Forward port r56500.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@61007 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -206,37 +206,45 @@ wxClassInfo *wxClassInfo::FindClass(const wxString& className)
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}
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}
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// This function wasn't written to be reentrant but there is a possiblity of
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// reentrance if something it does causes a shared lib to load and register
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// classes. On Solaris this happens when the wxHashTable is newed, so the first
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// part of the function has been modified to handle it, and a wxASSERT checks
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// against reentrance in the remainder of the function.
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// Reentrance can occur on some platforms (Solaris for one), as the use of hash
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// and string objects can cause other modules to load and register classes
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// before the original call returns. This is handled by keeping the hash table
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// local when it is first created and only assigning it to the global variable
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// when the function is ready to return.
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//
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// That does make the assumption that after the function has completed the
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// first time the problem will no longer happen; all the modules it depends on
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// will have been loaded. The assumption is checked using the 'entry' variable
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// as a reentrance guard, it checks that once the hash table is global it is
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// not accessed multiple times simulateously.
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void wxClassInfo::Register()
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{
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if ( !sm_classTable )
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{
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wxHashTable *classTable = new wxHashTable(wxKEY_STRING);
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// check for reentrance
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if ( sm_classTable )
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delete classTable;
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else
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sm_classTable = classTable;
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}
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#if wxDEBUG_LEVEL
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// reentrance guard - see note above
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static int entry = 0;
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wxASSERT_MSG(++entry == 1, _T("wxClassInfo::Register() reentrance"));
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#endif // wxDEBUG_LEVEL
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wxHashTable *classTable;
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if ( !sm_classTable )
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{
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// keep the hash local initially, reentrance is possible
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classTable = new wxHashTable(wxKEY_STRING);
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}
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else
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{
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// guard againt reentrance once the global has been created
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wxASSERT_MSG(++entry == 1, _T("wxClassInfo::Register() reentrance"));
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classTable = sm_classTable;
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}
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// Using IMPLEMENT_DYNAMIC_CLASS() macro twice (which may happen if you
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// link any object module twice mistakenly, or link twice against wx shared
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// library) will break this function because it will enter an infinite loop
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// and eventually die with "out of memory" - as this is quite hard to
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// detect if you're unaware of this, try to do some checks here.
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wxASSERT_MSG( sm_classTable->Get(m_className) == NULL,
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wxASSERT_MSG( classTable->Get(m_className) == NULL,
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wxString::Format
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(
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_T("Class \"%s\" already in RTTI table - have you used IMPLEMENT_DYNAMIC_CLASS() multiple times or linked some object file twice)?"),
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@ -244,10 +252,27 @@ void wxClassInfo::Register()
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)
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);
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sm_classTable->Put(m_className, (wxObject *)this);
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classTable->Put(m_className, (wxObject *)this);
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// if we're using a local hash we need to try to make it global
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if ( sm_classTable != classTable )
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{
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if ( !sm_classTable )
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{
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// make the hash global
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sm_classTable = classTable;
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}
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else
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{
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// the gobal hash has already been created by a reentrant call,
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// so delete the local hash and try again
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delete classTable;
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Register();
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}
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}
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#if wxDEBUG_LEVEL
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--entry;
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entry = 0;
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#endif // wxDEBUG_LEVEL
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}
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