renamed wxWave to wxSound
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@25471 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
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@ -1,6 +1,6 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: wave.h
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// Purpose: wxWave class (loads and plays short Windows .wav files).
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// Name: sound.h
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// Purpose: wxSound class (loads and plays short Windows .wav files).
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// Optional on non-Windows platforms.
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// Author: Stefan Csomor
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// Modified by:
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@ -10,33 +10,34 @@
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_WAVE_H_
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#define _WX_WAVE_H_
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#ifndef _WX_SOUND_H_
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#define _WX_SOUND_H_
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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#pragma interface "wave.h"
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#pragma interface "sound.h"
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#endif
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#if wxUSE_WAVE
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#if wxUSE_SOUND
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#include "wx/object.h"
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class WXDLLEXPORT wxWave : public wxObject
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class WXDLLEXPORT wxSound : public wxSoundBase
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{
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public:
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wxWave();
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wxWave(const wxString& fileName, bool isResource = FALSE);
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wxWave(int size, const wxByte* data);
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~wxWave();
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wxSound();
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wxSound(const wxString& fileName, bool isResource = FALSE);
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wxSound(int size, const wxByte* data);
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~wxSound();
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public:
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bool Create(const wxString& fileName, bool isResource = FALSE);
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bool IsOk() const { return !m_sndname.IsEmpty(); }
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bool Play(bool async = TRUE, bool looped = FALSE) const;
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protected:
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// prevent collision with some BSD definitions of macro Free()
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bool FreeData();
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bool DoPlay(unsigned flags) const;
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private:
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void* m_sndChan;
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@ -49,4 +50,4 @@ private:
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#endif
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#endif
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// _WX_WAVE_H_
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// _WX_SOUND_H_
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@ -1,6 +1,6 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: wave.h
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// Purpose: wxWave class
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// Name: sound.h
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// Purpose: wxSound class
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// Author: Julian Smart
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// Modified by:
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// Created: 01/02/97
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@ -9,43 +9,46 @@
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_WAVE_H_
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#define _WX_WAVE_H_
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#ifndef _WX_SOUND_H_
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#define _WX_SOUND_H_
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#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
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#pragma interface "wave.h"
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#pragma interface "sound.h"
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#endif
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#if wxUSE_WAVE
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#if wxUSE_SOUND
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#include "wx/object.h"
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class WXDLLIMPEXP_ADV wxWave : public wxObject
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class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
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{
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public:
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wxWave();
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wxWave(const wxString& fileName, bool isResource = FALSE);
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wxWave(int size, const wxByte* data);
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~wxWave();
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wxSound();
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wxSound(const wxString& fileName, bool isResource = false);
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wxSound(int size, const wxByte* data);
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~wxSound();
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public:
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// Create from resource or file
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bool Create(const wxString& fileName, bool isResource = FALSE);
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bool Create(const wxString& fileName, bool isResource = false);
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// Create from data
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bool Create(int size, const wxByte* data);
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bool IsOk() const { return (m_waveData ? TRUE : FALSE); };
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bool Play(bool async = TRUE, bool looped = FALSE) const;
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bool IsOk() const { return (m_waveData ? true : false); };
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static void Stop();
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protected:
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bool Free();
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bool DoPlay(unsigned flags) const;
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private:
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wxByte* m_waveData;
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int m_waveLength;
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bool m_isResource;
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DECLARE_NO_COPY_CLASS(wxWave)
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DECLARE_NO_COPY_CLASS(wxSound)
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};
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#endif
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#endif
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@ -1,6 +1,6 @@
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/////////////////////////////////////////////////////////////////////////////
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// Name: wave.h
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// Purpose: wxWave class (loads and plays short Windows .wav files).
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// Name: sound.h
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// Purpose: wxSound class (loads and plays short Windows .wav files).
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// Optional on non-Windows platforms.
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// Author: David Webster
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// Modified by:
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@ -10,18 +10,18 @@
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_WAVE_H_
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#define _WX_WAVE_H_
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#ifndef _WX_SOUND_H_
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#define _WX_SOUND_H_
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#include "wx/object.h"
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class wxWave : public wxObject
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class wxSound : public wxSoundBase
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{
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public:
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wxWave();
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wxWave(const wxString& fileName, bool isResource = FALSE);
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wxWave(int size, const wxByte* data);
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~wxWave();
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wxSound();
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wxSound(const wxString& fileName, bool isResource = FALSE);
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wxSound(int size, const wxByte* data);
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~wxSound();
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public:
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// Create from resource or file
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@ -30,10 +30,11 @@ public:
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bool Create(int size, const wxByte* data);
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bool IsOk() const { return (m_waveData ? TRUE : FALSE); };
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bool Play(bool async = TRUE, bool looped = FALSE) const;
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protected:
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bool Free();
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bool DoPlay(unsigned flags) const;
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private:
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wxByte* m_waveData;
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@ -42,4 +43,4 @@ private:
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};
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#endif
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// _WX_WAVE_H_
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// _WX_SOUND_H_
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