxTB_RIGHT;
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if ( HasFlag(wxTB_LEFT) )
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return wxTB_LEFT;
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return wxTB_TOP;
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}
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// event processing
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// event processing
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@ -318,15 +318,16 @@ void wxFrame::PositionStatusBar()
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if ( toolbar )
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if ( toolbar )
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{
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{
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const wxSize sizeTB = toolbar->GetSize();
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const wxSize sizeTB = toolbar->GetSize();
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const int directionTB = toolbar->GetDirection();
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if ( toolbar->HasFlag(wxTB_LEFT | wxTB_RIGHT) )
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if ( toolbar->IsVertical() )
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{
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{
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if ( !toolbar->HasFlag(wxTB_RIGHT) )
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if ( directionTB == wxTB_LEFT )
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x -= sizeTB.x;
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x -= sizeTB.x;
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w += sizeTB.x;
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w += sizeTB.x;
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}
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}
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else if ( toolbar->HasFlag(wxTB_BOTTOM) )
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else if ( directionTB == wxTB_BOTTOM )
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{
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{
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// we need to position the status bar below the toolbar
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// we need to position the status bar below the toolbar
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h += sizeTB.y;
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h += sizeTB.y;
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@ -932,17 +933,13 @@ wxPoint wxFrame::GetClientAreaOrigin() const
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if ( toolbar && toolbar->IsShown() )
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if ( toolbar && toolbar->IsShown() )
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{
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{
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const wxSize sizeTB = toolbar->GetSize();
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const wxSize sizeTB = toolbar->GetSize();
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const int directionTB = toolbar->GetDirection();
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// wxTB_TOP has the same value as wxTB_HORIZONTAL so HasFlag(wxTB_TOP)
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if ( directionTB == wxTB_TOP )
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// returns true for a toolbar created with wxTB_HORIZONTAL | wxTB_BOTTOM
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// style despite the toolbar being on the frame bottom and not affecting
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// the client area origin. We therefore need to check here not only for
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// presence of wxTB_TOP but also for absence of wxTB_BOTTOM.
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if ( toolbar->HasFlag(wxTB_TOP) && !toolbar->HasFlag(wxTB_BOTTOM) )
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{
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{
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pt.y += sizeTB.y;
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pt.y += sizeTB.y;
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}
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}
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else if ( toolbar->HasFlag(wxTB_LEFT) && !toolbar->HasFlag(wxTB_RIGHT) )
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else if ( directionTB == wxTB_LEFT )
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{
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{
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pt.x += sizeTB.x;
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pt.x += sizeTB.x;
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}
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}
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@ -59,14 +59,15 @@ wxPoint wxFrame::GetClientAreaOrigin() const
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wxToolBar *toolbar = GetToolBar();
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wxToolBar *toolbar = GetToolBar();
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if ( toolbar && toolbar->IsShown() )
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if ( toolbar && toolbar->IsShown() )
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{
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{
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const int direction = toolbar->GetDirection();
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int w, h;
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int w, h;
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toolbar->GetSize(&w, &h);
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toolbar->GetSize(&w, &h);
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if ( toolbar->HasFlag(wxTB_LEFT) && !toolbar->HasFlag(wxTB_RIGHT) )
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if ( direction == wxTB_LEFT )
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{
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{
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pt.x += w;
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pt.x += w;
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}
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}
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else if ( toolbar->HasFlag(wxTB_TOP) && !toolbar->HasFlag(wxTB_BOTTOM) )
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else if ( direction == wxTB_TOP )
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{
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{
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#if !wxOSX_USE_NATIVE_TOOLBAR
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#if !wxOSX_USE_NATIVE_TOOLBAR
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pt.y += h;
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pt.y += h;
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@ -338,16 +339,20 @@ void wxFrame::PositionToolBar()
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if (GetToolBar())
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if (GetToolBar())
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{
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{
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const int direction = GetToolBar()->GetDirection();
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int tx, ty, tw, th;
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int tx, ty, tw, th;
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tx = ty = 0 ;
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tx = ty = 0 ;
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GetToolBar()->GetSize(&tw, &th);
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GetToolBar()->GetSize(&tw, &th);
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// Note: we need to test for wxTB_RIGHT before wxTB_LEFT, as the latter
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if (direction == wxTB_LEFT)
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// is the same as wxTB_VERTICAL and it's possible to combine wxTB_RIGHT
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{
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// with wxTB_VERTICAL, so testing for wxTB_LEFT could be true for a
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// Use the 'real' position. wxSIZE_NO_ADJUSTMENTS
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// right-aligned toolbar (while the reverse is, luckily, impossible).
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// means, pretend we don't have toolbar/status bar, so we
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if (GetToolBar()->HasFlag(wxTB_RIGHT))
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// have the original client size.
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GetToolBar()->SetSize(tx , ty , tw, ch , wxSIZE_NO_ADJUSTMENTS );
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}
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else if (direction == wxTB_RIGHT)
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{
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{
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// Use the 'real' position. wxSIZE_NO_ADJUSTMENTS
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// Use the 'real' position. wxSIZE_NO_ADJUSTMENTS
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// means, pretend we don't have toolbar/status bar, so we
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// means, pretend we don't have toolbar/status bar, so we
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@ -355,14 +360,7 @@ void wxFrame::PositionToolBar()
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tx = cw - tw;
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tx = cw - tw;
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GetToolBar()->SetSize(tx , ty , tw, ch , wxSIZE_NO_ADJUSTMENTS );
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GetToolBar()->SetSize(tx , ty , tw, ch , wxSIZE_NO_ADJUSTMENTS );
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}
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}
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else if (GetToolBar()->HasFlag(wxTB_LEFT))
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else if (direction == wxTB_BOTTOM)
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{
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// Use the 'real' position. wxSIZE_NO_ADJUSTMENTS
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// means, pretend we don't have toolbar/status bar, so we
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// have the original client size.
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GetToolBar()->SetSize(tx , ty , tw, ch , wxSIZE_NO_ADJUSTMENTS );
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}
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else if (GetToolBar()->HasFlag(wxTB_BOTTOM))
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{
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{
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tx = 0;
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tx = 0;
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ty = ch - th;
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ty = ch - th;
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@ -1670,6 +1670,7 @@ void wxToolBar::OnPaint(wxPaintEvent& event)
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else
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else
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#endif
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#endif
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{
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{
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const int direction = GetDirection();
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int w, h;
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int w, h;
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GetSize( &w, &h );
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GetSize( &w, &h );
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@ -1689,16 +1690,13 @@ void wxToolBar::OnPaint(wxPaintEvent& event)
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dc.SetPen( wxPen( wxColour( 0x51,0x51,0x51 ) ) );
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dc.SetPen( wxPen( wxColour( 0x51,0x51,0x51 ) ) );
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// Note that testing this is in the "reverse" order, i.e. right before
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if ( direction == wxTB_RIGHT )
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// left and bottom before top because these flags can actually be
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// combined because left/top are the same as vertical/horizontal
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if ( HasFlag(wxTB_RIGHT) )
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dc.DrawLine(0, 0, 0, h);
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dc.DrawLine(0, 0, 0, h);
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else if ( HasFlag(wxTB_LEFT) )
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else if ( direction == wxTB_LEFT )
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dc.DrawLine(w-1, 0, w-1, h);
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dc.DrawLine(w-1, 0, w-1, h);
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else if ( HasFlag(wxTB_BOTTOM) )
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else if ( direction == wxTB_BOTTOM )
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dc.DrawLine(0, 0, w, 0);
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dc.DrawLine(0, 0, w, 0);
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else if ( HasFlag(wxTB_TOP) )
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else if ( direction == wxTB_TOP )
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dc.DrawLine(0, h-1, w, h-1);
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dc.DrawLine(0, h-1, w, h-1);
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}
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}
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event.Skip();
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event.Skip();
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